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After 100 days of barely surviving, everytime the horde struck, the walls fell, people died. It was down to one man left. Butch Boston. He held the fort successfully, for six nights, all by himself... but it was inevitable to what would happen...stabbed in his sleep by no one. ;-;
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If you're trying to get the "Lasting Legacy" badge, you have to play differently than you do on the lower difficulties. While a base risk of ~20% might seem like too much, any less would mean that you aren't using your survivors as much as you can. They're useless in the base, and every day you aren't out expanding is a day that the hordes increase in size and more undead surround your walls. Defensive buildings are your friends, as they free up survivors to go out and do things instead of defending the base. You'll also need to get a lab and start researching as soon as possible, preferably the ones that provide offensive/defensive bonuses, and maybe binoculars if you're worried about running out of survivors. Get as many survivors as you can, because you'll need every one to defend when hordes appear, so plan missions so that everybody's home when the horde arrives. Once you get past a certain size, it becomes massively easier, and you can just coast to the finish of your choice.
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What really sucks on harder is that almost every event kills your survivors, food, or happines. The few good events are so useless, because most of them you just donßt need. No room for anyone else? Tehre comes the lone Gunman. You Fort is Safe? Here is the Zombie killing Squad and so on and on...
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If ten scientists with minimal, post-apocalyptic equipment can cure zombieism in two weeks, how exactly did this whole zombie thing get started?
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Sweeeeet, got the hard badge. How? I chose a 12x12 because I think all zombies are evenly spread out in the beginning. On a 12x12 you therefor have more time before all of them are at your wall...
I restarted a few times to get a good begin position: farms, lab and mall/police next to the beginsquares (and preferably close to each other). I had the wide side of a big farm on upper right and small side of mall left to a lab on my upper left. these were my top priorities for reclaiming. I kept a small force reclaiming even without recruiting one or two survivors. (there are plenty of survivors to go round)
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Awesome game! It had everything I love in it! Zombies, strategy, tech learning, classes, and Oregon Trail random events! My Soldier "Squeeky" lost 5 eyes over the course of the game! 5 stars.
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A few weeks into nightmare mode a survivor named Chuck Norris joined my fort and then somehow died randomly from a bite the next day. Not exactly what I was expecting...
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"Oh, man, there's someone trying to live in that derelict graveyard, all alone and surrounded by the dead. Let's send someone to invite them to live with us, in our stronghold of over 100 people, guarded round-the-clock by soldiers, with more than enough food for everyone, electricity for every house, education opportunities, hospitals, bars, and frequent parties!" "Ok." Two days later: "He said no, we should send someone more charismatic."
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I think you should get a +5% happiness every time you beat the horde. To balance out all the -5% you have to suffer through. On harder and nightmare, happiness is low enough to start.
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So I just beat harder. Finally. Took 186 bloody days, but who cares? By the end of it I had 53 survivors, all of which were soldiers except for 5 scientists and 1 leader. Game gets a LOT easier once you find yourself a nice corner and have enough food/hospital/land to go around. From there you can just push out.
It's a bitch, but it CAN be done. I do still think this should be an imposs badge, but that's cool.
5/5. Great game, and very original.
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Happiness: 0%
>Fort Overrun! We lost 2 survivors and 2 blocks.
>We weren't able to finish the research because they took the lab.
>Soldier Hugo was killed.
>Hey guys, we finished building that bar.
Happiness: 5%
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Part 1: Some tips for the hard badge:
First, try to get a map with a TON of farms relatively close to you. I don't know if I'm just lucky, but without food shortages, it's easy. Far in the game, I had 14 spaces: 5 farms, 1 big farm (counts as two spaces), 3 suburbs, 2 churches, 1 hospital, and one police station. With the churches and the farms, you can also keep happiness up by throwing parties.
I also suggest, if you find yourself near a laboratory, to take it from the undead quickly. Use it build binoculars and radio, then go onto the third tree, which helps farming and gives less food shortages.
Another thing to do is to practice preemptive strike methods, and take one or two soldiers off guard duty to directly hit the zombies before they hit you.
Finally, if you find yourself in a bleak situation in which there is little chance you will survive, just retire and start a new game. Better than wasting your precious time in desperation.
Please hit the “+” if this helped!
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Finally beaten it on the Nightmare. It was challenging and fun. Very good game. Btw, one time I had a quarrel among survivors - soldier attacked another soldier and killed him. The only strange thing about this was, that the soldier he attacked and killed was himself.
