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Consider letting us devote more time units to a task/job and have it cut the time spent, maybe 50% more time spent = 10% reduced time required, up to like 60-80%?
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Before playing: I'm a Christian, and I don't want to play an inappropriate game. I found out Crush Crush was such, and I was disappointed because it had terrific mechanics. Could this give me a replacement?
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I still retain that we need money balance. The kitties are higher level than 5 now and at level 8 the Uncommons need a Tropical Getaway and I'm waiting for the store to restock to see what Chloe needs next level. Out of this World Date is going to seem impossible, especially for multiples.
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i loved crush crush but this is literaly the same game with new graphics and sounds with the addiction of crafts instead of hobbys
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While I'm complaining, you should really include information on what you can find in the baskets, and at what rates. It would really help in deciding what baskets are worth purchasing.
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I just had the same thing happened. Bought my first 300 basket, got an outfit for a cat! I wouldn't mind if those were an occasional bonus or something, but when it takes the place of a cat...that's just painful.
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well, I spent my first 300 taiyaki to get a new cat that I could grind through the levels with to get some much needed xp, and I got a rainbow outfit for one of the starter six in stead... 300 more taiyaki is going to be a slog an a half to get saved up, especially without anything new to generate with other than the starting 6 cats...
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So, after making Crush Crush with a lot of adorable/strange/mentally challenged girls we get kitties? Well, I would have preferred more girls, but whatever. Good Job.
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The problem is when you nap, you don't get any XP for levelling up cats again, so XP gain is excessively slow and needs rebalancing.
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Something I was wondering about why the left click gives about 7-8 hearts and the right click gives only about 2 hearts...
yah? Do you have many add-ons running in your browser? Any info you can share about your computer and browser (graphics card too?) would help. We developed this one on pretty new computers so we might have to try testing it on something older.
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progression is stupidly slow right now The game is in desperate need of better nap rewards. Just add in the crush crush mechanic where you get a little bonus for repeating actions every restart
I'll let OjiPanda know! I like how Crush Crush works too, the system is already pretty solid there but we tried new things in this game to see how they'd work. Turns out ppl want it to play more like CC so we're slowly bringing it back to that :P
Thank you! Your comments are really great, and super helpful. If you have any other ideas for ways we could make this game more enjoyable we'd love to hear them!
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It might be useful to be able to double click on each individual craft or job on their boxes, to start and stop them too. Instead of having to go back and forth for every one. That would be a nice option, I think.
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Trying to click on and drag the white scroll bar on the side for the Crafts and the Jobs pages, doesn't work for me. I have to click and drag the main pictures to move them.
Oh, I think it might just be an indicator of where you are on the page but if it makes more sense that you should be able to click the bar too then we could look at adding that in!
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Cute game! The only thing I have is that it takes a very long time to collect all the hearts the cats need after all the other requirements have been met. This makes it feel more like a clicker than an idle game. Is it possible to have the hearts fill up by themselves over time?
We're currently chatting about how we should implement an auto-heart generation. It might make the most sense to have the kitty's fav 'craft/skill' level influence an auto heart thing. So the higher your level in that craft the more hearts they'll earn idly.
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Shouldn't there be progress bars for the achievements. While on the topic of achievements, how come there are no achievements for jobs?
I'll ask OjiPanda, maybe it was an oversight to not have job achievements... and progress bars for relevant ones should be in there you're right, like at least the ones like 'play for 24 hrs' should tell you how far you're at..etc. Thanks for suggesting that!
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For anyone who doing kitten date. DO NOT remove that kitten from party. It will cancel the date and you need to re-do the date.
Oh yeah! Sorry it's not very well explained in the game yet but on the 'nap time' page you can see your sugar boost total at the top, and your pending boosters at the bottom. What you have at the number is your current speed multiplier. It speeds up everything in the game by that much. If you have a number sitting in the pending boosters at the bottom then as soon as you do a 'nap time' for the kitties, it will add that pending boost to your total. In short, the sugar boost speeds up your game :) You get those from leveling up your catsanova rank and leveling up kitties.
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Is there some kind of cooldown or something on nap time? That should probably be mentioned somewhere so one can plan according
I agree - we mentioned it in the news post only, but OjiPanda still needs to write something for the game to tell you. The cooldown only lasts as long as you have the tab open, so if you refresh the page nap time should be available again. I think this was meant to be a temporary thing for the nap time - he's still designing how the final thing will play out.
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I have a bug to report.
I have unlocked Quillbo Baggins, but his portrait in achievements is still blank :) Lovely game btw! <3
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No, the new balance doesn't give enough money for treats for hearts. I'm level 6 with 127% boost and 29 time slots. Yesterday I didn't have enough money for potted plants. I didn't play for over 24 hours. I come back and buy things including crabcakes and nigiri sushi, and I still need another crabcake, a catpuccino and a tropical getaway, but I either have to stop playing again or reset.
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Will there ever be a way to gain auto hearts? Like in crush crush how each girl gets auto hearts based on the skill level, would be nice to see for the cats they each have a specific skill/job level they like and that generates a bit of auto hearts, still making it faster to click and hold but giving it more of that idle game feeling like crush crush has.
I really liked that feature in Crush Crush but it clashed with some of the game design so I am not sure if that will be a thing in this game. Maybe? lol. I agree though it would be really cool if there were buffs on certain jobs/crafts if you have a trait that particular kitty likes <3
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When I unlocked Captain Fugly, it showed that he was common, but then when equipping it, it becomes uncommon. Don't know if it was intentional.
Wow I never noticed this one but you're totally right! I replayed to that part and when you get him in the gift basket his icon is a common one instead of the correct uncommon one. Good catch! We'll fix that one asap.
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at the first glance, there is one issue carried over from crush: the game sorely needs an extra button to automatically gift / treat / date the required amount of times. this has been most annoying when in crush the number of required gifts and dates went into thousands, and might end up like that here
We used to have a brush item but in the end it made more sense if most of the treats were food items :) and cats don't like baths! At least mine sure don't, haha
Sugar Boosts affect pretty much everything - once you activate the 'nap time' (which is a soft reset) any pending sugar boosts you have will speed up your game by that amount. It makes everything go faster :)
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yeah cloud save
but in the game you have to much clicking...i do not know how you can reduce it but one thing could be that you can start/stop jobs and crafting when you click on the pictures instead of the play button...
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with the implementation of the cloud save will there be a way to keep both my home game and my work game separate, or do I have to let the one I'm further along take over and become the only game?