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@Giriel Not completely, if they have nearly used up cooking, and you have reached the point where you can remove multiple levels at once, it might be better to demotivate.
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Demotivating is completely pointless. Manipulating and Taunting are the only two actions that are worth anything. Just hit Manipulating to force the opponent to stick to preparing and limit the number of times they can cook and then hit Taunt once Cooking hits 15 or higher to reduce the total number of times they can use presentation and end their actions early.
This is a german text, but it says tomatoes are vegetables. In the year 1893 someone went to court in the US because he said tomatoes are a fruit and lost the case. Since then tomatoes are declared as a vegetable. https://www.tomaten.de/was-sind-tomaten/
But yes in german it is a categorized as a fruitvegetable which has a bit of both. It still is not wrong to declare it as vegetables in that case.
You might want to increase your income multiplier with cooking medals a bit. You can also improve your dishes with research so they make more than the cost of your waiters. A mix of both is usually best.
I'm not sure if I will make an Idle Car Manager 2, but I joked a bit in discord a few days ago about making a game which combines elements of all my 3 games and name it "Idling to feed the gods for car parts". Maybe I will even make this my next game :D But it would probably have less customizing than both ICM and ICE.
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BUG (not the Insect): Upgrading my Restaurant Space and Interior does not take money from me. It shows the price, I have the money, but it doesn't take me money.
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Upgrading districts doesn't work right. Challenges don't work right. How effng broken is the coding? Geezus. OMGNoob does better.
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So i could update the restaurant's space to level 3 but to do that i had to put new level to 3 and it cost me 1.550 million whereas it used to cost 250K, moreover after upgrading the employee space to level 3 and having the auto hire on, it hired all waiters (more than 20)
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Since last problem a problem has come up, I can't update restaurant's interior or space over level ( the one that cost 250k ) even though i have far more money.
thanks for the help.
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The AFK Mode does some weird training orders. I had it put on "go next every 10" and came out with Speed 700, Precision + instinct + taste at 950, sense 1330, intelligence and idea around 850-900. .-.
That shouldn't happen anymore. The problem was that auto progress updated one training only every 15 seconds so it could get to weird numbers.
Now it should try to balance your trainings if you have advanced trainings off.
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Getting an error trying to run the game (it gets to 90%, so the bit where it's accessing the cloud saves?) in firefox v61.0.1, it worked fine on Chrome:
An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:
TypeError: __GLOBAL__sub_I_Thread_cpp_14534 is not a function
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might not be the case for every 10 points in research points equals about 1 point in battle point u could have ur recipe be too fast the faster it is the less power but for some odd reason if u up the research speed it dosnt lower the points as much or not at all
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i suspect speed research and quality research is reversed.
i got a lot of quality research on one dish and no speed research, but when challenging, my speed is very high but judges' scores are very low (comparing to the opponent which has about the same research level)
Number of ingredients matter more than research in battles. So if you use recipes with only 2 ingredients, you can create it much faster than a recipe with 10 ingredients. Number of ingredients are a multiplier for the score. So 10 ingredients would give 5 times as much points than 2 and it doesn't take 5 times as long to make it.
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idk if you care about spelling, but if you do, the tutorial that pops up when you go to recipes > create recipe for the first time says "experienting," not "experimenting."
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Cooking duels are lagging again for me. It goes smooth for 1 second, then lag for 1 second, smooth, lag, smooth, lag. Looks like someone trying to drive a car for the very first time not knowing what to do :D
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it would be nice if we could actually research combinations and ingredients. its very hard to get those. and maybe there could be matching bar while creating recipes ? shows how well does most of the dish come together, woh well do ingredients match, whines when there is too much salt or pepper and so on. cmoon i spent real money to make this game better.
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i have 1 question how do you use the save from the idling to rules the god cause i have one but it doesnt do i need to win the game ?
The mouseover on the text should show you how to get it. If you defeat the 5th Ultimate Being in idling to rule the gods, an I win button should appear.
It should select the best ones in most cases, but not always, especially for recipes with a high qualtiy research and low speed research. They would be auto selected, but recipes with high speed research are better for profit.
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why is a judge named die for me? https://cdn.discordapp.com/attachments/452596522270326798/469382658296774657/unknown.png
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I played it for roughly 10 hours now and it still feels like i didnt achieve anything. So sorry but your last one was better
Hm in 10 hours you can achieve a bit in this game, but it is not as straight forward than itrtg, your actions have a lot more influence here.
But I added a tutorial with the latest update which makes it hopefully a bit easier for new players to find into the game.
Currently not becaus browsers usually reduce the CPU-usage by ~99% in an inactive tab. The game can't run fully with only 1% of CPU. So it is best to play the game in the main window or close it down and then get the offline progress when you come back.
I'm planning to add an afk-mode soon, which reduces the CPU-usage, maybe this helps a bit with this, but I can't promise it.
Sometimes that seems to happen for some people on chrome.
If that happens, scrolling a bit up and down usually fixes it. I probably can't do anything against it myself because it seems to ba an issue of the newest version of Unity and Chrome.
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Instinct and Sense are inverted in the pupil tab, when comparing with the training menu, witch causes some confusion, at least for me...
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I think there's a bug with the 'spicy' type resturant - i think it's actually making spicy food LESS popular. A quite nice turkey curry is 115 popularity on normal, and with 32 spicy on spicy type it's at -62 popularity!
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"hopefully reduce lag and cpu usage", but after this update it get more usage then before (cpu temp: idle wizard at 37-40 C, ice before patch 45-50 C, ice after patch 50-55 C with bar and 45-50 without bars). Like in the old game, try a fps maximum in options, even graphic card get temperature from 35 to 55 C (FPS 1 to 60 option)
Is that with the setting lag reduce on? People in the chat all said if the setting is on, the battle speeds up a lot compared to before. I can look into the option to add a fps setting.
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Is there any usage of the suits uniform? 1.2*0.9=1.08<1.1, so the average income seems lower than the shorts, but the cost is higher!
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Been keeping the game on for nearly three straight days now and I think I have a good grasp of the mechanics already. The early game is so incredibly slow. That's already despite me putting some kreds to speed things up. I hope things get a bit rebalanced.
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It's interesting and different enough from the author's previous game. I hope they continue to improve things and I look forward to a Steam and/or android release.
If you don't make money, you likely don't have recipes added there. If you go to the restaurant in the menu, you can add more recipes. Usually more recipes mean more money, but it also depends on the rating and theme of the dishes.
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So you think banana and rice are not going well together? They are perfect for an indish curry imho. Promising game so far. Keep up he good work Ryu