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a really useful thing that should be added is customize "super units" behavior. like humongus (i probably spelt that wrong) units should be able to be told to ignore puny fodder units like goblins so it doesnt go through the ten minute attack animation to try to wipe out one puny unit that was already killed by your other units
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The goblin level is pretty silly, and shows a serious flaw in the AI/design. Want your titan to move forward? To bad, 1 goblin is in attack range and your titan will just go through their 10s attack animation again. This makes it very painful to use your titan offensively, when goblins just get thrown over the top of all your other units.
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@Kingluke2222 : If it IS your computer, the developer has no control over fixing the problem. Try setting your storage to unlimited by right clicking on the flash screen and clicking settings, from there set storage to unlimited. If that doesn't work, maybe your cookies are deactivated in your internet options. If it's none of those then I'm sorry, maybe try posting your problem on a website or forum that specializes in helping with computer problems. If I could help more I would, but my knowledge is limited.
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once you try and do lord baal on hard it resists your suggested methods... try using the celestial angel and popo from a slight distance, it provides far enough distance away from lord baal that he won't attack, however it also allows pop and the angel to attack him
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ok i saved it and got off later on i got back on and it said there was no saved data i went thorugh the game some more with a new file saved it got off went back on and it said no saved data i dont know if its just me or not but you need to fix this problem
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needs a "stand still" and a "join all" option for the units ...its kind of bothering when u have the fast 1 near the castle and the slow 1 not even halfway ...
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beat all epic levels with:
fully leveled up phantom warriors
fully leveled up Orang Utans
fully leveled up were-tigers
and partially leveled up titans (dragon, angel, fire)
on boss levels, sneak phantom ghosts past boss and time stop while they destroy enemies castle
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It isn't really hard at all to beat the bosses in this game, the Golden Angel you just have to rush and have enough mana to spam invulnerability/timestop to raze the castle before it destroys your units, tyrant lord Baal you just have to use your invulnerability/time-stop to get units under him and take him out (It's a long fight but the gold isn't half bad). The sky dragon you just need to use time-stop and invuln again.... it doesn't take much skill until the final levels on epic.
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@1kiba5 I believe that explosion attacks kill the black goblins. I usually meteor them, though, so I haven't tested explosion units attacks. Give it a try, either with the rock monkeys or the tank.
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How to grind all the powerups:
Equip your army with small, quick, disposable attack units. Do level XIII on Epic. Let it grind away in a stalemate for a few hours (AFK). When you're ready to beat the level, chain-cast shield until the enemy base is razed.
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Finally beat the Giant ape (lvl16 on epic) in kind of a cheesy way, but only way I found that is easy and works. What you need: max timestop, max mana (I think), Diablos (with upgrades is better) + as many other melee units as you can get (Valkyries and mighty guardians are great), Pixies can be nice for some healing as well. Have your units move to about halfway through the map when they spawn. As soon as big ape guy spawns, cast timestop and assault, timestop again when its at 3sec, this should give some of your units the chance to get under the ape, and he will miss then with his swings. Now just keep using timestop whenever its up to get more units under the ape (and at the castle). Try to time a timestop-cast to make sure your Diablos gets under the ape, hes great for dealing with the adds.
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@ mstenfort march lets the units you select go towards the enemy castle. kind of like assult execpt with march only the people you select go.
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Didn't like it
It has very low production value
and the effects are sub-par. Small things like just making it look as though your hero is actually hitting a guy instead of just pointing your sword in the air make a difference