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I am currently on level 13 (Volcano). Some of my discoveries:
1) Combining 5 or more of the same block results in an instant level 2.
2) You can manually grab blocks out of the queue by clicking on them.
3) It seems like the ideal strategy is not the highly suggested 'stack a single type in a column'. You actually want a partition of completed blocks and behind that a 'factory' of developing blocks. Your development section should be abusing the 5 block trick in stacks so that you can insert the 5th block once you find it. A good single sided level development will look like this:
c_cd_dyyyw
c_cd_dyyyw
a_ab_byyyw
a_ab_byyyw
Where a,b,c,d are level 0 blocks and a,b,c,d are unique blocks, y are blocks level 2+, and w are any level of wall blocks. Stack higher as you wait for blocks to finish your developing stacks. Move your completed blocks to the complete wall and repeat the process. Wall blocks should be placed in that front line as soon as possible, ignoring the 'factory' area.
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The mine thrower sometimes doesn't work, which can make things more difficult. This is a bug solved by reloading the game.... I wish the dev would patch it, but that's unlikely after so much time.
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Years later and I still come back to this game because I can't get enough. Any plans to release an Android version? Or a new version with more block types?
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I feel like there's probably a better strategy than just making vertical stacks of the same type of block, but the game doesn't either give me time enough or make me care enough to find out.
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I love the unlockable "extra difficulty" towers. Boost the moving ability, put up one column for each tower type with offensives at the front, then survive long enough to move your wall blocks a square or two forward so you can move the powerful towers from your factory area in to make a deadly non-construction column.
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Hybrid games are often a disappointment, however in this case the combination of strategy and match 3 works well. At the same time I do agree with what Mistermind said. The difficulty in match 3 usually comes from more types of piece as the game progresses, but here, where you're also creating defensive structures, it makes it much harder to build strong ones. This is the first time I've played, and TBH I stopped at level 9 as the 2-front levels did my head in :P I really like the game, though, it's different and quite challenging, so I'll probably come back to it. 4/5
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I had a lot of trouble with the abnormal zone... I see many others did as well..... I got so mad with it and was trying to go faster by using my number pad and using "1" to shoot the missile but it turns out that "1" is also "END" and I hit it and it says "MISSION ACCOMPLISHED" I hit continue and it skipped the level AND gave me the powerup!!! I tried it again and it works!!!! After that you get the annihilation beam and you can beat the shit out of the "fagnormal zone" lol!!!!! \m/
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game is all about placing same things in columns and placing columns in right order (thats not difficult to guess) all in all boring.
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This game is a bit easier if you match 5 blocks, instead of 3, you get an extra level, so if you match 5 level 1 blocks, you get a level 3, instead of a level 2. You don't really need to use this too often, bit its a good idea to start off with a stronger block, to make the final waves easier.
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Game is balanced well. A tip for people finding this game too difficult - Don't treat it like a regular TD; it requires a lot more concentration and constant interraction. Also, being able to choose which blocks you can use will remove the entire aspect of it being a match-3 game. However, maybe we could use upgrades to edit the frequency at which certain blocks appear? I would like to see a sequel :) 4/5
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minelayers stopped working once I reached level 5. i also had a glitch that put the big dino link in the middle of the map.
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A great concept, but unbalanced and needs revision. I'd give a higher rating if the author would respond to any of the constructive commentary on here. Hope that there is a version 2 some day.
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Guys if you select what you can build it's not the same game. What you're playing here is bejeweled with enemy robot aliens. If you could just pick whatever then it wouldn't be the same game at all.
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omg, i have no idea why they don't work for you, but minelayer and healing work perfectly, and healing is very important, especially once you get it to level 3, 0.7 cooldown on healing with a good heal(well, it's 1.0 cooldown if you haven't upgraded them). It's very much worth playing, the only bug that i've found so far is that the multi-laser hits 1 air at a time instead of 1-2-3-4-5, and another thing, you need to be able to sellect what to build and what not.
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I've tried this game several times. I love the concept, but I'm falling back on the general consensus here: the game needs tweaking to reach its full potential. The fact that the game designers have not responded to any of the comments here is sad. Such a good idea, and so many helpful comments on ways to improve...
