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I hate that bosses - or at least Red Ivan - use kamikaze attacks! They really shouldn't do that, it's really annoying!
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Each time I accidentally move the pointer out of the box, the ship stops and Ivan gets me. Lost focus is a well known problem for flash. Tip: Having an autopause on focus loss would make control a lot less annoying.
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I was expectin on the end of story mode 1 bonus stage with boss that have all weppons like me, 4 little ones as shield and summon other bosses as an guards...
(something like ultimate battle based on dodges all bullets and fast killin before there is too much other bosses)
anyway nice game at all
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I thought this game was childish at first, then I realized I'd been playing it for two hours. Cool art and AWESOME sound, I found myself trying to make music by filling the screen with collectibles. Deep (but unfortunately one-dimensional) upgrade system gives this game longevity. If I could suggest a few things: 1) transparent notes - it's hard to see bullets over them. 2) enemy bullets NOT the same color as collectibles. 3) touchpad/laptop friendly screen dimensions. If any kind of sequel is in the works I'd suggest it be a bit more skill based and less upgrade-based... grinding sucks. Also, indication of the sound the notes will make upon collection (rather than random) would be fantastic :D
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There are a couple things i wont to say. 1) Yeah its going to be a little quite in the middle of dead space. 2) Lol, There is no day and night cycle in space. Apart from that, great game, I really enjoyed it but it would be most helpful if enemies had a life bar.
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Darthsaber's advice is absolutely terrible, as you see 'the little guy' A LOT before you can actually sit there and have him come to you. Don't do that until after you beat the boss man, or you'll be wasting a lot of time waiting for something to happen, and it just won't happen.
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Max upgrade (power & speed) a single weapon instead of splattering points all over. The basic gun fully upgraded will kill any boss type in a few seconds.
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It feels really bad that the mouse has to move to the edge of your ship to get it to move. The mouse should always be the center of your ship. Floaty.
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Is it ust me, or is it extremely annoying that u die of just tuching the bosses? I would be happy if u lost health but not all of it
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It's ok. The mouse sticks at the edge when it leaves the play field. To solve this horrifying annoyance, add a 'dead zone' - a 20px boundery at the sides, where there is flash but no gameplay. Also, what the heck is with the enemies moving through the sides, teleporting to some other part and then smashing into me when they enter from that side? Damned annoying. Also the mouse lag is $(#*&(*#%&()*#&%#%_(*#)%(&*)!#(% pissing me off.
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This game makes me so nostalgic for, like, PC games from 2000 with 3D graphics flattened into 2D. And—oh my goodness, I didn't even have to turn down the quality and there's not even any lag unless a ton of sprites are on screen! YOU ARE GOD. I LOVE YOU.
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Some creativity would improve things. This is essentially the same game we've all played 100 times before, just with different graphics. If you're going to put out the same game that's been put out a thousand times before, there needs to be something to separate it from the others. Some sort of new concept in gameplay or an interesting storyline, this game has neither. 2/5
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This game is one of those adorable games. I just fell in love with it when I started playing 5/5. This game is totally badge worthy.
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It's a pretty standard shooter, kinda fun, but not much that sets it apart from tens of others. The ship movement is jerky and annoying at times. Why make it so you need to move a certain distance away from the ship before it moves? It creates a frustrating delay, and prevents any sort of precision movement amid a wave of bullets. Pretty ok. 3/5.
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Ok, I really hate the HUGE deadspace in the middle of the ship. Shumps are usually a thing of precision, pixel perfect piloting. Having to swing the mouse OUTSIDE of the ship before it begins to move, it feels like I am flying a magical space rubberband.
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I see two obvious open slots in the upgrade menu. Is there any chance we could get a 4th chapter and a couple of new weapons to fill them?
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I have to click six time to go from the intro screen to the action. A simpler menu with chapters and an upgrade icon would turn this into one simple mouse click.