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Very promising, but after just 10 mins got stuck... Checked the tutorial - there is a spider I am supposed to kill - Well, there is NO spider!
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The last chapter is virtually impossible due to extreme memory leak. The game would be great if not for that. It is almost impossible to do within the time allowed purely because of memory leak.
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Why are you all so mad about chapter 4? It was really awesome. With the intense sound and the desperate need to try everything. Good job guys, this game is awesome!
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(SPOILER FOR CHAPTER 2!): I was having some trouble with the typewriter (the keys on it didn't seem to be working for me), so if anyone else has problems with it, the number at the end is 392.
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can't figure out how to use my items... serious game flaw. If you refuse to include clear instructions then your controls must be intuitive... none of the usual methods of using items work and after trying random stuff I've given up,.
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If the controls were more intuitive, you wouldn't need instructions on how to interact with your environment. Unfortunately, there aren't really any instructions. It's certainly brain-wracking, as you try to figure out what you're supposed to do. Frustrating is another word. Fun? Not so much.
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Fourth chapter got me on the edge every time I tried to beat it! Have to keep looking back just to make sure I was the only one in the room!
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Even with a guide, I am not fast enough for chapter 4. And I am not good with horror games in the first place, so... ;_;
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Brilliant stuff as always. The more you play your games the more sense the puzzles make. Everything fits together. You should make movies, they would be scare as ****
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I was wondering if the newer games were easier or I was getting more used to Rusty Lake's style, but coming back and playing this game reminded me that the newer games are definitely easier, and I'm glad.
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what evidence do we have? she hides a jar of flies in her drawer, she has magical fish that dissolve into keys and she has a small shell with someones finger inside it. Seems legit.
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I give up on this slider. It does not reset if you leave. Even if I leave the game and come back so all the cheats don't work. Other than that liked it.
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Oh, the last chapter was such a rush! After finally playing enough of these Rusty Lake games to know to look at *everything*, the timed puzzle was great! Thanks for the change :D
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Last chapter got a bit laggy after a few attempts and I had to reload the game so it would even be possible to complete within the time. While I don't mind it being timed (it can make things a bit more exciting to race against the clock) I do think the time limit in this case is a bit too tight; you have to know exactly what you're doing to have any hope of completing it in time, and even then it doesn't allow for many misclicks (which are much easier to make when you're panicking). It gets irritating to do the same level over and over because you can't move you mouse fast enough.
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Apologies for the second comment. I also don't think adding a time limit to a point and click game was a good idea. Considering that the game revolves around you working stuff out, having to compete against a time limit really just makes it frustrating without adding anything (except the possibility that the time will run out while you're in the middle of doing something and you have to go back and do the exact same thing again a couple of hundred times). I honestly can't be bothered finishing this one, not even for the badge. Still gets a 2/5 though, because I still liked areas 1 and 3.
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I would definitely call this the weakest of the Cube Escape games I've played. Very few of the interactions made any sense, especially in the second area- while this can be fine, there needs to be at least some suggestion of what you need to do. Apparently, cats lay eggs but ONLY if they have both eaten a bird and their eyes are black. What? And you need to poke a black dot but ONLY after writing the first word of a code. If we were to test out everything like that, it would just become a frustrating game of testing out every single possible option rather than actually trying to work out the puzzles. This sort of thing isn't an issue in most of the other cube escapes, as even though much of it is nonsensical, there are at least clues telling you what to do- I ended up having to refer to a walkthrough for the majority of area 2, which I've only had to do for very small parts for the others.