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The mine layer literally just doesn't work. It sits there doing nothing the entire time. The healing blocks make no appreciable difference whatsoever. The flying units are either stupidly overpowered or completely useless (once you get the anti-air blocks). Overall, it's a solid concept with piss-poor execution. Fix some bugs and re-balance the enemies/blocks and you could have a very good game. Until then it's just not worth playing.
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@enigmaniac80: you can get past the first wave of the "abnormal zone" by tossing modules down on the swarm of bomb-fliers. Each module will take out 2-4 of them. Combine that with the missile attack and the damage your blocks should be doing and you will be fine.
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retry'd the game still sucks hard core great got anti air so nice then ya send stupid land units that one hit defense blocks gee thats even. shouldnt be getting owned in first few maps
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Oh by the way the repair too doesn't work very well since you force the player to select a block. The level of micro management in this game is quite absurd, could not like. 2/5
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Really steep learning curve. Flying things are Op, Missile frigates are eighter Op or anti missile is Nerf, need a strategy guide asap.
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Lol, seriously, been trying over and over and over on "abnormal zone", got sick and tired of it. Even tried sacraficial walling vs the initial wave, which only results in not having enough blocks to make it past lvl 2. Needs rebalancing badly, and soon. As it is, I'm done with this game. Challenge is good, but this is jumping through hoops that are on fire wearing a gasoline soaked jacket. XD
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Wow...solved the game. Amazing cause i honestly never expected that to ever happen.
Well, to be serious it's kinda hard. Maybe too hard.
It used me way too much tries on some lvls.
What i also dont get is why did i never reach a lvl 5? Not even at the last lvl where i at least got a lvl 4.
Well anyways and for those who are interested.
I've just been building straight towers right next to each other. No mixing or stuff.
On some lvls you need to be luck with your starting gems so you get them doing early dmg and not non needed utiliy like EMP or Hunter.
Also i had to realize i need to upgrade spells and leave some gems.
Just left the Small Bomb and Mover on lvl 1.
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Alright, after 2 attempts with different upgrade sets, I still can't survive the initial tiny red boomer swarm in "abnormal zone". Difficulty is a bit too steep compared to the others, so even if I do figure out how to get past it, I'd suggest either fewer of those red floating bombs, or more time before the first wave hits so I can set up more than 2 battle-ready blocks.
Otherwise the game is fairly balanced. There's a few too many block types and wouldn't mind a disable function, or simply removing some. E.g. the anti-shield block and the EMP special overlap in function, the block can go. Similarly, I find that the mine-thrower is more a novelty than actually useful. A range indicator as suggested earlier also wouldn't be a bad idea.
I'm quite positive about the audio, by the way. Bonuspoints there. :)
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this is quite a creative mix of genres. for all those having difficulty - my god try using some of your brains. ever notice you have spells? and no, there Is progression, and difficulty does not increase unreasonably.
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Good concept. But awfull balancing. anti-air have a very slow firerate. air unit are overpowered. Too much sort of tower is a handicap. range are too weak... why some dev never try their own game before putting it online? 2/5 until the update...
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The chances of getting any specific block that you need for upgrades drops with each new unlock- a 1/10 chance of getting a block needed to build a high level tower that needs 81 blocks (to get level 4- level 5 is 243, good luck). Basically, you need to sift through 810 blocks to get enough to build a few towers to high level. Not gonna happen unless you're lucky... and if you're that lucky, go play the slots.
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Wow.... what a bunch of babies, This game is great, you CAN choose which blocks ( click on the above screen where blocks show to choose one) and I am not having any difficulty whatsoever. You can also pan out using the arrows, you are not confined to that area...
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I thought the Miner block was really useful, so I upgraded it to max... Now, apparently, it's gotten delusions of grandeur, and is too good to actually ever do any work ever again. :(
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A clever mix of well-known genres, this game leans more on the difficult side, challenging your fast-thinking skills. The visuals and music are simply perfect. Even with all its shortcomings taken into account, I had a blast going through the levels. 5/5.
Bug: the miner block can sometimes stop working after an upgrade during the level. Restarting helps though.
Also, there is little sense in mapping upgrades up to level 5 when the highest I could reach was several level 4 blocks - and that's on the last level.
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I can't get past level 2 because these flying enemies are over powered... They destroy my blocks in 3 hits an destroy my base in 10. It would be easier if my module's range was better so i could hit the flying enemies and not die all the time.