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I wish I knew what was up, Unity runs like crap when its windowed for me, but if I have the option to full screen (which I don't here, but then again its an idle game so I can see why) it runs flawlessly... Anyways, awesome awesome idle game, enjoying it greatly
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began fighting the first god and no longer losing health to him...
I will check back in an hour to see if i killed him
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I think that it would be nice if the clone cap is Training/Skills could go down the same way the battle cap does - Maybe Training's cap could relate to your Physical power, and Skills cap could relate to your Mystical power?
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I dont like how you have to be doing multiple sums and micromanaging to find the optimum output on skills. Like for example if the max is 1000, and you have 200 clone's in that skill then you would have to go to 250 before seeing an improvement in income. This could be solved by having continuous bars like in idle blacksmith.
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this game would be awesome if there was some way to get creations while offline. it could be something as simple as creation points that we can spend to create things when we come back online. also, a 167 button would be nice too.
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I was just thinking how about some of the creations you make actually making other creations idly for you? For example the trees could automatically create air for you when you're not creating it and same with air for maybe water due to weather etc. gives you a chance to focuse more on other required creations and implement a cap on the idle creation speed that you could increase with god power maybe?
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It seems the Godly Statue and the Pyramids of Power are additive instead of multiplicative...
Let's take physical:
Base Mult of 562,950 trillion, 1 Mighty Statue, 1 Godly Statue, 1 Pyramid of Power leads to 338,896 quadrillion Multi.
It didn't feel like a big boost to build the pyramids...
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my add clones if defeated doesnt work right. I start a new rebirth. Put 5 on the first 5 battle enemies with 50 clones in stock. My clones stay in stock but my combat clones all die off eventually. This game has too many messed up systems for it to be above a 3. I'm rating it 1/5 right now until you fix your game. It was 5/5 and will become 5/5 again if you make your systems work as described.
It still works fine for me. Although the number you assign to them isn't saved and wasn't till now.
So if you lose more than you create, let the game stay idle and when you come back you have enough mystic to not lose clones anymore this might happen.
I might add saving the assigned clones sometime later though.
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Either a serious resource hog, or it has a MASSIVE memory leak. Computer runs fine until I hit play, then might as well stop the presses, anything outside of the game window takes 45-60 seconds to respond (i.e. switching tabs, scrolling on this screen, etc).
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Would be kinda cool if there was a "cap" button next to the +/- for training and skills that simply puts in the cap amount.
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My battle power + physical power / 4 + creating power / 2 is 11.4 while the first gods power level / 4.2 = 6.3 and I'm still not doing any damage to it.
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oh, now i see the problem: "statistic multiplier can't be higher that gods multiplier".
one more thing: i'd like to be able to see the attack+defense ratings of the monsters.
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the "statistic multiplier" doesn't seem to be working right: the statistics screen says i get "+1 for every 100,000 training levels", and i have over 600,000, but the "rebirth stats" screen says my multiplier is 2. i have "physical" multiplier 144, battle multiplier 220, but statistic multiplier is still only 2...
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I restart firefox get here and see that i have an incredible increase in physical and mystic power..but i was only gone for 1 min?
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its letting me buy things with god power and putting me into negatives. Also, After turning auto replace off and back on, the game MASSIVELY bugged out and started laggeing when I tried to change any numbers.
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Just noticed that I don't create any thing new while idling. Everything else continues (training, skills, and fighting), but yeah... nothing gets "created". Also, the "stop at 100,000" function only works if you have the game up in your browser. If you go afk/shut down the window you will keep training until you open up the game again. Just thought you might want to know. Great game by the way, good job!
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I had 150 clones working on running and double punch each and reloaded the page. The level increased by about 200k. Bug?
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The numbers that are displayed are screwy as hell, +100 clones into long jumps changes nothing, but subtracting 10 reduces my per sec by approx 25%?