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Xenoeagle

Nov. 05, 2017

Under rating threshold (show) well, okay. After traveling to a few worlds , i had to discover, you wont keep previous technologies, like beetles, flamethrower beetle, etc... i thought you will get some insane amount of units by the end,, but i see, it just what the current world has, thats kinda sad,, take a lot away from it for me

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(2)

DavidMadsen

Nov. 04, 2017

Under rating threshold (show) Before you hade to make strategic choices about when to buy which unit relative to their upgrade, now that twins are retroactive you just spam buy. I think this makes the game worse and more like all the other idle games that there already is an abundance of.

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(-2)

Smurf123

Nov. 04, 2017

Under rating threshold (show)

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(-3)

pizzitamm

Nov. 04, 2017

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(-5)

OrangeChus

Nov. 04, 2017

Under rating threshold (show) What's with the user content thing?

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(0)

Deanie87

Nov. 04, 2017

Under rating threshold (show) nv played this yet but i will

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(-2)

kubagobg

Nov. 04, 2017

Under rating threshold (show) Reminds me of the shark game, but this one isnt inactive nor has a story.

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(1)

vd2b

Nov. 04, 2017

Under rating threshold (show) Retroactive twins removed one level of complexity from the game. Before one needed to be careful and wait for twins before puchasing currently highest tier of units. Now you just buy and will have them at max possible count as if twins always were at max. But I surely like this as my internal completionist will not be upset by that 'low twins waste' anymore.

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(3)

AriannaRhode

Nov. 03, 2017

Under rating threshold (show) I mean... How does one produce workers without a queen at the start?

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(0)

Scorch12

Nov. 03, 2017

Under rating threshold (show) Retroactive twins (get the twins you would have gotten when you upgrade twin) would be really nice to have.

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(4)

nanofarad

Nov. 02, 2017

Under rating threshold (show) Awesome update for xp. my only concern now goes to twining, As of right now to complete high levels you must hold out on buying nest till you have very high twin numbers x11 or 12 are when i get serious about buying nest. can we get a twin multiplier in experience to help us. Reduce the xp cost of twins and a base upgrade for twins would help greatly. there is no way to do Evolution with level 1000 worlds. The shear number of nest would be overwhelming.

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(1)

spot127

Nov. 02, 2017

Under rating threshold (show) I'd like a way to examine the rates of change. I want to especially know how fast my crystal growth is growing. (laser engineers vs university scientist production and other engineers) Another level of business around machinery would be nice.

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(1)

Zeelah

Nov. 02, 2017

Under rating threshold (show) Not sure what happened, or if it's just me, but every time I finish my world, it disappears, even if I click the "keep" button. :(

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(-2)

Developer response from scorzy88

The keep button works only for generating new worlds. When you travel all worlds regenerate.

Xeelah

Nov. 02, 2017

Under rating threshold (show) My....my world disappeared....I was almost up to 100mil experience and I log on just now, and all of my worlds were reset :(

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(-1)

Serp13

Nov. 01, 2017

Under rating threshold (show) Lists cut off now. The bottom builds aren't showing up in the lists.

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(27)

Natedog95

Nov. 01, 2017

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(-4)

Celter

Nov. 01, 2017

Under rating threshold (show) i think i broke the game, all research done and i cant travel anymore...already on lvl6, dont think this is intended...i used the 4 hour warp research and was able to research everything after that....the travel window seemed tob bugged for me the first time i traveled, or the first time i played with the min/max buttons...something is wrong there in my opinion.

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(0)

Seismica

Nov. 01, 2017

Under rating threshold (show) Twin upgrades are really badly thought out. 1) Firstly they don't affect the teamwork bonus rendering them pointless for anything with auto-producing units. Suggest counting them towards the teamwork bonus to make the upgrades worthwhile. 2) For those where the manual purchases are important for resource production, because prices increase very quickly, they can cripple your production early game if you use upgrades and buy units in a slightly different order (geologists for instance). Twin upgrades should be retroactive instead i.e. x2 efficiency for all manual units rather than x2 for only future purchases. It's extremely dissatisfying in an incremental game to get so far into in and then realise it would be quicker to start again and apply the upgrades or by the units in a different order. The game in general is a good concept but this sort of thing is gamebreaking in my opinion.

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(2)

Frankalanka

Nov. 01, 2017

Under rating threshold (show) where the heck are the stupid crab nests?!?! I've got 580 nests, but no where do i see where they are unlocked!

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(-1)

XJoschYZ

Nov. 01, 2017

Under rating threshold (show) Would be cool if experience upgrades told us which ones of our currently unlocked units would be affected by them.

