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thank you for reading my comment :) but still its a good game and also if you do remake the game i will be sure to play it and i'm sure the remake will be awesome but take your time on the remake ok. just saying you responded on the day after my birthday lol but ya if you respond to this comment i will read it ok :)
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will there be any more updates? i like this game but i have like everything and its kinda boring but if there were more to the game i would absolutely like to play the game when another update comes. if another update comes when will it be?
hello! im glad you liked and enjoyed playing my game,because im currently working on another game i can't spare time for an update on this one,but if you liked this one you can check my other game in my profile!
in the future when im done with what im working on i could remake this one!
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Easy to learn, easy to master. Perfect diversion yielding quick satisfaction. Suitable for stress relief, chill out, and relaxation. +5.0
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Adding number notations would help your text not overlap other text....not sure what engine you created this or what language you using but this is what i use https://hatebin.com/irsdnypgal for my projects
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I appreciate the split between programming and graphics but the graphics need a lot of work imho... not to look prettier just for ease of access
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Just save up to buy only the diamond spawn, then profit.... don't have to worry about the other ore's other than a few dirt per level
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Leveling up the pickaxe still overrides the "pickaxe ++" upgrade, the latter being laughably weak. I like the auto-sell bots but I expected more progress than this.
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look i think there should be more uses for ores and maybe drop's to get from ores and more ores like ruby sapphire emarald topaz onix amethist quarts silver titanium i know it takes time to add but im just suggesting
:)
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Still no upgrade indicator for the diamond pickaxe ++ upgrade. What does it do? Where do you track the amount of upgrades you did to it? Also please fix save.
Hello, This issue occurs whenever I change some core values of upgrades or blocks, for a fresh start. otherwise upgrades would bug or wouldn't work right.
It's like a wipe.
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The update made the game far too slow. The first time I played, I made it a heck of a lot further, a lot faster. Don't like it now at all.
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This little game has potential, but it feels like the developer never actually tried to play it past the first 100 levels. Progress grinds to a halt, almost, it's super slow, and the upgrades (beyond the first miner) are way way too expensive. I keep going back 100 levels, and just repeat 1-100, over and over again.
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You nerfed the balls off of the pickaxe damage, multiplicative to additive has decimated it, however, I did just notice that it multiplied by 4 at some point, but why? I can't figure out what caused it to go from 10 per upgrade to 40. And now the auto miners are far better so, neat. Last thing, the pixel art for the pick damage and speed falls off of the button on the left side. But yeah that's my 5 am check in of this game, I see you fixed the errors with the things I said, most of the things I say devs don't see or hear, thanks, I've never had this feeling before. Also I was bored and made some sprites for the ores:P If you want I can send them to you through a means of your choice
Thank you for the feedback! currently the game passes through balance changes, considering the undefined ore values, i fixed it. you just need to Reset Data and let me know if it worked for you!
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The ore spawn rate upgrade description for all of them says "Increases spawn rate of undefined" (for me at least, others may not see it because I found it after playing the game for a while), did you misspell a variable or string? Because that may be the case for it saying undefined. That's just what I believe is the issue.
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progress seems to exponentially slow down the further you get into the game. In order to make any sort of reasonable money, you have to keep on going backwards in levels. Can we get a level lock option, so I don't automatically progress levels
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does the diamond++ mining pick upgrade stack? if so, can we see how many levels we have in it? Also, cost scaling beyond the first auto-miner person seems excessive, can't get to the 25 levels perk. also, damage seems to double again the level immediately after 25, 50, 75, etc, but the tooltip doesn't show this extra doubling
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feels like progress is pretty slow now. is there some way to get money or auto-miner upgrades? I feel like i will never be able to afford diamon pick or the 10 mil auto-miner
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Hello all, please make sure to Reset your Data for the newer update!
New players doesn't have to do anything!
Older players please follow those steps:
1st: http://prntscr.com/oo0rov.
2nd: https://prnt.sc/oo0s31.
3rd: http://prntscr.com/oo0s6z.
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A fun little game to pass the time, it's also good to see that the developer is actively trying to improve it. I appreciated it :)
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I would like the ability to reduce the spawn odds of the lesser blocks so I can make it only gold or diamond blocks spawning. I would get more coins per level that way.
Thank you for playing my game and shared your opinion! take note that I'm still updating the basic functions of the game and I also want to see it grow to something people will love to spend time on. Thank you very much for the ideas and the feedback!
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Okay, I really like this game, I want it to succeed and become really good, but it needs some work, I wanted to share my opinion and show some flaws to it, I mean no disrespect, okay? Now with that out of the way, quick fire time, first, some fixes.
Most things put numbers they correlate to below the picture, the reason for this is because the human brain just, sorta likes it that way, the numbers for prices on the buttons in this, are not, and brain no likey
Copper is orange, not black, it looks more like coal at the moment
For some reason, many of the words in descriptions get cut apart and are really broken, missing pixels and stuff
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The pixel art for the things you can buy need a bit of touch up, the pickaxe speed's lines that show it's moving are unevenly spread out, all of the auto miners are mining copper, when it'd make more sense if they were just there and holding nothing but a pickaxe, 3/5 of them aren't holding anything in their hands
When you get further in the game and get more and more damage, the number for your damage value gets cut off by the dirt auto seller button
Pickaxe ++ has no description, and becomes obsolete, adding 100 is pointless when buying the damage upgrade multiplies your damage
The arrow for diamond chance increase is black, all the other arrows are the same color as their ore, but diamond's isn't
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This next part is for spelling errors, no offense, but I assume English isn't your first language
As stated in a previous comment, in Kongregate's instructions thing, it says 4rd instead of 4th
The ore sellers' description says: automatic selling __ ores, when it makes more sense to put: Automatically sells __ ores
The dirt miners' description says: automatic damaging the blocks for __every __ seconds, the number that it shows damage is touching every, so it should be: Automatically damages a block for __ every __ seconds
The other 4 miners show completely different descriptions, they state: Automatic damaging the blocks for __ ores every __ seconds, it should be: Automatically damages a block for __ every __ seconds
In the descriptions for the chance increasers it says: increase __ spawn odds __%, when it should be: Increases the rate of spawn for __ by __%
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The next part is ideas, read if you want
You could add upgrades that change the size of the wall from 25 to 30 to 36 and so on.
Getting immense power is fast, like, 5-10 minutes fast, slowing players down on how much cash they make can change that, like making the initial amount of ore on screen something like 4, then getting upgrades increase it
Adding achievements would be neat.
A few more graphics would be neat too, so far it's just colored squares, but by using something like piskel and making sprites for things, this game could be far more presentable.
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Being able to see stats on blocks via the ? of the chance upgrade would help to understand whether it's a good decision - Being able to see how much a resource sells for would be great
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Please use a standard three-digit separator for large numbers. A comma or a period would be nice. Use a wingding even. Scientific notation would also be acceptable.
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I like the premise behind this game, but I genuinely have no idea what the third column of upgrades are. Maybe some labels for the upgrades would be nice
Hello, thanks for trying my game! I already added tooltips for more information about the buttons :), also you can check instructions tab for more info!