Under rating threshold (hideshow)
It's a nice game - 2 suggestions though:
1. Remove the gem requirements from the chests. I fought my way to get to this chest, I earned it. Besides, where do these gems disappear to? Are they like vending machines?
2. Give the archer an attack stance so that when you accidentally click the area beside a moving enemy you stand in your original spot rather than running towards the enemy coming to slit your throat.
Beyond that, the music is good and intense, the graphics are pleasant, and the plot holds up thus far! Keep up the good work!
Under rating threshold (hideshow)
wow here's a crazy idea. AUTO ATTACK!!! its really annoying have to click every time you want to hit an enemy. the hero needs to just keep attacking until the enemy is dead. that would make the game 10 times better.
Under rating threshold (hideshow)
because you can choose server and play on that server -_-
try gold runs on champion mode, there you can get 5k+ pure gold or 7k if take all items ( no inv for me :( ) they are every 2nd day ( as i figured it out )
Under rating threshold (hideshow)
event tokens too expensive... and also, if you're going to put them in lockboxes or ask for gems for them, at least give them in useful amounts, 3 9 and 15? 30k gold for half of one event run? Pay to win...
Under rating threshold (hideshow)
Just a suggestion: make the odds of receiving gems from mission rewards higher, i'm almost level 40 and have never got any this way. Also, make stat points one of the rewards, at least for epic and legendary maps. This would make it less of a pay to win game...
Under rating threshold (hideshow)
A boat's a boat, but a mystery chest could be anything! It could even be a boat! {Just saying, it would be nice to know what we're paying out the wazoo for}
Under rating threshold (hideshow)
Just a suggestion: Some of the achievement rewards seem a little unfair in terms of luck, ie, how one player can complete all maps on one difficulty level and receive 50000xp in a lockbox whereas another player might only receive 1000xp for the same effort. The luck rewards system works for some parts of the game but others make it incredibly frustrating, I think some rewards, at least for the achievements, should be set, and/or actually be a worthwhile reward in some cases (150xp for using skills 2.5k times is useless by the time you've played enough and got to a level wheres it's possible to earn that reward, and the stock 5 gems for a lot of rewards, like spending a huge amount of gold, is fairly small imo)
Under rating threshold (hideshow)
joel911 u dont have to be any sorry... u see thats what is good about people they are always armed with good ideals xD
Under rating threshold (hideshow)
There should be a bonus on skills. Example, put 10 points in regeneration which would be 2%, but there should be a bonus for putting 10 points, say 2.5 or 3%
Under rating threshold (hideshow)
Very engrossing game BUT I couldn't figure out what is Socketing, Evolution, etc. ? what does it do? It combines weapons and armour with jewels. But which jewel is needed for which item? why can't I choose to combine sword with round stone to get more damage, and so on...
Or is it just chance that this item + that jewel = Luck?
Same thing with forging. I want a better sword, but instead get boots from forge. Why? Is there any table for these combinations?
Under rating threshold (hideshow)
Suggestion: for example, i did the event or dungeon and got the lock box, i opened it and got an item ,good, but if i do the event or dungeon please don't make the same item come again as i spend gold or event tokens and got the same item again. make it like if i have equipped that item to another class or sold it, then i will get that item again, otherwise i will get another one
Under rating threshold (hideshow)
I'm sorry but thats a complete joke and rip off. You ask me to pay 1000 gold to do a dungeon promising the reward of a piece of armor from an item set. I finish the dungeon and then find I have to pay 250 gems to get a CHANCE of one of the armor set? The developers need a kick up the arse.
