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Wow! What an awesome game. I'd like to see some more tracks, though. The ones with the vector landscapes look amazing. User created content would be perfect for this one.
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The visual style and the ambient audio along with the incredible sense of speed create an absolutely unique and addictive experience! Feels like I'll be returning to this game a lot. Thank you very much for creating something so interesting.
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I can't believe this is rated so low, and I have to think its because it doesn't render on high settings for some people...
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Breaking a sphere to earn points is so disorienting, it feels like I'm supposed to jump over them. Maybe that's the intention (to disorient), but it doesn't work very well.
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How about something to spend the gold on? Anything would be fine. Upgrades, different hands, stars in the background. If it doesn't serve a purpose, don't include it.
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Good concept, but every minute or so, it freezes for a second (perhaps loading the next part of the level,) then jumps ahead, making it very difficult to keep from falling. Setting graphics to low didn't help. Please fix, as it's a fun diversion if it weren't for the bug. 3/5
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@hatman Dots (the spheres that shatter) give you a score boost! also depending on each section of the level you may or may not be able get back to the top level: but being the top isn't always the best route. Thank you for playing!
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If I was better at it, this would be fun, as it is this seems quite fun, but hard to do, and with no real goal, idk. It seems a tad unfinished to me. and it isn't the graphics those are finished. I dont now it's odd.
Good game though, even if to me it seems like the base for something else.
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Thank you, abaileyatd. Setting quality to low did fix the graphics problem for me. Gameplay will take some getting used to, though. What are the spheres that shatter when I hit them? Is that good or bad? If I fall down a level, can I ever get back up to a higher one? Is there a way to return to the main menu instead of automatically coming back to reply the level I just tried? Wish there was a little more color and variety to the landscapes, too. But it seems it's already very graphics intensive, if I have to set it to low to even get it to work. All in all, it's interesting and has a decent flow... an interesting twist on Canabalt. But I think I prefer the original, so far.
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I do not see much more than a white screen after starting a game. Is there something to adjust in the setup to fix that? All of the other unity games at least had some graphics on my (graphical) lame machine...
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I don't think it's loading properly for me. Menu works fine, but when I try to play, nothing seems to make sense. I see random frameworks of lines which sometimes distort weirdly. No platforms, no movement. The game has crashed my browser once, and seems to be causing to behave oddly now. I've loaded other Unity games with no trouble. Looking at Eu Plon Ka's comment, it seems I'm not alone. Anyone else having trouble? I'm using Firefox 3.6.
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To reiterate to those having issues with the game not rendering properly, try putting the graphics from high to low, it did the trick for me.
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At least the menu works, because that is where I spent all my time.
Its fine if you want to make some sort of runner, but at least make it playable. I have no idea why I am losing, or what I need to do differently.
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I really like it, and I definitely applaud the graphics. Unique and interesting. Truth be told, I am working on a 3D Canabalt-style game for the competition, as well. Now, I am going to have to step it up a notch if this is my immediate competition. Well done. 5/5 from me.
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awesome one-button mechanic, awesome visuals, very cool sound, and fantastic gameplay.. awesome game, yes Sir!. -I love the gold mode!
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it feels like if you use the mouse and rapidly tap out of confusion you kinda just stop, i know about holding it in air to desend but its not quite like that, it just kinda feels different, not helpfull, maybe its how the screen bounces when you land and stuff, kinda hard to get the feel for it
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Very very cool game! In case it happens to anyone else, the graphics wouldnt render properly on high settings, I couldnt see the ground pieces. Needless to say I was very confused, but I put the graphics down and everything shows up fine for me now. Very fun, thanks!
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I'm assuming that it must not be rendering correctly for me because this really doesn't make any sense. The menus all work fine, but the actual game play is just a motion blur then randomly confetti. 1/5 until game play looks legit.
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Gold mode makes everything so hard. Love the difficulty of the game. Some learning curve (the tutorial took me a few minutes). More levels please!
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Remember guys, just because you're not used to a game and it's hard doesn't mean it's poorly made.
Nice work, Santaragione. Come a long way from the AGBIC build.
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Might I ask why the scores is sideways for no apparent reason? Other than that, great game, just a bit repetitive. Add a color mode so people have an incentive to beat it.
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I give it 3/5. Very confusing game. Some jumps seem impossible, and not much is explained. What are those white dots for? Why do they block my screen with shattered bits when I pick them up? I really hope that you can fix up some of these flaws. A first-person cannabolt style game has potential.
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I cannot get the hang of this game at all. I can't even understand the tutorial. Maybe it could use a little difficulty adjustment in the tutorial for the novices (who are the people it is aimed at, after all).
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@Synapsis85 thank you for your comment! I suggest, if you'd like, to try again with an easier difficulty setting. Also try to let go 4 o 5 meters before the hole.
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Not really impressed. The game is kinda confusing about what I'm suppose to be doing. I can't really tell if "jumping" is doing any good at all, and the tutorial is absolutely no help. Typically, black and white games need a gray scale to best allow the user to see what's going on. Straight black and white is confusing in this setting.