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Too bad this got ported to webgl from webplayer, it honestly lags now (my fault for using somewhat outdated browser version) and i need to use another browser so it wouldn't :( also it will generally slowdown when you have multiple webgl idles open and that wouldn't happen with webplayer i.e. only webgl slowdowns but not the webplayer, also lockups when loading the game, i know this is my particular problem but i am disappointed that it got fixed when it worked fine.
Specially considering my browser won't drop plugins and other nonsense =.=
Not sure what browser you are using, but I didn't have much choice. I know that the webplayer version worked better, that is why I waited as long as possible for this step, but I could only delay it, not prevent it.
Chrome and Firefox don't support the webplayer version and also the Unity-Engine doesn't support it anymore. Until now I had to use an outdated version of Unity which also had some incompatibilities to the newest version.
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"Quizer: Could you make it so pets only gain whole numbers of growth points from campaigns? I dislike having fractions of growth points on my pets, and if it's something stupid like .42, there isn't even any way it can be fixed." Was it fixed?
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Could you make it so pets only gain whole numbers of growth points from campaigns? I dislike having fractions of growth points on my pets, and if it's something stupid like .42, there isn't even any way it can be fixed.
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is there a faster way to heal. When I rebirth my health goes up faster than I can regen, and it takes so long to wait for normal regen.
When you unlock might, you can level up a might to increase the recovery speed. If you unleash the might skills, you can recover all your health pretty much instantly. You can also add god power to increase the bonus to mystic.
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john doe?
that sounds oddly familiar...
OF COURSE THEY DID NOT LET JOHN DOE USE IT!
HE HACKS EVERYONE WHO PLAYS ROBLOX ON MARCH 18
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i have a problem: when i load the page it want to start a new game, when i try to load from cloud it says unknown error, wtf
Hm unknown error doesn't say much... But firefox removed the support for the webplayer with the latest version. This causes players to lose the local save because the webgl-version can't load it. It tries to auto-load the online save, but if that fails, you start a new game.
However, there is a way to get back the local save:
First go to %Appdata%, then to \Roaming\Unity\WebPlayerPrefs\chat_2ekongregate_2ecom. Then open prefgamez-0021-8178-live-build_2eunity3d.upp in a texteditor and copy everything after AutoSaveNULNUL until either the end or the next black character. Then copy this into a new file and then you should be able to load it in kong to get your old save back.
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bug: even if you have a high title, it only says you got it from the last god you defeated e.g powerless god from hyperion
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it seems like the building timer is completly wrong. it said it would take my another hour to upgrade the divinity generator.. two hours ago and it is still not done.
Do you play on chrome and was the tab inactive?
Then the game receives less cpu than it needs and runs slower. To prevent that, it is best to give the game its own window.
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I use Firefox version 52 and have no issues, it looks like you ported it to webgl already. My export/import has been replaced with save/load.
Yes, Kong already seems to have replaced it without me doing anything. See the other comment.
The main difference is probably a slightly slower load up, Save / Load instead of Export / Import and the bold font looks weird... I will replace the font with the next update, so it looks a bit better.
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@Ryu82 Really? I´m already using the Firefox 52, and the game continue running perfectly to me. Maybe the Firefox guys changed their minds. :)
Yes I noticed that Kong replaced the webplayer-version with the webgl-version which is used for chrome already. So I didn't have to do anything. I actually wanted to prepare for it some more, but luckily I already added some code a few updates ago which loads online if it doesn't find the local save. Because with switching the versions, you will lose the save first. (The webgl-version doesn't have access to the old save)
So you probably saw the gender choose screen the first time, but then the game loaded your online save.
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Firefox 52 will block the unity plugin now just like chrome did it.
This means if you update to Firefox 52, you can't play the game currently.
With the next version I will use the WebGl-Version for all browsers. This means you will be able to play it with firefox again.
But I will probably need another 2 weeks until the next update because it is pretty big.
Until then, it is best to switch to Palemoon (Firefox-Fork which still allows the plugin) or Chrome.
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when in a fight its so fast just imagine it in real time: really fast like REALLY fast like mach 20 or something speed
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After further investigation Chrome has decided to block Adobe Flash on here. I can get around it, but as it ISN'T adblocker that is doing the blocking, there may be some new issues for you to look out for Ryu82.
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so i used my free draw and got "your creating is doubled until you rebirth" about 10 minutes before i was about to rebirth. how f(_)cking useless is that. come on.
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Any chance to remove game focus? (ie game creates clones/ objects only when only ITRTG on screen.) Kind of hard to play idle games with it on.
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Just getting a gray screen since the update. Messed around with my settings, but it doesn't appear to be something at my end or something I can fix.
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I don't know why you would want to delete your save instead of rebirthing, but there is a reset button in the Info tab near your character.
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When buying divinity with godpower, it charges you the gp, tells you you don't have enough, and doesn't give you any divinity.
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Is Ionioi hero summon a reference to Ionioi Hetairoi and Unlimited Creation Works a reference to Unlimited Blade Works?
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Badly need that 10k power button for afky god. Using the max button spends all experience at once which is bad when you have a lot, and it also makes the numbers ugly. But the 1k button has to be clicked far too many times. What to do?
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Once the numbers become large enough, the bottommost line of the statistics page (total multiplier) will wrap around, but the page won't actually scroll that far down, so it's halfway off the screen and hard / impossible to read.
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Please have the tooltip for stat multi show the uncapped stat multi, multiplied with the increase purchased with GP, so you have a way of seeing how close you are to using all of it.