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Lots of fun, keep updating! maybe the car you can see, the oldmobile, make it simulaire to the newest or the best car made, so you can see what you make
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I love the new stop at feature but i still find myself forgetting about the researchers and designers. A small notification or sound when they're finished with their task would be nice.
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Pretty sure the number of different cars achievement is broken. I thought at first you just made it exclude multiples of the same car, which is true, but it doesn't seem to include anything now. Got a distance car, and appearance car, a cheap car, all designed and produced one of, and now a prototype of fuel efficient car and still now number of cars achievement. Yeah, I built it, and sold all 4 kinds, I also created a lot of copies of the cheap care and appearance car and nothing. It's broken.
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It would be very cool if the afk mode could be upgraded and would get you carsouls somehow (maybe based on km) :) excellent game
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Recreating atleast 5 new blueprints and using the newest parts (Different names, so couldnt have gotten that wrong), it for some reason still used the alpha parts. So frustrating that I leave it at that until its fixed ;)
Well that bug is only if the new blueprings have the same stats than the old ones (which doesn't make sense anyway). If you create blueprints with better stats everytime, it won't appear. But I will do something about it with the next update.
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I am enjoying very much the progression and the research but i have a feeling that resetting still would give more souls that continuing forward, if you can't win a league and can't get to 2,3 place, then is not worth to try again for 2-4+ years i.e. better just lose for purpose to go 1 league back, until you break the tech barrier. And i am not sure if the future car soul rewards is going to be greater, i am tempted to just reset, win the first 2 leagues in one go, get ~15 achievements and start doing that again (and accelerating/assuring any future long lived sessions). Basically i am torn, because in 14 years i gained only 50 souls (this is with achievements) that i can gain in ~5 years doing resets.
For me I think the main goal in this game is to create better cars every year and not to gain car souls. You don't need them and resetting and starting in 1890 is always slower than just playing. You might have more car souls, but you need longer to reach the point you were before it. But yes everyone can play how he likes.
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Is it just me or the best strategy to earn car souls is to develop a car that is good enough to crush G-series, and to disband the team every year to get 4 CS after each championship victory ?
For higher leagues you get more than 4 CS for 2th or 3rd. So the best strategy would be to aim for them and go for 1th if you feel like you can reach at least 4th for the next higher league.
But disbanding and recreating the league soon after was not intented to be abused, so I will change it that you need to wait a season in between soon...
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Interested in having "Imported/Foreign Cars". Since you can already import/export saves, you could potentially import/export car designs provided you have the research for them (or not). I also second a compare @0 button so I don't need to design before being able to compare. You could put it into a calculator/blueprint section where we can design and determine the stats (or future/upgraded stats). And I request Design to auto-sort by Newest Created Blueprint.
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used up 10 PP while nothing happened.
It did not show have the popup where it tells you what happens in the month just the points disappeared.
Sorry for the issue, but I can't really reproduce such behaviour. Which browser did you use ans how did you spend them? There is no option to spend 10 at once, did you spend one at a time?
I can't really do anything about that for now, it is a bug from the unity-export for webgl in chrome. The unity-developer will probably fix it the next unity-version, when this is released, I will add it to the game. Not sure when that is.
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I've just lost my progress for 2 years, because save is not working. Whatever I do, after page refresh I get into February 1890. Even "reset game" doesn't help. Thanks for wasted hours!
That has most likely something to do with your system as you are the only one who reported a problem like this. I can't really help you with that but you might be able to use the online save if you save online before you close the page and then load online as soon as you come back.
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Wow, comparing parts feature is great, It would be even greater, if we could use compare function, while designing parts.
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So the tutorial is wrong. I'm supposed to build a design office then start designing, but i'm not allowed to hire any designers until i also upgrade the main office, which costs 100k. so im stuck making the alpha car for ages
Well the tutorial also says you should hire 20 salesmen and 20 worker. If you hire more, your main office can't support the additional 10 designer and has to be upgraded.
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I don't want to pay my in game taxes, I already pay enough IRL. Let us avoid paying taxes and potentially get fined for tax evasion? xD
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There is a bug :
If I take my new tank wity 32Lt, and capare it with the last one at 28lt, I have the two at 32liters in the compare screen (or both at 28lt if I compare from the last one).
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Feature about racing made me thinking.... how about a feature that allows players to be sponsors. You could choose amount you are willing to invest in one's racing team - more you are willing → better racing team chooses you! In return you gain more "Company Image". It would be idle "horse racing" within idle car managment :D
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One thing would be nice: the possibility of change a car to race car after production. Good work on latest developments :)
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How to forcingly turn off "stop after finish"? I don't want them to stop ever even if I run out of money, please make this work how it used to where they would 100% continue always.
Not sure what you mean. Maybe you have a number in the input which is smaller or the same as the research-level? It won't go higher than that number unless the number is 0.
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Huge problem with the game: As you progress, the quality required for your cars goes up... and after 10 years in the game... it's become my biggest issue... but the REAL problem is this: The Quality required should be about the NEWEST car... not the model before it... What happend is this: I created a new car, with a Quality of 29... minimum is 27.... but my previous car had a quality of 26.8... 5 minutes I went bankrupt because that previous car crashed. This MUST be fixed
That is not a bug and it is intented. If you sell a car, the buyers will drive it for a while and might not notice quality issues in the first year. It is written in the tutorial, that your company has to support the cars for 10 years. So you need to adjust your strategy so that they will last for 10 years.
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I think the game would benefit A LOT if things happen faster… make it feel more like managing and less like farming… Especially since playing this game idlely can have devastating effects… then why not remove the idle aspect? Or a big portion of it? I think this game has a whole lot of potential, but it’s playability could benefit a lot from a slightly faster paced game… Just reduce the time everything take… say by half… So research, selling, races, months… everything, just reduce it by half… Same game, same mechanics, same intricate management… but less waiting and more thinking instead.