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furrymessiah

Jul. 27, 2012

Under rating threshold (show) The flying enemies are a game-breaker. 1/5.

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(2)

navysealltblue

Jul. 27, 2012

Under rating threshold (show) Finished the whole game without getting a single level 5 block out... Really disappointed. At least give me a survival mode to use them... once... I really enjoyed the game otherwise. I thought some of the game balance needed a little work, but entertaining otherwise.

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(2)

Snow_Cat

Jul. 26, 2012

Under rating threshold (show) LOL; soon as you have a lvl 4 health block the natives might as well shoot themselves for all the good that they are doing.

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(2)

MelFunkShion

Jul. 26, 2012

Under rating threshold (show) great game... but mines r not working from lvl 5 on :(

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(3)

Densmore

Jul. 26, 2012

Under rating threshold (show) 3 stars to Mines and they stop working... great game otherwise.

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(2)

Diealot

Jul. 26, 2012

Under rating threshold (show) Interesting game... It would be nice if things targeted your 'walls' instead of just things at random. And if walls weren't so easily destroyed by those ridiculous flying things

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(1)

TR2N

Jul. 26, 2012

Under rating threshold (show) At first the game was very difficult and frustrating , but now I'm through and I say : Wow ! Fun, very challenging, great concept, great sound, great graphics, cool style of all ! I hope you make a sequel ! If you do so, please add a survivor mode and less of the both side attacking levels. Would be cool. 5/5 awesome game !

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(3)

kurroman

Jul. 26, 2012

Under rating threshold (show) Nice concept. But i think like other gamers. Later levels are tedious with so many block types. You cant focus in a strategy. I´m sure the second part will be 5 stars. 4/5

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(0)

GeekOverlord44

Jul. 26, 2012

Under rating threshold (show) Lvl 4 tower. Oh. My. Gawd.

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(2)

Robloxrazgriz

Jul. 26, 2012

Under rating threshold (show) Just so you guys know... The battlefield is not as small as you think... Use the arrow keys to scroll the screen and gain ALOT more tower space... + UP

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(40)

mindaugas1000

Jul. 26, 2012

Under rating threshold (show) 4 stars other than some ballancing isues its good

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(0)

Cariosus

Jul. 26, 2012

Under rating threshold (show) i wish i had a little more control over the blocks i'm given. like a power-up, or the ability to choose one or two kinds of units to "leave behind" and not use, giving me more of the useful ones. nice concept, but needs a lot of work.

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(1)

Furiiku

Jul. 26, 2012

Under rating threshold (show) Could have been a great game, but only the early levels are actually fun to play. The later levels don't give you enough time to build defenses with the many blocks you have.

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(1)

rubbel

Jul. 25, 2012

Under rating threshold (show) problems with flying things? upgrade: WALL and FREEZE completely. upgrade than the rest of the towers (1/3 upgrades each). You now just build in this order: Mines, AntiAir, Plasma, Heal, Laser, Wall. If you see your Wal getting dameged even a bit, FREEZE'EM ALL. that's it. oh and yeah, later on fully upgrade your new towers (GAUSS, EMP) and SHIELD, which you ALWAYS should use. Why upgrade new ones? because they will have even more range than your AntiAir and Mines. For that: place them behind. That should work ;)

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(5)

rubbel

Jul. 25, 2012

Under rating threshold (show) (and those flying things are NOT overpowered ;) )

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(1)

rubbel

Jul. 25, 2012

Under rating threshold (show) easily a 4/5. but like mentioned by others: the micromanaging gets repetitive. more a 3 or 2/5 now. as everyone including me complains about it, how about making it that way: what the game already does is, that if you upgrade a box (upgrade menu) you see the up-leveled (in-game) version of the box, but only in the upgrade-menu. As an idea, and what the game now (at least) should do: Just let an once upgraded box spawn in tripled time as an Level 1 box (=3 boxes), for example. Or a two-times upgraded box with nine-times the spawn time, that spawns as a Level 2 box (= 9 boxes). Of course, additionally to the increased basic stats from the upgrade menu. As a result, your basic stats won't change and nothing has changed if it's about boxes per time, but what you now got is a less frustrating game with less "micromanaging". I hope you'll see that, because now this game sucks after i played 50%, although i like the concept ;) I'd love to see an update that - however - fixes this gameplay.

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(1)

SlashZaku

Jul. 25, 2012

Under rating threshold (show) I imagine I may be doing something wrong but when the flying enemies come in a big wave, I'm simply overpowered. They just tear through everything :| Need to be scaled back a little or something.

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(0)

LordHylas

Jul. 25, 2012

Under rating threshold (show) I agree that you should be able to choose which blocks you bring into battle. While new blocks may be nifty, they really just add difficulty to the game, as it takes longer to upgrade blocks and forces a larger wall (which means less space to kill enemies before they start killing your wall).

