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Can you make it so that if I right-click a number-of-clones button, it subtracts that number from the current amount? For example, I left-click 10k, then right-click 1k, and have 9k clones in the selection field?
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There should be an option in the settings to put an equal amount of clones in each training level of equal level, like you click to put 1 in running and it also puts 1 in double punch at the same time. That way you can keep the training at equal levels and to keep the difference in between the two different trainings at 0.
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Just saw that I got a Training Speed boost from being offline. I think if that can be boosted, maybe you should make a GP buying option to boost that, or tie it to creating speed (seeing as you get a creation speed boost as well as a training speed boost from being offline, that makes me think they are somehow connected).
Well I made this mostly because there is no offline-creation and also no offline-auto-training.
So I added a speed-bonus to help players who can't be online all the time to counter the missing offline bonus for that a little bit.
Other than that, they are not connected in any way. I probably won't add a GP-option to increase the boost.
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Really enjoy reading all the comments from the Developer. This game is great because the developer seems to be as into playing & scheming about the best way to "win" the game as the rest of us are! I'm looking forward to ever evolving mechanics & more stories!
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It would be nice if u add info on divinity generator -> add tab. When u mouse over name of creation it could show how much it is worth :)
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This idle game can truly become something incredible. Like Shadow of the Colossus mixed with Asura's wrath or something of the sorts. That would be interesting. You ever think you could eventually make this into an actual game? I already like the story so far. Can't wait until you release Gaia's chapter.
I started to write the chapter for Gaia this weekend. Not that easy to write a story and it takes quite a lot of time (first time I really tried to write a story). The Gaia-chapter will also cover bunnies and goblins and is about twice as long as the Itzli-story. I will probably release it in a few days.
As for an actual game. Well not sure, I like rpgs, so I could imagine to make a rpg out of this but not sure. I will think about it when the story is finished. Might be fun to create a rpg out of this but a rpg is also more complex and takes a lot more effort to make than an idle game.
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Holy butts, I don't even understand why I've spent the last three months on this reading-and-pressing-buttons game. Not that I'm complaining.
The last update was mostly only bugfixes which take priority. But true I shouldn't have written "next update" but future updates instead.
I will write new story parts until the story is finished. This will be at least 30 chapters total. But not sure when it will be finished. But I will write some more soon.
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offline progress is not happening/showing/calculating again aargghhh!!... please create a solution for this...i really like this game..I'm pretty sure i have connection before i offlined but still no progress...plss plss plss a solution for the offline progress
Offline-progress always happens to me unless I somehow lost internet-connection before closing the game, so I can't reproduce it and can't find a problem with it.
If you are sure you were online before closing the game, please send me an export-save from before you closed the time the next time it happens to denny.stoehr[at]shugasu.com. Then I can analyse the save to see if there is a problem which might have caused that.
Yes some people wanted a "I win"-Button. So I made one where it seemed to be right. Still it doesn't mean that is the end of the game, you can play infinitely longer and I will surely add some new updates sooner or later.
Hi Flashlight,
this game is purely fictional and has nothing to do with the real world or gods some real people though of. If there are similarities or there is something off and different than in the real world that is purly by chance. In the world of ITRTG they are different gods just like zeus is a different god than jupiter.
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Can you make it so that if your statistics multi is currently being capped by your god multi, you can see how high it would be uncapped by hovering over it? Currently, there is no way to see it unless your god multi is actually higher.
I the statistics page you can see on the mouse-over what your multiplier is and how many upgrades you bought with GP. But well I probably could show the total number in the tooltip instead of "is multiplied by".
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Rather upset that gender change and name change are as expensive as they are. it makes sense for them to be half the cost they currently are :/
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Could you add numerical timers to the active skill duration bars? Just put them in the middle of the bar as it empties. It would help to see at a glance how much time is left.
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whenever i am running this game i cant open adventure captialist or holyday idle games in other tabs. also even in afk mode this game uses so much recourses
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Is it possible to track the statistics for the current run and have it available through a button in the statistics tab? I'd be interested to see what each rebirth contributes to my total progress in more detail.
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Can you make it possible to spend leftover baal power to gain levels in the TBS minigame? That's less useful than the original purpose of baal power, so people will still use it to fight UBs if needed, but it gives a nice purpose to unused BP.
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what i just love about this game is how fluidly you can switch from active speedy gameplay to classical idling without the need for actions for hours or days.
only few idle games have an active mechanic that goes beyond "click for cash" but this one can keep you busy for an entire hour with a solid sense of achievement while on the other hand never penalizing you for letting things just run.
It should still be possible to play in chrome if you enable the plugin again. Look here: http://www.kongregate.com/forums/2874-idling-to-rule-the-gods/topics/488128-i-cant-load
The other solution would be using a different browser.
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The power bonus for UB fights from doing powersurge caps out at 50% atk and def, but the patch notes say "1% for every 2 progresses up to 100%". Is it actually supposed to store up to 100% (200 progresses)? Or are the patch notes wrong? I may have asked about this already, but I wanted to confirm again, since other players also found the patch notes misleading in that regard.
Well I didn't explizitly implement it that you lose it. It is just the way rebirth works. But because qute a few people already asked that, I will probably change it so you don't lose it after rebirthing anymore with the next update.
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Could you make it so the cooldown of unleashes begin at the start of the duration, not when it runs out? Or reduce the cooldown by 1 second per level, which is functionally the same. It's not like anyone's going to hit 3600 levels anytime soon, and this would prevent them from getting out of sync, which is an issue since some of them are much easier to level than others.
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And speaking of statistics, shouldn't might and powersurge and UBs and whatnot contribute to the statistics multiplier?
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Could you add a "Current Might" statistic in the Might screen, so you can easily see how many levels you have this run? Also, I think that top line should look more like in the TBS screen. I'd get rid of the '=' between Might and multiplier and space it apart.
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Could you add a setting in the options, where you enter a number of clones, and it'll display all timers with that amount of clones instead of the default 1000 clones?
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There needs to be some indicator of how close your unleashes are to running out of duration, even while you are not in that screen. The main purpose of the current skills is fighting gods you aren't strong enough for yet, and to conduct those fights I want to be able to see how long I have left on my boosts without going back to the Might screen to check. Maybe we could have tiny duration bars next to the avatar picture, to the right?
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The might bonus for clones on divinity+ are staggered in a weird way... it rounds down to the nearest 5 stones per clone per tick, which means that only might levels ending in 4, 7 and 0 actually improve the rate. Can't you make this more finely-grained?
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The number of stones used by clones shown in the worker clones tooltip is wrong. With 20% might bonus, it is supposedly 180k stones per second, but one clone actually consumes 6k stones per second, 180 stones per tick.
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Can you make the power level in the top left corner change and go yellow when you have buffs running? That would make it easier to see how using multiple active skills at once changes your combat power.
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My combined planet multi is in the millions (8.687 milllion %) now, and the % symbol is wrapping around to the next line. You might want to make sure it all stays in the same line.
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Arty suggested getting rid of all the separate clone input fields in the UB screen, and just using the clones in powersurge for UB fights instead. Thoughts?
I didn't think about that, but it is mostly natural when you rebirth, most stuff resets. It also makes sense, when you rebirth you are in a new body. So I will probably keep it that way.
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*sees bunny slaughtering my clones by the hundreds and is instantly reminded of monty python and the quest for the holy grail*
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Having a better designed avatar with a more diverse set of customizations would be awesome, 11/10 New favourite game Kong ^.^