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Like many people are saying - great little game ready for an upgrade/sequel. More difficult levels, maybe some achievements like getting stars...
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Well done! I am rather tired of all the idle games. This is quite nice. Not really challenging until level 24. Regardless, I really liked it!
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(2/2) The only issues I have are: (a) sometimes mouse clicks are missed when going round a corner -which affects later levels - but key presses are detected perfectly. No need to bug hunt, use your time for better things. (b) sometimes I wanted to repeat a level a few times to get 3 stars, but it is annoying to have to go through the home screen multiple times. The 'Home' button could be replaced by a 'Levels' button and the 'Home' button moved to the levels screen. Finally, please give us more, harder levels - your designs are lovely!
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(1/2) A *SUPERB* game! Gameflow is excellent, play flows smoothly from level to level. Character control is easy and smooth, mistakes are quickly forgiven.
The pink background is calming. There are so many subtle design elements that act to help the player without you first realising it e.g. midway through the game you discover the dots are a huge help to line up jumps. There's no annoying 'click to repeat level' or 'click to go to next level' that break up immersion or game flow. Graphics are basic but perfect for this game - no need for fancier graphics. The one-button design makes sense in the context of the game. Lovely level design. I loved the ability to take multiple paths and shortcuts with ease, which is *rare* in a one-button game. This game should be used in game design classes on how to design games. 5 stars easy!
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Cute little game, but the ending disappoints me: you could make diagonal conveyor belts, but didn't use them in the levels?!
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This game is far too easy. Maybe if it played at double speed? as it stands I just feel bored. (and yes I finished it)
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The long awaited sequel to Hard Hat Mack! (Well, in name at least)
Slow. I can see the solution, but there's a lot of waiting to get there,
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true that you have to add more enemies, some could walk on the conveyors to have different speed than yours, some could jump from a conveyor to another, other way the game is very good, the music too, and i have fun with it like this, just a bit too easy for the moment
Thanks for the feedback! I like the idea of having moving things walking with/against the conveyors. Unsure if there will be a sequel, but I'm reading all of the comments and listening!
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Suggestions for future versions. Because this has potential but was sort of boring. 1. Revise level design with less required waiting for conveyors to go full circle. Perhaps a fast forward button. 2. You might want to change the background to something without built in aiming guides. Difficulty even on the final levels was very low. 3. More types of enemies. This ends up being more of a skill than a puzzle game. Enemies of different speeds or that can leap or even chase the player might work in properly designed levels. 4: More environmental challenges. Like with enemies, one is not enough. Right now the dangers are spikes, mustache guys and the edge of the screen. Perhaps some intermittent flame throwers or moving spikes. Again, level design is key with environmental hazards. --- I wish you luck in future endeavors. Sorry this one was yawn inducing. 8)
Thanks for the feedback! I agree that there are a few places where it can get a bit dull. Unsure if there will be any more of these in the future, but I'll keep these ideas in mind!
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I solved most of the levels in my head fairly quickly, but it took a while for the conveyors to take me where I wanted to go. Maybe you could add another way of controlling Carl? Like, Carl could move left or right a little bit. It would certainly make the game more engaging.
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This is really dull. Lots of waiting. The enemies are the least effectual obstacles ever -- they all go on the same track and speed as you, so they'll never be a threat unless you go out of your way to hit them.
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Very nice game! I love the idea of it. My only suggestion is to add arrows on the super fast ones, I can't see which way the conveyor belt is moving. 5 stars :)