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(6)

Alxss

Jul. 25, 2012

Under rating threshold (show) Original concept. Graphics and animation super!

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(2)

Kohlenstoff

Jul. 25, 2012

Under rating threshold (show) There are 4 things, which ruin the fun factor! 1. Guess the range! The blocks has different ranges depending from Level. Having to guess the range of every block makes a good start for being frustrated. 2. How strong is the block and what does it? Guessing wat every block can do during gameplay is more frustrating. 3 Use Skills or set blocks? What should i do? Should i click skills and get less blocks and maybe loose later due weakness or should i set blocks and maybe loose now some of them? This game needs to much licking and thinking and gives too less time for everything. 4. Why learn? Learning the gameplay during playing the game is not possible! Enemys kill blocks in seconds, so one can even not guess their strength or think about trying different block combinations or test the effect of a kind of block. Especially this thing is in combination with the other 3 a really annoying problem! You should work at these problems, then could this game maybe be a really good impact!

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(-1)

LexiphanicLemur

Jul. 25, 2012

Under rating threshold (show) Is it just me, or do the miners stop working after upgrading?

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(7)

mmwmmw

Jul. 25, 2012

Under rating threshold (show) The difficulty seems to be nearly impossible. I'm only 42% done. The last boss in the swamps just runs right over me no matter what I do, and I'm spamming all of the spells on them. As for the game itself... big f-ing deal. You just stack similar blocks on top of each other. Even if you miss, you can move the blocks yourself. And it's a boring clickfest so enjoy your carpal tunnel. I give it a 2/5. One way I can think of to make it better: if somehow get rid of blocks that aren't useful. Stop them from showing up so that your time is spent making higher level blocks of the useful variety. Another suggestion is to somehow be able to get a helper who automatically drops blocks... BECAUSE THERE IS TOO MUCH BRAINLESS CLICKING GOING ON!!

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(4)

w1ck3dw1tch

Jul. 25, 2012

Under rating threshold (show) Great defence game, a mix of tetris and tower defence

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(1)

BraveDogBFG

Jul. 25, 2012

Under rating threshold (show) Interesting concept, but it just doesn't work as a game. All it comes down to is luck of the draw, not skill. Call it block stacker. 3/5

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(7)

TR2N

Jul. 25, 2012

Under rating threshold (show) Hints: + For more building space use right & left key scrolling ;) + For the little flying stron objects: throw you towers on their heads ;) plus that all know how the game is much easier

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(4)

zielonymelon

Jul. 25, 2012

Under rating threshold (show) To summarize: Speed button (we already have the Send Waves earlier) Ability to choose which blocks you want to use Challenges Some structures after upgrading don't seem to work on certain levels

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(0)

biguglyorc

Jul. 25, 2012

Under rating threshold (show) The spawnrate of blocks should be editable by players - total of blocks moving through the bar being 100% and 0% being no blocks at all of specified by the player kind. And it could use mouse scrolling, arrow keys are slightly annoying.

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(2)

pyro1990

Jul. 25, 2012

Under rating threshold (show) Also 2 side waves lvls are easy you will just have to move lvl 3 anti air walls heal and damge back and forth or split build 4 blocks left and right of your miner once lvl 3 the range of those blocks will get there

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(-1)

pyro1990

Jul. 25, 2012

Under rating threshold (show) The best easiest trategy out there Place a wall to the most right and a healer 2 blocks left of it Behind there build up towers of you aa multilaser basic turret mines i think are not usefull enough in the far back put utility blocks remove shield etc Stack up your towers till they are lvl 3 once lvl 3 place em between the healing and wall block This way your heavy damage will be in the front well defended and healed while you can stack up the new towers in the back You do have to use shields and freeze now or then or you wont be able to win early game lategame you only have to stack and win Hope this helps

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(0)

silux

Jul. 25, 2012

Under rating threshold (show) The best way to solve levels is just to stack every kind of module in his coloumn.horizontal matches wastes too much space and can cripple other combos.Then use the freeze spell as needed to buy time.leave 4 tiles from your space ship and plant walls.This game is frenetic and i often pause a bit just to enjoy the art of new enemies

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(0)

mludwig

Jul. 25, 2012

Under rating threshold (show) Volcanes is just impossible, two sided with first wave full of big aliens. dont have the space or time to set a decent defence to hold one wave

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(0)

AdonCa

Jul. 25, 2012

Under rating threshold (show) I concur with the others who state that it seems the more modules you have available, the WORSE off you are, not better. It becomes more and more of a hassle managing, and since the modules you get are random it becomes less and less likely that you'll get one you actually need. It is a game that has promise, but some of the gameplay quirks just kill it.

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(0)

aronzei

Jul. 25, 2012

Under rating threshold (show) Holy... you could press up and down to select a block.

