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Nice game that was doable in a reasonable amount of time, thx to Lifragen's post. Really enjoyed the final level and took the challenge to not only survive 20 rounds but clear the level. Made it in 19 and had a nice 'yay' moment to finish this game
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the little fish dudes are over powered if there is one that is one space from a guy and moves either that guy will be low on health or dead
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Two tips: 1. The gun with the bayonet is extremely useful. Place a soldier at a choke point or spawning site, put them on guard, and they'll make quick work of most weaker enemies with no ammo wasted. This is also a good way to get XP. 2. Speaking of which, XP is retained even when you restart a stage. If you want to, you can grind yourself to max level in a single stage by killing everything and reseting. Combine with bayonets and the stage with infinite enemies (first one with Magnus) for great effect.
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Needs a birds-eye view mode, as well as possibly adding something like a cover system (my guys on the corner of a wall and has no dodge bonus?) great otherwise.
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Pretty sure this is unintentional on the dev's part, but if you restart the mission you keep the xp and credits earned to that point, so you can reach max lvl on stage 1 if you can be bothered to grind for it lol.
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Blocking spaces where monsters pop out of the spawners, prevent them from spawning. Makes level 8, A heck of alot easier, especially if you dont have the other units maxed out.
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want to up level fast? experience point is given by the damage u deal. So upgrade power and switch to weapons that shoot 3 bullets per shot. Shoot at close range to make sure all bullets hit, experience point will increases very fast. Upgrading accuracy, heat max and AP will help as well.
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i prefer another game on here, which is 'mission in space: lost colony'. But i like this too, guess i just like turn based squad games
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Why, after all this time, have we still not seen a comparable sequel? It's been 4 years this month, and no word on a part 2? Or hell, just the same game with more levels or something!? Come on!!!
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I have never complemented a flash game in my life. But this truly deserves to be the first. This game reminds me of Xcom the console game a lil bit. It has a very nice feel and fair look to it. You should definitely make a sequel or advance to real console game design whoever made this.
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need way to go back and replay levels or somthing to get cash because I can't get the grenade launcher because I only have 150 cash and can't get more
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For all those who want a sequel: this is merely (however GREAT) copy of a game called Incubation: Time Is Running Out (also known as Incubation: Battle Isle Phase Four). The original contained a lot more levels.
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I remember I played this game 15 years ago (I am SO old???) :) I liked it then, and I like it now. I am glad someone made a remake of that old game. Thank you.
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I guess I'd want to pay some to see a sequel for this, with more story. It's years since I played it, but I remember the awesome feeling. The upgrades make it so fun, instead of starting out as "have-it-all".
Anyone loving this should take a look at Dead State, a zombie strategy rpg. Free demo at Steam, worth it, but don't go too far into the story if you want it. Bugs in the demo get constantly updated in the real deal.
Make more awesome, receive love :[]
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Actually a very good Incubation clone, much nostalgia, thank you very much. Would love a sequel with more weapons/classes and levels.
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Great game, I am impressed.
Some ideas for the sequel
* More visual difference between ammo and credits boxes.
* Story
* Set it on a space ship instead of some weird green lake room???
* Secondary objectives on missions, which will give you bonus
* I want to see the ammo in the unit statues in the top corner
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Let's be honest; this game is well-developed, but a bit too easy, so here are a couple challenges I've proposed:
Handgun Challenge: Complete the game using only the handgun as a weapon. No exceptions (shooting barrels with a handgun is okay).
Class Challenge: Assign each squadmate a specific loadout to resemble a unique class.
- Alpius "The Medic"
Handgun
3 AP
1 Stimpack
3 Ammo
1 Medkit
- Belinius "The Rifleman"
Standard Rifle
3 AP
1 Stimpack
2 Heat Max
2 Heat Dec
- Celsius "The Blitzer"
Assault Rifle
3 AP
1 Stimpack
(lack of outstanding skills is compensated by the bayonet)
- Daedalus "The Sniper"
Sniper Rifle
3 AP
1 Stimpack
3 Range
3 Accuracy
- Magnus "The Grenadier"
Grenade Launcher
3 AP
1 Stimpack
3 HP
3 Power