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I'm also noticing that my xD is staying tripled on re-travel to a "kept" world. This wasn't happening initially when the feature was added.
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It's incredibly unfortunate that a game on the front page lacks it's own game chat channel. (or even a forum.)
Idle games rarely have this level of complexity, please let us compare notes and help eachother out.
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Err... I don't think autosave works. All of my progress from the past couple days is gone, and hitting load doesn't bring it back. Before that happened, I did like the game. I liked the pacing and how science made things feel pretty useful, but now I'm disappointed.
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The more I play, the more I'm hating the double scroll bars. For practically every unit, there's plenty of space that can be condensed so that you can move up "Teamwork." Having to scroll down just a tad to purchase that upgrade has grown extremely tedious. I end up scrolling up/down too far constantly.
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i'm disappointed that this game will continuously lower your incoming resources incrementally instead of immediately adjusting to what it's going to be taking out.
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It seems with the infestation, chemist + weed killer seems a little overpowered. Just buy a few chemists and forget about it. Maybe weedkiller can be balanced by destroying food alongside infestation while it's active?
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World ending costs are still way off. I need 27k beetle colonies, which could go to 13.5k with the extremely expensive second reduction research, but even then it's still an unrealistic amount that's impossible to reach. Just make it so there is never a resource requirement that can't be passively gained by another resource. If the beetle colonies were changed to beetle nests then I'd at least have a chance of eventually reaching it.
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If u keep going to the same world all the time, the base exp goes triple, im getting 1B exp already.. is this supposed to be like this?
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does anyone know how many specific minutes or hours are on the time warps? Cuz all it says it "time warp by minutes" or "Time warp by hours".
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There's alot of summons that seem absolutely worthless, I hope you rebalance the useless ones :S (and add more stuff! :p)
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lost al my xp when when going to a new world. My 'best score' says 32, so I assume I had 32 xp after leaving worlds two times, but the third time I lost it all
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All advanced ants can be balanced out so 5 or 10 off all it give u extra production for free, if you just buy 1of each your fine till forever and u beat the game in a way
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I can't help but think that a "Group buy" option (buy "x" of every type in that category) would be nice, mainly for engineers/machines, since they can be so finicky to balance out.
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First time playing this game, and boy it looks a lot like Swarm Simulator starting out. I hope there's some differences.
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Fun, but autosave is broken. I played basically a full day and lost almost all of my progress. Back to the last time I had played. RIP
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Oh man nevermind I figured out how to use them. On the student ants, there is a bar that says 0%. Slide it alllllllll the way to the right and they will start working!
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jschavey there's a sliding bar in the unit description that allows you to use 0%-100% of them. The pause button isn't a button...it just means it's set to 0%.
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When I started this game I thought it was nothing more than a Swarm Simulator clone. Thank you for pleasantly surprising me.
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I love this and the consistent updates have been great.
I would like to see the requirements to travel tweaked. I always seem to get stuck on the Nest requirements because their resource needs scale so much more steeply than other resources. I'm on day 5 of a level 100 world and had all other resources except nests on the first day, but am just now passing 10% of the needed Nests.
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Protip: Don't forget the lowly ant! It may seem useless to buy them after your first queen, but purchases count towards your production multiplier, and upping that multiplier is cheap!
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DAMNIT Ive lost all my progress from overnight! This game has great potential but If I keep loosing all my progress there is not much point in playing it.
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This, while in the same vein as swarm simulator, is much, much different, there is a balance you have to find in your production to now throw everything out of whack, not simply buying as much as you can when you can. I love the concept, it's a good idle game for sure, however these are my suggestions: 1. Find the memory leak, I have tried this on 3 different browsers and after, say, 4 hours it crashes on all of them (on multiple computers as well). 2. Fix the autosave, it does not currently function. 3. Make the 'main' portion of the window (where you buy teamwork and twins) more space efficient, we should only need to scroll in the left margin list. Other than that I am assuming there will be updates which make the gathering of experience less onerous with repetition.