The reward in dungeons is a lockbox containing the item sets and other rewards. The lockbox is always available to open for free, but you can open it again with gems if you choose. =)
Under rating threshold (hideshow)
Cash rewards for killing enemies too low, it seems impossible to tread water with cash let alone save any up at all, just by using the forge I use more money per mission than I make... surely that can't be right
Under rating threshold (hideshow)
@TheH1ghlander: I realise that, but my point is, that system, which would otherwise be fun and rewarding, is marred by the fact that it takes so long to acquire good items because there is no inventory space to pick up the loot and therefore make better items. It takes several maps to be able to get enough common items to make a superior one, and even then, my vault is so small that I have nowhere to keep everything in between maps, so I have to sell them and start over again! Not only that, after playing about 50 maps, I still don't have enough stuff to evolve my jewells... which almost makes that aspect of the game completely pointless... puts a smear on what would otherwise be a great game
Under rating threshold (hideshow)
@MistaBallista: The idea is to turn the commons into greens, greens into blue, blue into purple bla bla bla.. only reason I see them still being droppd that high up in missions
Under rating threshold (hideshow)
I find it quite strange that im level 25, on the 21st map and the bosses are still dropping common items which aren't worth anything and are useless to me, not only that, I haven't yet seen one drop anything better than "fine" and thats rare enough... I understand the point of the forge, but if the idea of the game is to save up normal items to make fine ones to make superior ones etc, then why the hell is inventory space so expensive? This system is broken. It makes the game frustrating and boring after a very short amount of time because the rewards for playing the game are so negligible and require a huge amount of predictable grinding to aquire
Under rating threshold (hideshow)
And cash and gem rewards are too low in general, when you compare them to the prices of almost everything in the game. The developers are obvious trying to get any fool who is willing to pay for every little bit of the game... an extra 8 slots in the vault... oh thats 240 gems please... which is hours of gameplay? Thats cruel. For the cost of actually enjoying the game I could pay for several other games...
Under rating threshold (hideshow)
Great game, great art, great gameplay, but way way way too reliant upon cash purchases for continual enjoyment of the game. Chests within levels should be free to open but with more difficult odds of getting a better reward, all skills (or at least active ones) should be achievable without having to pay for extra skill points (maybe if use of each individual skill granted you experience towards the next level of that skill). Extra inventory space should be granted upon reaching certain levels, up to a point. Stackable items should have a higher limit (20 is ridiculous for health and mana)...
Under rating threshold (hideshow)
It's okay at first glance, but suffers from bad habits. It's generally bad practice to streamline the tutorial so much that the thought of talking to non-story-related NPCs is a bad idea. The cash shop is near cancerous, and it's bad practice to shove it in the players face, let alone have them spread across your linear map designs. The gameplay itself suffers from Titan Quest Syndrome, where you have to constantly stock up on potions and drink them to survive. All the classes play the same with some flavoursome spells and skills. Purchasing inventory space with Gems is downright extortionate, considering you can only get 8 of them for the 'wonderful bargain' of 500 gems, which I understand you can rack up just by playing, but by the time you have the gems for 8 spaces, you need more like 100.
It's an okay game, but only for 10-20 minutes.
Under rating threshold (hideshow)
Suggestion: Allow the ability to map keys to different keys, and the ability to change the graphics to "High" in game, because as of now I can't tell which is better, "Min" or "Low".
Under rating threshold (hideshow)
The game is pretty fun, but the inventory is so frustrating it colds you up.
Its really small and really expensive to expand.
Take a break on the freemium, guys...
Under rating threshold (hideshow)
tooltips buggy they wont apear for me untill you click (equip or consume) them or apear when u hover over them and wont go away until u click again. yes the green arrow tells me i want to equip an item but id like to see what i just got or compare with another possible item. only lvl 6 here not nitpicking enjoying it so far but i wont spend kreds or even lvl that far if i notice many more
Under rating threshold (hideshow)
One of the things that bugs me about this game is how aggressive the tutorial is, if you don't follow it the game bugs... *Put skill points here!!* no I rather it here. *TOO BAD! YOU DON'T PUT IT THERE YOU CAN'T PROGRESS!!!'*
Under rating threshold (hideshow)
this would hlp archers and wizards alot, press a key like space so our toon will stand still and just strt blastin... click a target is a pain when they move. especially on a laptop
Under rating threshold (hideshow)
THIS FREE LOCKBOX THING CHANGED THE UNFAIRNESS OF THE GAMES ONLY GEM SHOP MECHANISM!!! WOHOOOOOOOOOOOOOOOOOOOOOOOO!!!!!
Under rating threshold (hideshow)
and about the events before the player plays the events starting from lvl 1 or 10 now u have to get to lvl 40 ... now i well suicide
Under rating threshold (hideshow)
i hate my self.. i had 162 gems i was saving for it from a long long time then i bought a gem box i thought they well give me more game then they given me 10 gems :/.. now i have 42 gems i cant just believe they give u 10 gems for 162 gems it should not be there i think u should give only 100 gems or more really 10 coins now i thinking ... should i suicide after that all that time saving for 162 and then its gone just like that.. in a blink thats why i started to think that the boxes arnt about luck some one some how controls it ... god i hate my self :/