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@Masterfrostier As far as I know Unity allows 8 byte max integer and it is way faster than flash compared to usage of large numbers. So Unity is not just for 3D apps.
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BEFORE READING THIS: (NOTE: I HAVEN'T EVEN STARTED PLAYING THIS GAME YET WHEN I WROTE THIS COMMENT.) Why would an "idle" game need Unity? Lol i don't think that idle games need Unity.
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What does the create button even do? For me, all it seems to do is slow down my creation speed by lagging the game....
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Seems like your taking what goes over and throwing all the progress away, which is kinda lame. if it takes 500 for something, and i have 400. in 5 frames, instead of getting 4 progresses, i would only get 2 plus 400/500. i get the whole i cant put more than a certain amount into something, but this is kinda a clunky way to implement it
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Creation speed is FAR to slow, seriously, even with 10x or 20x the speed it would still take a very long time to get even the frist achievement with the higher creations (and I'm only at Izanagi, so Human, and I'm already bored because it takes so freaking long just to get a single human because of the quantities you need from all the previous creations).
You should seriously consider speeding up the creation speed a lot!
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In creation section, can you make it able to enter amount of production order eg. when you order 10 plant which needs 2 soil and 2 water and they need sub-materials like light and stone, but if you can make it automatic , it can create requirements to create 10 plants and eventually create plant automaticaly. This would be great. I hope I was able to tell the suggestion.
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Could you make the creation tab REMEMBER the desired item? EG: A. plant is chosen, B. water is needed, C. water is auto-chosen, D. When water is enough, game automatically returns to plant creation
That would be a bit more work and might make the creation-page more laggy, than it already is. I will note it down, but not sure, If it will be implemented.
like on the other comment, this is only a display error, please look here: http://www.kongregate.com/forums/2874-idling-to-rule-the-gods/topics/438096-tooltip-creation-speed
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@Watisit clones who defeated in fight section -eg. stronger enemy- you get 1 per 20 defeated and also 1 for 20 created clones. If you create and lose 4000 clones, total of 8000/20= 400 plus clones to max clones.
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The "Godly statue" monument has in its description "4 power stats x (1+200 x count)". I took this to mean that it would affect all 4 stats (physical, mystic, battle and creating) by a factor of 200. However when it was built only physical and mystic were affected. Is this intentional or a bug with its effects? Its basicly a non issue really since it still gave enough of a boost for me to defeat Artemis and rebirth again with higher stats, just checking for the future.
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Great game, but to make it real idle, make that if *Stop at* active, after reaching needed number clones automatically go to next *training* =)
Oh, and for some reason creation speed drop to 100%, I about to beat Hathor. (sorry for my english =))
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Base speed seems stuck at 100% after the update. Before update I was ~125% speed. Now Im 100% even after 2 rebirths and 10-20x the creating power.
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enjoying this game :)
a bit confused... i can have 1000 max clones (idle + not-idle)? but creation bar keeps ticking and stats page shows clones being created still... where are they going?
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Would be cool if we could use some kind of game currency to have "assistants" that allow us to create more than 1 thing at a time (perhaps at a decreased efficiency)
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The entire game slows down a TON when I click the "Create" tab. it's perfectly smooth while clicked into any other tab. I'm using Firefox... Does my computer/net just suck or is anyone else having this happen?
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A little more clairity about how many clones I need to do things in the 'Fight' tab would be cool. It's just a little ambiguous when I have to guess and check with exactly how many can take it down at max value/s
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the game has a bunch of interesting systems in place but the whole point of the game seems to be missing me. I dont see what kind of goal I want to have. To tame the gods, for what? They dont do anything. Why do I care about capturing gods? You have to make them a more pivotal point of the game, right now its a 2/5 at best. I gave it 3 days and just could care less about my progress in this idle as I dont feel like anything I do is improving anything.
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Yay for the total attack power stat, but how about defence? its just overall annoying to try to guess how much each of the stats are when you're trying to figure out if you can kill a boss.
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The requirements for creation items as you progress really does start to become punishing. 200k stone for 1 mountain is steep, I'm glad the option to buy creation items is in or that'd be a couple weeks of a job.
Hello, this is only a display-bug when I was preparing for the next update, it will be fixed soon.
see here:
I posted this here earlier: http://www.kongregate.com/forums/2874-idling-to-rule-the-gods/topics/438096-tooltip-creation-speed
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I see now -- it is the mighty statues that become the real nail in the coffin of physical. It's multiplier is nowhere near enough for the stone used.
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I think that creating speed increases too slowly... if it really just goes up 1% for each x8 of my creating value, that leaves me with about 4-5% more speed per run... which is like near to nothing :I I have to state that I like everything else about this game though :)
it's higher than that, each interval will add more %.
You start with 100% and later about when you reach odin (depending on your multiplier) You will have it at 1000%.
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A. Could you put the bars closer together? B. could you make clicking the slider-bar work on a per-bar-resolution instead of per-pixel (I'm not a fan of having half a bar on the top side of the panel)
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Nice game, but the 'create' part needs to be reworked... Some upgrades that allow for multiple things to be created at the same time or something... BTW, tip for you all, don't know how obvious it is, but killing off all your clones right before rebirth really boosts that clone max for next rebirth...
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It would be nice to know the monster stats, like phys/myth so I could calculate how much phys/myth I would need to withstand a particular monster without having to worry about creating clones all the time.
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Takes WAY too long to make clones. I'm at the max and it takes days to get them all back after a rebirth. Even worse considering you can't make them without having the game running.