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Harder+ difficulties need a little balancing... a challenge without so much reliance on sheer luck. Fewer hordes (at least until you have a certain number of tiles... like, a third of the map) and a better chance of finding survivors (since you have to replace more killed-in-action people) would help. Starting out with a higher morale would also be good, since it takes time to build up to the point where you can have a couple bars and churches.
One more suggestion; defeating a horde on any difficulty should give a morale bonus. What could be better for lifting spirits than triumphing in a major battle?
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How come you can't house people in the All-Mart or in the Hospitals? It's what I would do. Yeah, suburbs count, but hospitals and malls are HUGE. Why not just house a bunch of people in there?
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We had given up, and on the way back SURVIVOR KIM VALENTINE fell behind and got jumped by Zed. Then this chick KIM VALENTINE comes out of nowhere, shotgun blazing, and makes swiss cheese of the dead. I was Impressed, and she agreed to join us on the spot. O_O
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fun, enjoyable, addicting, but absolutely ridiculously unfair on 'harder'. Seriously I must have been 50 days in, and sure i was gonna win about 13 times already ..... but its so $#^#ing addicting .....
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"Ward had to much to drink at the party last night. this morning we found him standing on the wall, pissing on the zombies on the other side." oh god, i fell out of my chair i was laughing so hard! 5 stars for you!
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On Harder, the game kicks you when you're down too much. I'm struggling because of the growing horde outside and a lone gunman approaches us, which would be perfect if he joined, but instead leaves because "we look unhappy." Are you F-ing kidding me??
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Part 2: Some tips for the hard badge:
Never leave ANY men idle during turns. Recruit survivors, start building projects, or even scout, it'll help you in the long run.
Don't waste time putting regular survivors in school to become soldiers. Let them help guard the base. It'll decrease danger to the fort by a bit, and it will train them, even if they don't see an invasion while guarding.
Also, build to a side or corner as quickly as possible. It’ll decrease the spaces around you with zombies, as there are only three spaces directly near a side space, and with your other structures next to it, it should only have one or two spaces where zombies could attack from, leaving less zombies at your doorstep.
Finally, never build directly near the two overrun buildings. (City hall and evil graveyard) It'll just increase the number of zombies attacking you drastically.
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A few tips for beating nightmare...
1. Restart the game a hundred times to make sure you have a lab a hospital and a big farm right next to your startup.
2. If you aren't expanding you are dying! Don't have the resources? We don't care! You'll get more people from constantly pushing out than you will from keeping the ones you have safe.
3. Your priority is police stations and housing. Never mind the rest. Let them eat cake!
4. Everyday unassign everybody give them jobs and then reassign all. You don't want idle people who could be holding a gun!
5. Whenever you have 50 food, throw a party. You'll get more happiness than you might lose for running out of food. Also happiness doesn't cap and adds to your final score... why do you think I am at the top (for now...)
6. Kiss goodbye to your sleep!
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REMEMBER when you embark on particular ending that you plan ahead for its requirements ( ie, drafting government also requires happiness to be at 50% minimum, etc.). Also getting a lab right away to start researching is key (particularly zombie kill bullets and binoculars/stealth for less death/danger on recruitment---getting food capacity up is essential for avoiding starvation and ensuring the capacity to throw parties to keep happiness up to needed levels). Give this a "+" if it helps.
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I got attacked 2 days in a row and in that 24 hours my only soldier defending the fort named "Gray" transformed from a black man to a blond white woman. Impressive
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Tip for the Harder+ Achievement:
Be VERY aggressive, especially at the beginning. Don't leave soldiers to defend the first three days, for the whole game send single soldiers your perimeter.
Another huge tip:
Survivors who defend the base turn into soldiers. Try to make sure you always have 1 or 2 survivors defending as they'll become soldiers the next turn.
Early game, the rest of your units should scout aggressively while leaders and new leaders you find recruit, at 2+ leaders go for 25% risk.
Throughout the whole game, do not be afraid to send units into areas with 25% risk. On the first few turns aim for capturing an Apartment and School. On my final win, I couldn't find either one within 3 squares around me, so if you can't find it, turn something into one.
Once you're established, just aim for a victory condition. I recommend finding the graveyard or city hall since that's much faster than the research or capture all squares victory conditions.
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Danger to Fort: 2%
Danger on killing mossion: 1%
Sure why not. This ought to work.
FORT OVERRUN by half the strength of zed that you have men.
Soldier died when a single zomebie smacked the back of their head.
-_-'
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i was playing on nightmare and only had one guy left, a builder so i said screw it and put him on detail. zombie attack: defense 30 vs 306 zombies. fort held?!