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Excellent game! Also happy it has an ending, it's nice to have a good gaming experience and for it to let you go. Games can be so clingy
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Ah this game is really so great. There's a lot of polishing with visuals and language to be done, but to be honest that's what I kinda like about this.
Thank-you for making this lovely project, it has brought joy to me!
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ok, so I have kiln, bread, sandwitch stall, fish and no way to make sandwitches to sell, do I need sword skill for that?
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I think it would be awesome if you added some hidden features... for example, a hidden class if you have all elements before picking your first class, or a hidden class if you keep the iggdrasil and etc!
And i really loved it, could even donate! Please erlease a full version!!!!
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I feel like it would be a better option to change "Action" to "Stamina", or "AP" (Action Points). It's more of a nitpick but as the developer said we should tell him if the english is off.
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pressing the active button made spells stop being cast, no matter what I do now spells never get cast at all, no matter how many times I change spells or change the active button
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Scratch that. For some reason I wasn't able to equip the pouch until just now, and had figured it'd work with out being equipped.
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Overall, I agree with the other commenters: PLEASE keep working on this! I love what you've done, and it needs MORE MORE MORE. 5/5, keep at it!
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It seems to cap my gold at one less than the amount I can carry- for instance, at 295/295... and no amount of gold gained makes it to go 295/295.
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Finished the game...a bit disappointed that it ended just when the plot was starting to pick up, I really hope it gets finished soon enough.
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Awesome so far, just finished the last dungeon implemented at the moment. Once you get a longer story going with more paths and features implemented this'll be great. Fun to play and good execution!
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I currently have one pouch and am leveling it up by the looks of it I wont be able the gold amount I want with just the one, I wont be buying a new one until I max it though. So I am wondering if anyone knows if leveling effects just the items individually or not. I ask because I have a max level fire orb and in the store it says that the fire orb is max level.
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You willing to add a feature for the Skills so that if you don't have enough magic to cast a spell it will move to the next slotted spell? Currently having issue where I can't mix spell like I want since the cost difference means I end up getting stopped from casting all together once one of the element mana pools runs out.
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could the tamer skills give you a choice of a animal partner I mean it makes sense to tame a animal rather then just you using it for a skill alone right please don't downvote it this is just how I see it
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I love text-based games and this is on it's way to a text-based rpg. I like multiple paths to explore, the idle portion makes multitasking this game with other things nice, it's just chill over all. Thanks for sharing!
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It would be great to have the story lines appear in the log - I think I am missing portions of the story (e.g., I saw the Cabin, and somehow am hiding from an Old Man, but I never saw the text that introduces the old man.)
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Ok, hiding that last bit of max gold as the 99th level on the pouches was not nice. It looks like they're going to cap at 160 max gold per pouch up until the 98th upgrade, and that wouldn't have been enough for the books in the shop. Instead, I got to discover how completely pointless those books were, because they didn't unlock any new abilities and the only abilities I needed them to hit level 7 on were Earth Magic and Bojutsu.
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for people thinking there's not enough max resource, max gold: you can equip multiples of most items (not armor, shield, or weapons).
for destiny, buy multiple reference books, spend a few item points on it. for max gold, buy some pouches (might not be available till a bit later), be warned that pouches take TWO slots, when it shows the size/max, that's how many inventory slots that item takes up, and how many items of that type you can use.
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Reporting a wierd bug:
Somehow in my game I can never reach maximum gold. I.E. if the cap 158 my gold only rises to 157, no matter how much gold I acquire.
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If you sold 3 of something that isn't in the shop, the shop should begin to stock it.
An autosell option would be nice.
I have to buy and sell Pouches and a lot of other gear to change equipment when something new opens up. I can't see how all that frustration is adding to the game but I do feel needless frustration. The whole inventory space system feels artificial along with a few other things.. I've got no interest in Gold but Gold Cap (max) is importaint (no banks). I've got no interest in Destiny points but Destiny Cap (max) is importaint (selfmade people aspire to nothing). Whole trunks of threes are easy to carry a Rosary aren't.
The rewards you get from how you help young Noma(?) is an unfair choice. You've got no clue as to what is and isn't rare (of value).
Spoiler: Destiny Cap isn't since there are enough upgradeable items to pull you through.
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Overman, you can buy up to five of the pouches that give you another 80 gold capacity per. Two of them should give you all you need.
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Nice game, I've completed all dungeons, maxed out almost everything, can't seem to figure out where to get the pelt for "delivery of the pelt" quest. any ideas?
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Magic Rods are weapons, you can only have 1 weapon equipped at a time. Pretty sure there's no other requirement about using magic rods.
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Maybe a thing to explain how to equip Magic Rods? >.> Kind of annoying to have learnt how to use a Rod weapon and Water magic but being unable to equip it.
Not like it helps at this brick wall of "L12" dungeons of death anyway.
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3. Items are a little unruly right now. if more content is added, and more items to go with it, there will have to be a better way to organize the inventory and maybe autosell duplicates? .............4. although probably on the todo list, if you have companions, you should have the ability to equip them with stuff. maybe two types, temp ones with items locked and perm ones that you can change items with. ..........Thanks, awesome game, rated it 5 stars, look forward to seeing it progress!!!
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.2. This game has an idle tag, and I mostly only play idle games and love this one, but the item point mechanic is too unforgiving right now. I feel there needs to be an option to auto roll from lvl 1 to lvl 2 to lvl 3 when you hit the cap for the previous level. It's the main thing to idle for as the game stands now, but you can only really idle for a couple of minutes/20 min or so before you hit the lvl 1 item cap and grinding in the dungeons becomes pointless, as you've maxed out inventory, gold and skills because of where the max caps exists. I like the max gold, no one really does that and I find the newness of it refreshing, even though it's another obstacle to juggle.
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Your game is awesome. the balance is great and it keeps you hooked in and playing. a couple of recomendations .......... 1. obviously, length, it needs more story and perhaps a prestige called "reincarnation" at the end with some bonuses, but only after alot more story. perhaps more of the story after you are stronger from reincarnation. .................