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in survival, it is insanely difficult to find enough small rocks to do ANYTHING with....highest score to date is 27...3 pebbles....story mode was nice though, 3/5 for now
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Aaaaaaaaaawfully slooooooooooow. You have to creep along by pecking the arrow keys, otherwise, by the time you see a bigger planet, you're sucked in and you instantly lose. *peck* *peck* *peck* BTW - how big do you have to get to beat the first level? Takes forever! 2/5.
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Very slow. And instant death makes this sort of boring for me. Consider systems like katamari damaci where you don't instantly die (on most levels) just because you hit something bigger or roughly equivalent in size.
I do like the idea of gravity in this type of game though.
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Rather relaxing and fun. It would be great though if you had labeled level-up stages... rock, asteroid, planetoid, planet, gas giant, red dwarf, main sequence.... etc...
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one issue i have found is when two planets spawn on one another their gravity is more than the sum of their added masses
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This game is suffering from the new Kongregate interface API. The API has introduced random sticky keys and unfortunately causes it to hold down a key even long after you've let go preventing precision playing of this game. To rectify this issue, go to the OPS posted website of the game to play it without problem.
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Great game, not enough levels. You should space out the planets/stars a bit more. It'd be cool if after star was solar system and after that was galaxy/galaxy cluster then you could make universes and w/e ever you want at that point. Also add more veiwing range, it was a bit hard to tell what was sucking me in, or add a map of all the stars/planets in the level. Also upgrades would be awesome: faster/more sucking power (no pun intended)/lives/ etc.
4/5 because level 2 is much harder than level 3.
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i have discovered how to survive near a big planet/sun!go in-between two of them and their gravity cancels both of them out!
only problem is that they get slowly pulled together as well:(
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increase the range of visibility.. your already doomed the moment you see a planet or realized you are being sucked in.
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So we're supposed to avoid large objects that we can't see because they're off-screen. Oh, and also these large objects pull out asteroid towards them. Those factors make this game nearly impossible to play.
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It takes a long time to build up debris from the outskirts, and when you are forced to the middle from lack of other rocks, the larger planets' gravity kills you too easily. The mechanics are a bit off. If it was fixed so that the larger planets pull was smaller and weaker, that would make it better to jump into. At least on the first levels.
3/5
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If you liked this great game, why not try:
* Slamming your fingers in a car door!
* Sticking your face in a blender!
* Sitting on a family of angry porcupines!
Or any number of other fun and engaging activities!
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Good job, you invented Katamari in Space. Now add a mini-map so it's not intolerable. Yes, you can stop and look at the direction you're pulled. No, that is not enough: it means you have to stop constantly to recheck what's around, slowing the game way down. This has potential, but needs a lot of polish. (And a pause button would be nice.)