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what's up with this unsynchronized games i mean seriously me and my friends can be at 2 complete different locations in the same lvl at the same time -.-
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v3.3 is just a tiny update on the hive stage, there is a new hunter ship - a small pest that chases you and the stage has been extended and a bit harder. will be looking for bugs to fix aswell as a major expansion for characters, maps and long term direction.
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@buffy123123123 We're in a brainstorming phase regarding the character upgrades and character system as a whole (the 'shop') - shield/HP and some in-game help are all good ideas and you may see those ideas implemented to some degree (but can't say when we will be finished ;( )
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@GamerZhang are you dumb or what this is easy on multiplayer apart from the owls and the den every level is very easy its super clear what to shoot and collect and everything works you just are a person who sucks at games and dont have the brain power to look and see that there are only 4 things on map:ground (to stand on duh),you + teamates,items and bad guys they all look compleatly difrent from each other like its basicly imposible to think that your teamate is a bad guy if it shows a name above them and there as a player on shop as well that there shooting the random looking bad guys which dont look like items at all (but if they did that be good for a level or two)
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@GamerZhang Keep in mind this game is more like a project that is evolving based on player feedback and what we feel works well. Thanks for the feedback, we'll try to see how we can improve the flow even though some of your comments are a bit vague.
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A co-op shooter would have been awesome, too bad this game just doesn't deliver. Way too difficult. Not clear what I should shoot and what I can collect. The meta game is a confusing mess. Classic example of trying to do everything but in the end not a single thing turned up well. This is a great idea though, co-op shooters like this can become huge.
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could you add a pause button and you need it to save and make the the play solo button out more. on my computer when I want to click the solo button it just dessapears!
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10° put a picture of the map next to the name of each room in order to know which room is the most interesting for us
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the next V should have the back button working to go back to the place to pick matches (either that or they somehow fix that onto V2.9
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oh one last thing, ive never been able to see the owls bug for myself, and i still cant find why its the only boss that dissapears, ive updated the cave stage so please let me know if the owls are still being a nuisance.
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reborn with full hp, but only 2 lives. ground units reborn floating v slowly in air so u dont fall into holes, no longer get trapped at bottom of tyberius. This version mainly tries to balance the difficulty better, solo easier, and most importantly co-op is harder, some of the last stages have been extended and should renew their challenge to the experts. Simon has improved some of the UI graphics.
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so many bugs!!!!! how can this be version 2.8.... with a LOT of work this could be an amazing game, so much fun, but need more characters, maybee upgrades, 5/5 for potential
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@Manahimik Yeah.. i agree, we might change the HP up from 50% and see how it plays out. And.. we promise the land guys won't be automatically falling into holes as soon as we got time to code 'em in. Thanks for the feedback~
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Oh, one other thing that annoyed me to no end: respawning. For no apparent reason, you respawn at half health. With the initial characters, that equates to 1 hit more or less.
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Well, now that I've "beaten" the game. It was pretty good, nice fun in multiplayer. It'd be nice if the players weren't so completely de-synced though. Also, two things: on the giant ship boss, if you die in the second half, you spawn under the ship and can't climb back up. The other thing is the den is significantly easier than it's supposed to be if you hang out in the bottom right corner for the first half. Still good fun, though.
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Seriously. Don't spawn the player over a pit and then take away another of their lives because they fall to their death.
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9° some on the tchat talk about a double jump for cars which is a smart idea. It will give more mobility to them.
10° What about a ship shooting a spiral of fire (a shoot which is rotating) ?
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thanks glob we are noting down ideas for expansion, ive just released v2.8 which doesnt add much on gameplay, but has the chatroom that ppl wanted, and the updates should be less of a pain now. ppl should have less trouble seeing latest versions. the den has been made easier in some places, and harder in others, better balanced i hope. but let me know if its too easy/hard. ive added a fire ring pickup so planes can stand a chance against the boss.
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Ideas for the next maps :
1° objects appearing in foreground and thus recovering the characters. Example: clouds, fog, ...
2° a key to change the direction of the characters (especially for those flying). Example: touch C.
3° characters with an appearance of spaceship, hot air balloon, rocket, tank, ...
4° allow to give a name to the living room
5° a translucent tchat to speak in the living room
6° malus objects. Example: alcohol which reverses the right LEFT ARROW keys/high/low during 20 seconds,
7° bonus objets. Example: un haricot qui nous rend invincible pendant 15 secondes.
8° to be able to buy improvement for its special attacks (blue fireball). Example: double shooting, triples shooting,…
Should I continue Captain Saltyegg ?
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why dose the guys on the menu shoot blue shots and wait before shooting? like in the game you cant stop shooting unless your dead,respawning or useing super weapon and the bullets are yellow
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i boticed that there are not many burgers around the maps like around after the first 3 levels burgers becomes pretty rare
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WHAT THE F***? MY SAVE FIEL GOT DELETED! I WAS WITCH THE LAST CHARACTER, PAUL, AND 500000 IN MONEY, AND EVERYTHING JUST DISAPPEARED! THIS GAME SUCKS, GO TO THE HELL MAN.