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(1)

Anonymous0001

Jul. 25, 2012

Under rating threshold (show) Combos: 3: +1 level 4: +1 level +shield 5+: +2 levels Personally, I think that 5+ combos all having +2 levels is awful. I worked hard for an 8 combo only to find that I got a measly +2 levels, the same for a 5 combo. That's 3 wasted tiles for nothing! Since shields don't recharge, 5 combos are the most cost efficient.

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(0)

Asterus

Jul. 24, 2012

Under rating threshold (show) So, I get the feeling I'll never three-star the levels where enemies spawn from both sides. I simply make two center columns of gauss cannons, maybe one for healing, and maybe one for drones, then spam the other blocks as buffers towards the sides. Lose a few hundred useless towers, save the 10 I really care about.

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(1)

urak

Jul. 24, 2012

Under rating threshold (show) ya too many blocks in later levels to manage when attacked on both sides

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(1)

Steelwyrm1

Jul. 24, 2012

Under rating threshold (show) fun game but really drains the mental health :) and the blocks get repetitive ^^ its a really fast paced "i like it slower :)" but brilliant ^^ i agree that the upgrades should have a higher cap and mby a lenghtier story development... otherwise 4/5 :)

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(0)

mludwig

Jul. 24, 2012

Under rating threshold (show) after you get all modules, it become almost impossible to win scenarios with enemies coming from both sides

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(3)

whizzpopping

Jul. 24, 2012

Under rating threshold (show) give each kind of block their own "lane" to build. in the later levels, mines and the block that shoots enemy missiles become less necessary. learn to move your strongest towers in the 2 front fights. build walls on both sides. towers gain more range when they level up. the healing modules are very useful. the highest lvl module i got to was lvl 4, and that was the very last level, so don't worry about trying to get there. just try to get lvl 3's and use them well. The game is harder from the start, and then gets easier and easier. I could have done the last level in my sleep.

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(2)

Cogswerth

Jul. 24, 2012

Under rating threshold (show) There is not enough time to drop your blocks. enemies attack before a working defense can be built up with the random block drops. This kills any fun this game had.

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(-2)

sgtspud

Jul. 24, 2012

Under rating threshold (show) I've found that the mines occasional stop mid level. And the only way to get them to work again is to refresh. Hopefully this will help people avoid doing what I did, playing a few levels waiting to see if the mines worked.

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(1)

Thorock

Jul. 24, 2012

Under rating threshold (show) game not bad, has a chance to become better!

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(0)

ChiefGunner

Jul. 24, 2012

Under rating threshold (show) So, my mines just decided they weren't going to work any more on any level after I upgraded them. wtf??

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(0)

TR2N

Jul. 24, 2012

Under rating threshold (show) Both side attacking levels ain't fun ! You can't make the towers so strong you need them.

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(3)

Crazyross

Jul. 24, 2012

Under rating threshold (show) Excellent Concept..... in practice.... unplayable..... The 1st 3 levels worth of options for blocks are great... after that.... I want to only get 2 stars per level so I don't get worthless blocks... Give precreated bonuses to the blocks.... such as the wall block... at level 7 or 8 double the base health and double the bonus for spending stars.... I'll list the blocks as I use them lowest to highest.... (haven't started swamps....): Gauss (0), Hunter (0), Mines (1), Antiair (2), laser/plasma (3), Heal (4), Wall (5).... Another option for this would be to make the stars spent on the block are the starting level when you get them in game (3rd level Heal starts at level 3 when the level starts.) Otherwise this game is a play once, forget when beaten.

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(1)

urak

Jul. 24, 2012

Under rating threshold (show) needs badges!! 5/5

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(0)

urak

Jul. 24, 2012

Under rating threshold (show) this game is a lot of fun!!!!!! 5/5

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(0)

Fernando4482

Jul. 24, 2012

Under rating threshold (show) I like this game, it's pretty great. A few things I don't like are 1. The blocks you get at latter levels are all different that it makes it harder to make combine blocks, not to mention even making level 1 blocks because of the random spawner. 2. In latter levels you're being swarmed by mass units which introduced with low level blocks makes it extremely hard to defend yourself. 3. The little swarm bomb critters are overpowered, I can't get passed the first wave on level 11 in the abnormal zone without having all my blocks destroyed, and if that doesn't kill me the next waves do.

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(2)

Zerberus80

Jul. 24, 2012

Under rating threshold (show) Really gread game but to the end its imposible to make it.... To many different Boxes... Can you make make it to choose which one you take for each lev.. maybe max 5-6 or so... would be better

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(1)

ballesta25

Jul. 24, 2012

Under rating threshold (show) I would really like the ability to have a checklist of block types available and be able to turn some of them off. It gets frustrating when there are too many block types to be able to use them effectively.

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(1)

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