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@BarryOgg Had to look back through some stuff, and found I was mistaken. She actually eats reset boost until you reach lover status with her, so using diamonds for an increase in boost is a good move. She'll eat 440x reset boost overall, but will give it all back upon reaching lover status. She does require a diamond for her last level, so it makes me wonder if I'm remembering a prior version.
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@shiratzu: could you elaborate on the "you need gems to finish her" please? I was thinking about spending gems on the x64 speedup, is it a correct play?
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@yvesson It's possible to load from the More menu, but if your browser regularly clears cookies you should manually save each time. My 2016 save was still available, and I'm not even using the same computer.
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Alright, since the game got badges, let's go over the basics.
1. Reset once things are basically stalled out. I shoot for at least a 1x increase, but to each their own.
2. Only raise Quill to Frenemy to unlock the wisdom hobby, then ignore her until you unlock the luck hobby.
3. Don't waste gems on time blocks, skip resets, or gifts. There's a limited amount of gems unless you're willing to fork over some cash, and if this version has the Dark One in it you'll need gems to finish her.
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wow, new badges... on this crap? it's a good thing that i'm superpatient, hehe. he. not funny. still, no clock tricks for me. nasty move, Kongregate.
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I have all the badges already, and I owe everything to the time travel glitch. If you set your computer clock to a future date while the game is still open, the game will simply calculate how much you would have gained by then and adjust the numbers accordingly (this bypasses the offline limit of a week). Even skipping ahead several years only takes a moment to register, so it's easy to jump to the future and back whenever required. To speed this process up even more, it would be wise to spend the free diamonds the game gives you on a x64 multiplier first, and a x8 multiplier later (the higher your reset boost, the more effective these are). Also, I can definitely recommend using an auto clicker during the later stages.
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The fact that Kongregate decide the best way to re-implement badges was to put 60 of them on two games, with some of them requiring literal years of playtime, is not a good sign for how this bitverse thing is going.
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you can save, change our computer clock to year 2000, save, wait 1 min, change to year 2030 and get all your profit in game... Just repeat til get all badges
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I Already have 11 achievements out of 19, including hard one but why was there remove 3 badges I remember that there was 22 badges
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Update: If you really don't want to play this but you want badges, you can change your computer's clock up to 7 days to progress.
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I get why people are mad at this game getting 19 badges out of nowhere, but I got a shot in the arm from it. I helped beta test this game back in the day and now I'm 16 badges richer for it.
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For anyone who wants to grind this out for badges, I've got bad news. One of the impossible badges requires you to get all 410 in game achievements and one of the achievements requires you to play for a full year.
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P2W badges?! Well, "Good Kong" is now dead. Forget about any new good games. 250 Kreds is 25$ if I'm correct. I can afford a small good game instead of playing stupid idle games. At least this one have some uncommon mechanics and text. The other game have 39(!)badges. It is just stupid.
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I remember playing this game when there wasn`t no badge. After entering today, except for the impossible badges (because I didnt play enough to get them) I automaticaly got all the others.
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It's disgusting that after so long Kong admins decide to bring back badges for games like this. Impossible badges used to be a literal badge of honour for a game, this is the most disappointed in the platform I've been in years.