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I have a big white block in the upper side of the game that doenst let me play! Since yesterday. I tried on other explorers and it only happens in Opera... but I cant export the data because the Export/Import buttons are covered by the big white block... HALP
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I really wish the info screen for cars also included the total production time among all parts so I didn't have to keep cross referencing that for each individual part all the time, I think that'd be a nice quality of life improvement. And I haven't gotten to SSS races yet, but I'm close and I'd be disappointed if that was really the final race, what would there be to keep pushing toward if it was, y'know? So maybe there could be a "SSS+" race after that where it gets like +10% harder each time you win but you get an extra 2 souls for your reward each time or the leagues start over whenever you beat SSS (with a number or a + or something by the letter of the ranks to indicate which loop you're on) and get exponentially harder but you get double the souls than before so you still feel you're making progress?
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How many times are you going to reset the games? I could not load my online save so now I have to start FROM 0 After an entire month of playing. Screw this game dude. Fix your game
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setting a max amount of cars you can build of each would be nice and when it hits the max workers will help on the other cars. trying to keep a few of each type as I switch can be a pain for a while
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choosing between diffrent kinds of fuel would be nice. for example gas, elecricity, petrol and diesel and everything has it's own pros and contras. for example diesel and petrol engines have more power but the tank weights more while gas tanks have less weight since they are literally filled with air :D
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Nvm. I just used a crapload of PP at the very beginning. I'm still annoyed at the inconveniently placed event, though.
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The random "car explosion" event might be revised. I went bankrupt, and, frankly, I don't feel like spending another 5-6 horribly slow-paced hours to get back to where I was. Honestly, the time scale could be bumped up by 2X and I don't think there would be any problems. Anyways, I guess I'm just done with this game.
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how about showing us, which parts we used in the racing cars we have built?
and in addition I could think of adding categories to sort the parts... I have designed quite some but I don't want to reread all parts that I have designed, so you could let us choose between "Racing car part, Salescar, experimental stuff" or something... or even better: give us 5 Attribute spaces we can name ourselves and by which order the parts in design blueprint menu such as in the design parts menu
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I have some ideas for the game. There should be an edit blueprint option if the part is lvl 0 because it's a pain to create a new part every time you need 5 more max weight.
Next maybe a bank that has also the possibility to store money and get interest back depanding on how long the money was there.
Another idea that I think would improve the game is diffrent kind of competions. Short distand races where acceleration is important, long distand races where max speed and fuel reach is important, car shows where appearance is important and so on.
My next idea is, instead of deleting unwanted cars and parts, puting them into an archive would be nicer. Then sometimes events happes like a person needing repair parts for an old timer or something like this.
Last I think that the user interface should be rearranged a bit. Market/production and research/design should be next to each other while statistics, info and settings should be at the bottom.
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thenrp3 - if you find you can't stay afloat, you might need to just use the time machine and use the souls you got from that to help. There are a few threads in the forum with hints for beginners too.
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seems to me that selling cars needs to be fixed I cant seem to sell cars fast enough no matter how many sales men I have and I have settings to keep expenses + 200k and I am always going negative so seems to be a few issues that need to fixed
Selling slows down the more you sell. So you need to create and produce new cars before the selling speed becomes too slow to cover your expenses. That is intended and written in the tutorial and all the formulas.
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@desolve http://www.kongregate.com/forums/16310-idle-car-manager/topics/573613-bugs?page=2 dev quote "I just noticed that the driver cost is calculated for the expenses but you never pay it"
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How is it that we pay tax on sales, but do not get a deferred tax asset upon making a loss? Us manufacturers and job creators are being penalised for no reason! Where is this money going to? Is it going to those adventure capitalists or orange tycoons?!
That is an issue for some (mostly chrome users). If you don't get it automatically, you could try to load your online save (if you did an online save before closing the game).
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The second I saw the game, it leaped out to me on the front page. I clicked it, and it was a bit confusing. It still is, but I like it.
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By the way, when you compare car parts, the actual values for visual appearance and quality are in the wrong places (for the part you are comparing to, the yellow writing. The level 1 values in brackets are the correct way around however)
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Research and Design should be next to each other in the menu... I find myself switching between them often, and/or just clicking them to check if there is someone idle.
Great job, great game! :)
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@y2k95 this is actually graceful because some Real Life banks could even fine you more. basically you pay 5% as i can say a minor interest, because the bank actually gets less money because you payed back it quickly that it would otherwise.
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I came on and the game was reset, And I did an online load and lost 2 days of work. "saves every 30 minutes" my ass.... Now I am not going to play anymore. I'm sorry. Will still rate 4 stars
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It would be nice to hire a consultant, analyze your designs and make recommendations for you. After tons of research and 'improvements' I have cars that can't finish a race, explode, or are worse than the previous version..... and little clue as to which variables need improvement!?
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Good concept, though. Would suggest. Having the text force a zero in the "Enter Amount" box is annoying. Might want to change that
I made some of the textfields quite restricted in the values you can put in, because well players like to find expoits, try values which might break the game and such. (A lot of players did, before I made textfields restricted in my first game)
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I think this game is kind of lame. The price to gain ratio is sh!t. $15k< for a 0.6 increase in grip for tires is f@#$ing awful. I earned 1 million in my first year 'cause I'm new at this. I don't even think $1Million was even dreamed of in 1890. $1 Million in 1890 equals $26,315,789.47 in 2015. And $1 Million in 2015 would be $38,000 in 1890. So.. $30k for one research for sh!t gain is f@#$ing stupid. Why would I waste my money on such a thing?