Under rating threshold (hideshow)
nice game, but there should be more small rocks in the beginning of the survival mode (TIP: there are often many small rocks at the sides, so do those first to gather some mass and gradually go more towards the middle where the big planets are )
Under rating threshold (hideshow)
the game play itself is not hard but i do find that survival mode is hard due to the lack of small rocks making it difficult to become a planet. overall the game is good but very short so 3/5
Under rating threshold (hideshow)
First game that has so many apparent flaws that I feel the need to point them out in comment form. First of all, the controls are horrible, the player is unable to move in a direction at times when there is only a minor pull in the other direction, I have actually had these pulls shift for no apparent reason. The inability to see past your immediate vicinity as well as the cluster of planets that can spawn lead to very frustrating gameplay and the (lack of) controls don't help this at all. 1/5
Under rating threshold (hideshow)
For everyone complaining about the gravity or wanting collision detectors, learn how to play. There's only 3 levels; it's not that hard. Take it easy and feel out where the planets are, just don't fly around everywhere. Ease yourself around to get a feel for where the larger objects are in relation to you and then avoid those areas. Not that difficult.
Under rating threshold (hideshow)
I really like the -idea- of the game but I feel like it punishes the player too severely. One hit and it's back to the beginning of the level. Since you can't see very far, I imagine it'd be fairer to maybe just reduce the player's size?
Under rating threshold (hideshow)
it looks to me as if the suns just gather in the mid.
damm annoying, even wen im 2 whole frames away, i stil get sucked in >.<
the level mode was good though :D
Under rating threshold (hideshow)
I think the game is good but if you put something like a minimap or a planet detector then the game is not the game what is supposed to be cause then is to easy en then you dont have "cosmic crush"
Under rating threshold (hideshow)
The most frustrating thing about this game is that it is just a tiny step away from being very, very good. If nothing else a co-ordinate grid or SOMETHING.
Under rating threshold (hideshow)
PROTIP: watch your planets movement by watching the backround. you will see that the planet seems to be slowly drifting without you controling it. THAT is a good enugh warning to know that there is a planet bigger than you in tht direction. PROTIP#2 there are hidden planets and astroids under other planets, due to the game's bad format. so, if you big enugh not so go down into the "sun" wich is actualy a gas-form of the planet, after beigh wetherd so much, it just turns to dust and durty mucky, thick air. these tackticks helped me out, might help you.
Under rating threshold (hideshow)
I think the best solution might just be to make collision non-lethal. Keep a tally so people who feel like a challenge can attempt to make it through with no collisions, but have the penalty be something like losing size, possibly even in the form of asteroids you can pick up again. This would make the game a lot more fun as the player wouldn't have to inch around slowly to avoid dying, and as an added bonus bouncing your planet off bigger planets sounds pretty fun.
Under rating threshold (hideshow)
I'm sorry but i think that there should be some sort of a learning curve involved. Level 1 is easy enough, but level 2 is impossible. A mini-map would be nice, and if the "squares" were larger then maybe all of the big stuff wouldn't be clumped in the same place.
Under rating threshold (hideshow)
5 out of 5 times in survival first thing i met - huge sun.
game force you to play reckless (otherwise it's too boring) and then punish you for that.
Under rating threshold (hideshow)
can get anoying and it is kinda bad that big planets drag you in to their gravity and then when you see them it's to late still great game
Under rating threshold (hideshow)
Fun idea for a game but doesn't seem to be implemented that effectively... If you travel around a lot then by the time you spot larger masses its too late and the most effective tactic seems to be sitting still, waiting for smaller asteroids to come to you then drifting off to fish around in a different area.
Under rating threshold (hideshow)
Good idea, but you should add: a radar or a gravitation-detector, easier levels cause lvl 2 is impossible (I was very big and pop! a big sun!), and points, to know how many planets we have to "eat" to level-up... Good game, 3,5/5
Under rating threshold (hideshow)
collision detection on the planets themselves would have been nice. I just died by coming into the rather large orbital field of nine planets all right next to each other >.<
Under rating threshold (hideshow)
SPOILER ALERT!!!!!!!!!!!!!!
to beat the game when you cant break out of a bigger planets pull be its moon go round and around till you can break free!!
Under rating threshold (hideshow)
tho it kills physics, the concept is good. can't get past lvl 2 cuz i'll always become large and then get killed by a row of bigass planets that will pull me even when i'm 2-3 screens away.
Under rating threshold (hideshow)
It's a bit annoying that after 30 minutes in survival mode, I still haven't found a friggin' rock smaller than my own. No progress. *sigh* Spent all this time avoiding massive stars.