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I don't think that the "Auto buy missing creations" slider should be on by default in the monuments menu if it is off by default in the create menu.
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Could you extend the numbers as words further? I'm at PBaal 40, and some of the numbers have grown large enough that the game defaults to scientific notation. Unless it is too much work, please extend the list the game uses to render large numbers in non-scientific notation.
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@yatagarusa132 1. You make shadow clones (in the build,creations), 2. You train the shadow clones to increase your stats (in train menu) 3.Battle enough monsters 4. Defeat gods.
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my divinity generator mot works when switch to offline like 2 days can you check for bug when you are avaible pls. thanks for nice game :)
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I really enjoy this game but it really bogs down the farther you get. The max speed things can go I think is far too slow and it really makes me never want to reset because of how long it will take of doing the exact same thing for so long.
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I didn't go through the posts to see if this has been asked, but would it be possible to give villages a use besides just the one upgrade? Perhaps change towns to use a number of villages for creation rather than just humans. Once you have those upgrades they seem to be otherwise useless.
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Really hate waiting for the shadow clones to build every time I rebirth. Gets tedius just sitting around and waiting for 10 or whatever clones to be built so you can get back to the real game. Just a pointless funnel in my opinion. At least let us work on creation also, make it so shadow clones can be built in conjunction with one of the element types also.
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in the Divinity tab, and the Converts/s we are told the base will increase with each god defeted after Zeus. and it will STAY after rebirth. I have not restarted a few times and defetead mutliple gods after Zeus, and the base does not increase. Is this a miss spelling or some calculation error, or am I miss understanding the message?
It will increase for each god defeated after zeus and it stays after rebirth. Not sure what is hard to understand with that? It won't increase, if you defeat the same god again after rebirthing, because you kept the old increase.
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It would be nice and useful, if there was a button to take off all clones from pets, with eventual "ignore clone count", so someone could leave a clone or two if he/she wanted :)
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@Godsplayingfield If you set it to make one of the elements with requirements it will automatically make the elements you need for it before creating another one when you run out of them ex: if you run out of stone but have it set to soil, it'll make 1 stone then 1 soil then 1 stone..etc
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maybe it would be confusing to do but kinda hope you could make it so, like skills, we can choose to have a certain amount of elements made before it automatically moves on to the next one unlocked. like it makes 1000 stone then moves on to soil, makes a soil, goes back to refill stone to make soil again etc. would be nice to have.
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Soil should be near plants, soil contain tons of fungus, bacteries and insects... Soil is the mix of clay, water and life, a symbiosis with plants. Dont know why air and water are between soil and plant ?
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MOAR story please!!!!!!
i was so getting into it and then BOOM! to be continued
i mean there are probably just 1% who know about the story but its actually pretty good so far
as one guy in the chat said "gotta love dem plant burgers" :D
I will add the next chapter soon. I'm writing on it and will probably release it sunday or the next week. I get that the story is pretty popular for some people, but it is hard for me to write it. I often write a few lines a day then stop to think about what I should write next, rewrite something and so on. Then english is not my first language and language is not a very good subject for me. I also have limited time for that and more fun writing code. So at best I can write a chapter once a month with writing + proofreading, but chances are that I need longer because of other things I have to do (Pets + Greenlight took quite a bit of extra time and will take more time in the future).
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Not sure why you'd choose Mayonnaise over Sweet Sauce, since the only difference is that Mayo drops the battle growth and nothing else..
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well, that or i am being stupid and broke something (i wouldn't put it past me to break something just by touching it)
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my progress seems to have been pushed back, i had 20k clones as my max, now it's 5k. I don't think my progress can be fixed, but, I'd still like the dev to fix this so others keep they're progress. please + this comment so the dev can see.
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It looks like the CAP button tends to stop working randomly. Whenever that happens, I have to clear out all the clones, then re-use the CAP button to get it to work correctly again.
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I play this game mostly for reading the storyline,not many chapters to read... still a pleasant game, can't wait for the next chapters.
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Since the newest update it seems to be running 3 times slower, don't know if it's just happening to me but if that's happening for an idle game it's a pretty big bug
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yah new fix kinda bugged the cap button, if there no clone in reserve, the cap button wont work at all, now need to remove some clone somewhere then hit cap button for it to work...
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There is a typo in the story. In chapter 6: Suijin in the desert, around the part where he learned how to make meteorites, it says "A few moments, I was still able do dodge everything and then my plan bore its fruit!"
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pet now can not beat the clones if they have stats bigger than half of the pet.. and even with all 1 stats the pet cannot beat the clones very fast..
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You could label the experience bar with the current level (like "Level: 802"), so the whole level + XP thing is in one location.
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I love the recent updates. Thank you for caring about the integrity and welfare of the game unlike some other developers. You are the best. Keep up the great work.
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one thing I don't like about the current pets set up is that the overflow exp is lost, so if I have a clone worth 5 lvls of xp, I have to kill 5 of them to get those 5 levels (done by heavily boosting phys while leaving battle and mystic low)
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can you make it so clones killed by pets also will apply to clones killed and get your max clones up (for challenges and for new players)
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Could you please make Mayo add everything additively?
Making it proportional is cool, but they never get equal, and get very weird numbers, when close to eachother...
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the monuments are so key, statues amplify overall power and hp, da garden amplify's mystic(defence and Hp regain) and i havent figured out the rest, but its the only way to be a really real badass i guess
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it would be nice if clones were automatically removed from certain trainings once the clone cap for that training was lowered below what you have on it, you could probably do something similar to the battle option for all but one to move to the next, just with anything over the new cap when it lowers.
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@Ratboy09 Theres a button in settings "Ignore next at" then a box where you can choose how many ignore it and the rest go on :)