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so a silly question but ... can anyone produce luxury cars - cause it shows a quality requirement of 176 - where as my transport cars only need 46 /// how many car souls upgrades would i actually need to produce them?
Quality standard goes up once a year and every time you sell a new car of that type. Standard and Transport goes up by 0.5, so they are the easiest cars to start out. Family and Economy will go up by 1 which is a bit harder to keep up and luxury goes up by 2 which is hardest. If you play for the first time and newer use the Time Machine to go back to 1890, you will likely have a hard time to reach the requirements for luxury cars. But if you go back to 1890 after you have a few car soul improvements, it should be possible to keep up with it.
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the progress point thing is broken for me too - and i know exactly when it happened - i went bankrupt and closed the game for a couple hours - ever since then i havent recieved any pp from going offline ( i never do anymore now)
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@Samiul13 AFAIK it decreases the chance that the driver would drop out of the race, while bigger speed, aggressive driving and track difficulty increase that chance.
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So this is more of a rant then a suggestion .. but i think cargo capacity and weight also deserves achievements ... cant i be a truck producer/racer? :D (that is what im doing really - its very profitable)
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@like21midgets basically for each capacity 0.400 after 1.000 million cc you gain a seat for your car. A seat may play as a multiplier for car points of your car (see "Info" then "Formulas") or as an requirement, ej: for a family car you would need minimum 4 seats.
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What are the direct benefits of having a bigger car (chassis and body research improvements)? They don't affect the capacity as that it just a separate body improvement
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I am actually getting progress points while off-line, now my game doesn´t save but it´s always restored by cloud with the progress (Chrome and Firefox)
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I am, Fargone74, can't speak for anyone else. Kcnz, you can spend car souls to increase the amount you can sell in a limited series
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Best possible way to improve this game: let us schedule timed pauses based on various conditions, like the arrival of February or the value of the main product dropping below a threshold. But mainly it's just painful to step away from the keyboard, have something come up elsewhere, then come back to finding out it's too late to set up the race team.
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so.. is someone simply voting down comments - or is someone out there actually getting progress points while off-line?
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Researchers are used to improve your car, including the quality which is the only thing that you're required to increase to make new cars. You don't need too many designers, unless you really want the design to be finished faster
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I would like to have transmission in this game (Looks, Quality, Number of gears, Time for changing gear, Production cost, Production time etc.)I know that would be very difficult to implement in this game.I am hoping that this category will be included in some new game from you,with the same concept and about cars.
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kind of bad that research descriptions are sometimes misleading, like cooler efficiency that doesnt reduce fuel consumption, but helps with top speed, or body size, that is used not for making car smaller, but for fitting the chassis. real descritiopns are in design mode, why not in research?
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And in the design tab, when you change the description of the car for the second, third... time, it does not appear the change. Purely visual, but still.
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I haven't won PP after a couple of hours. Local sabe doesn't seem to work neither. Plauing on edge, btw. The game still nice, though.
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no matter what i do i cant get any PP... game stats say i was offline 0.00 sec this really kills the game for me and from the comments below it looks like im not the only one.... worked fine before the 2017 updates...... PLEASE DEV FIX IT !!!!!
Maybe it has to do with your browser. It loads fine for me in firefox and chrome. You can also try to clear your cache and restart your browser. Unity games often have trouble to load if you have many tabs open or if your browser was open for too long,
In webgl the local saves are not 100% save, the game tells you that when you start it and hints that you should manually save from time to time. It requires only a few clicks to do so.
The game also usually has a online backup, so if you are lucky and didn't play with a new save until it was overwritten, you might still get your save back.
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Really good game i wish they implemented so that you could get energy more quicker instead of 4mins = 1 energy just very frustrating that i can only play for an hour and have to wait 8 hours for a next full time
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The progress points are added fine here, in case you have a problem that your browser doesn't save your game you can always use online save (just remember to save before closing the game as this is not a very regular save and is quite sparse, and then load it first when starting the game)