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Does anybody knows what happens if you give a small tank to your racing car? does it automakes the refill stops or its a "drop out" when the race is longer than your tanks reach?
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Android version is released
https://play.google.com/store/apps/details?id=com.shugasu.idlecarmanager
https://discord.gg/r2u6VNU -
Link to Discord server of this and other games made by Shugasu. Ready to answer any question about the game.
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https://discord.gg/r2u6VNU -Link to Discord server of this and other games made by Shugasu. Ready to answer any question about the game.
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There is a bug where I can sell an infinite amount of a luxury car.
I'm not complaining, but I'd like to see how many I've sold.
It just stays at 0 produced and sold.
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Workers need to be paid good enough(Morale would need to be above 90,ideally 100;Experience would be gained anyway).Braking and Cooling Efficiency need to be 100 and parts of the car need to be of better Quality than Quality Standard(when you hover with your mouse over Quality of the car,then you would be shown that Quality Standard).
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OnurV5 - There are many reasons: Car with bad Quality is more likely to break down in race; you can run out of fuel or you can crash since Braking Efficiency is less than 100%.
https://www.youtube.com/playlist?list=PLSc1OsjMjhXlEHdxnK5vjLsuQ8f9LoPN7
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https://www.youtube.com/playlist?list=PLSc1OsjMjhXlEHdxnK5vjLsuQ8f9LoPN7 ICM Walkthrough
Quality depends on morale and experience of your workers Cooling and Braking Efficiency and basic Quality of your car parts.Thats min Quality that some part has.
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Top Priorities:
Research Engine Efficiency (As high as possible)
Research Electronics Efficiency (As high as possible)
Research Engine Cylinders (Decrease to 1 cylinder for sales car, and put points into efficiency)
Upgrade buildings to hire more staff (More staff will speed things up considerably)
Secondary Priorities:
Research Fuel Tank Capacity
Research Tire Grip
Research Tire Size
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I want this game to guarantee for couple or three or five or ten years in case of broken part of car you can by insurance pay in interval of time, not prevailing it! In depleting of that time no penalty for broken car will be given to me, because of guaranteed obsolescence.
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Hey, found an exploit/glitch
if you have a limited that's at the limit of allowed cars you can bypass that limit by using production points that continues to sell them I'm now at -198 cars in stock
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See, and I have a completely different strategy than izmailov. So, play around and see what works for you. A lot of the fun is finding your own way around the challenges and feeling accomplished when you don't go bankrupt every year and then when you are always winning the racing...
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Some tips that help me:
Focus your workers & sellers in one single standard limited car until the end. And repeat it all the time.
Using souls, always choose the most expensive option.
Raise your STAT "LIMITED MAX COUNT" (280 souls) up to 2500.
Riase your SELLING SPEED 3 x PRODUCTION SPEED
Raise your SELLING SPEED 3 x MAX SELL PRICE
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UK Biker, it sorta goes hand-in-hand. The biggest stopper is quality so I suggest researching quality early along with weight and size as these values are limiting and quality greatly increases this. Design is a good way to get things to go up by a percentage, so the higher these values the more effective it is. What's more, sometimes you need to do design for several levels to get that edge before the new car can be viable like heat production on a racing engine is too much, design can help. All-in-all, my best advice is to diversify. As you may notice, you get diminishing returns and a price caps, so making several of the same car (limit quantity) or if you can afford it, make two different cars (like Standard and Transport) with some overlapping parts and you will better maximize on your workforce. Either way, it's an idle game, just play and figure out your own edge.
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After a long long time learning this game i am lovin it real good game . sorry for my previous messages i did not no how to play at time.