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Controls are way of for doing sensitive movements, and as pointed out in another post, very simple to set it into a looooong spin cycle. Why cant we just click the wheel and grab it to stop it?
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If you rotate it too fast (such as the cursor is ahead of the position indicator for a few cycles), the game will be set into forever rotation (at lease no sign of deceleration within 1 minute)
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the game should feature a mouse defocus detection, when rotating out of the flash player it is impossible to find the cursor, and if the mouse cursor come back into flash player, it rotate at incredible speed.