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Creating feels really slow after the first few rebirths. By the time you cap just clones its time for another rebirth.
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With the lastest update to Adventure Capitalist which basicaly ruined it I feel like this is the next big thing, great Idling game
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How about making the creation button spammable, clicking it would create stuff faster, ofc not too OP so autoclickers wont abuse it.
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So little hint for beginners, put your clones in fighting in multiple enemies at once, the amount they give to you gets capped at some point as your stats gets higher
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It would be nice if it were more clear how much 'physical' training improves damage compared to 'battle' training. It is rather ambiguous from what I can tell.
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Hope that its not already pointed out 100 of times : in the discription of "Physical" is a little typo in "incre(a)sed
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Is creation of Clones and Gods not supposed to accelerate? It says 4M C/s (C. multi: 66k) for clones, but they come at same speed as at start (1.5~/sec). Same deal with Gods (same speed as I first started).
I posted the answer here: http://www.kongregate.com/forums/2874-idling-to-rule-the-gods/topics/437105-creating?page=1# It goes up but slowly. You will really notice this when your multi goes up into septillions or more.
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Great game! Suggest maybe implementing some sort of graphical for creating each element, like a viewable 'universe' that gets populated when you unlock and create each element?
I will keep this in mind for later. For the next few weeks I will improve the playability, add a few features I still have in mind and fix bugs first.
Afterwards I might do something like this although I'm much better in writing code than drawing things.
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FYI, hope this helps: You don't need upwards of 40-60mil to beat Hyperion. His power is roughly 26mil, so if you raise your Phys/Myst/Battle evenly, you only need about 9mil in each to make solid progress in taking him down. This game is really well done in terms of management, utilize it to balance your stat progression!!!
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The first gods health bar just starts to creep down at around the 31M physical mark, as a heads up to those starting out.
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well this SUCKS. After two hours of idling, browser crashed, back to square one with nothing. Ohh well, good game over all. I might give it a 2nd look once theres more content :P
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Whats the suggested amount of physical/battle power to take on God #1? Im sitting at 10m Phys and almost 1.5m battle, yet i cant do a single damage to him after 5 mins. Granted, HE cant either.
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Suggestion - put the amount of clones you can use for each training before you stop getting stats/sec. You can experiment and find this out on your own, but it would be easier to have the info readily available
Maybe it is because of a bad internet-connection, I can't reproduce it myself but maybe it has to do something with the offline-calculations which require an internet-connection.
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This is one of the best idle games to ever come to Kongregate. Much respect for the obvious time and effort put into it.
It is pressed automatically so you don't even need to see it!
I didn't add music to the game cause I don't see the need of it in an idle game like this. But if music is requested often enough I might add some.
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Fight: is it really battles per second that is shown in tooltips? Other thing: physics/mystic/battles/s shown in tooltips not increasing with time/power/achievements only when you change amount of assigned clones. For example, if you after some time set same amount of clones for fights you'll be shown higher battles/s.
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absolutely loving this game so far! only issues i really have are just 3 lack of info's. 1 roughly how strong the different creatures are as its just a guess when to move up to a stronger creature without losing clones to make idling optimal. 2 a better way of expressing how much multipliers add (or subtract) compared to your current games level, maybe instead of showing your current overall multiplier/reset it should show an unchanging multipler for current and next? hope that makes sense. and 3 what exactly the god generated stats do (like light.) i assume that might have something to do with monuments later, but for now i dont see any reason to generate light, as opposed to fighting creatures while generating clones to boost the amount of max clones on reset when i want to be more active.
Later for monuments you need creations like light to build them.
For the first few rebirths they have no use same as money. Later on the creations and money will become quite important to progress further.
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For those who can't beat Hyperion, what is more important to kill him is Physical not Mystic, you don't need a 50/50 split, more about a 80/20 to kill him.
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I beat hyperion around 40 million power, to beat him increase physical and battle as damage is why people can't beat him
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Love the Disgaea shoutout in the list of gods to fight. Now, complaints: it's not a very intuitive system (why make the create tab be the 4th when it's the 1st one you need?). It's incredibly slow on start, and remains so, there are various visual bugs (like health bars blacking out when you're not strong enough to defeat something), and there are typos scattered throughout the interface (Gobiln? Increses?). This game definitely needs more balancing and fine-tuning before it's enjoyable, but it has a lot of potential, especially with the checkpoint-esque rebirth mechanic. Keep working on it!
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Is the time to fight Gods fixed? I started fighting Hyperion with 20m Powerlevel, I'm now at 56m and the fight is still going on ._. twice his value and can't get rid of him lol
The gods have fixed values for attack, defense and hp while your own values might differ.
If you have a high mystic and low battle power your defense will be high and your offensive power will be low. So Fights can take forever.
In this case you should focus more on battle power. It is generally a good idea to have physical, mystic and battle at around the same values then it is around the same as the gods.
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Figured out how to make Clones.
Made a few. left to idol. Stopped at 567 out of 1000. Now won't make more clones. have used them all. refreshed. etc