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(0)

BloodKat

Nov. 01, 2017

Under rating threshold (show) I'd really kill for a better UI x.x when multiple dropdown menus are open, they don't even work, they skip the last item sometime, which is confusing as fuc if its the middle dropdown menu, cause you think it would show...

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(1)

demonwonders

Nov. 01, 2017

Under rating threshold (show) Why does teamwork upgrade and a few other the production bonus influence the crystal usage that students require?

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(0)

sum5l

Nov. 01, 2017

Under rating threshold (show) is there anything to achieve after lvl 100 worlds?

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(0)

MegaBerserk

Nov. 01, 2017

Under rating threshold (show) Will be better if the game have a timer that say when i can build a new nest

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(1)

Apa669

Nov. 01, 2017

Under rating threshold (show) could you add hide option for some of the upgrades (especially for the twin upgrade)

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(0)

DavidMadsen

Oct. 31, 2017

Under rating threshold (show) Make a more accessible time warp bar, perhaps a permanent 1 minute warp button somewhere on the main screen

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(1)

tate_mccauley

Oct. 31, 2017

Under rating threshold (show) What does a triangle with an ! in it mean?

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(0)

Developer response from scorzy88

it mean that a resource will end

rrrrex

Oct. 31, 2017

Under rating threshold (show) 1000lvl: 25k beetle colonies for travel is too much, could you set at least 20k?

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(-1)

Developer response from scorzy88

yes, i'm searching for a good formula edit: in the current version i get 12.5k beetle colonies for travel at lv1000

Willmaj

Oct. 31, 2017

Under rating threshold (show) FEATURE SUGGESTION: Have the game highlight the unit you've got selected on the unit/material/job screen. And put the number of units you actually have in the unit screen. I always want to sort out what kind of percent I'm buying. For example, if I have 10 farmers and I can buy 20 in the unit screen I want that info. The only place I can see that with the ACTUAL numbers I have (Including units produced by some other unit) I need to look at the list. But I need to read through all the other units or memorize the list. But the list changes so that's pretty hard.

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(1)

Developer response from scorzy88

pretty easy, there was one upon a time but i removed it

soltys83

Oct. 31, 2017

Under rating threshold (show) Developer response from scorzy88 When poisonous plants goes to zero the source is also killed, isn't it working ? no when loged on game, not working!

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(1)

Krrimson

Oct. 31, 2017

Under rating threshold (show) Is it just me or is it not working?

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(0)

rrrrex

Oct. 31, 2017

Under rating threshold (show) Could you set from 0 to max lvl as default for travel, atm we have 0-100, but 1000 is max.

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(0)

Teraunce

Oct. 30, 2017

Under rating threshold (show) I just lost all my save data by reloading a save.

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(1)

Tenshi_Samshel

Oct. 30, 2017

Under rating threshold (show) Solid game, still a WiP but clearly well made, thanks!

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(1)

djjacob99

Oct. 30, 2017

Under rating threshold (show)

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(-10)

bakultimate

Oct. 30, 2017

Under rating threshold (show) A mix between Swarm Simulator and Sharks ? Count me in !

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(0)

tdr75

Oct. 30, 2017

Under rating threshold (show) When I first started playing, my first thought was "This is a rip-off of SwarmSim". That's totally not the case. It's definitely its own game and it is a lot of fun the first couple of runs. However, even though there is some continuity between the various runs (experience which can be used on benefits for the following run...), the game lacks cohesion as a whole. Not that "story" is important for a sim/idle game, but this doesn't really have one. It's entertaining for a while, but eventually boredom begins to set in. Lots of potential here, but I feel like there is some adjustment needed to make it work better for the long run.

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(169)

Northhelix

Oct. 30, 2017

Under rating threshold (show) From my observations, here's how "Time" works: Time is generated at a rate of 0.1/s per generator. for every 60 Time, you can buy 1 mintue of production. You also get a % bonus to Time generation the more you buy. At L59, I am making 5.9/s +29.5% = 7.6 time /sec. Roughly, for every 8 min I can jump 1 hour. Time Bank increases the max you can hold. Hope this helps.

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(0)

TheZeu

Oct. 30, 2017

Under rating threshold (show) Still don't understand the point of ice. Dev says it creates crystal, but the only options I see are to create ice, or destroy it by drilling or melting, not creating anything. Maybe it only function s in certain conditions?

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(2)

Willmaj

Oct. 30, 2017

Under rating threshold (show) I can't figure out how the "Time" feature works. Can someone explain that to me?

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(1)

GravelRoad

Oct. 30, 2017

Under rating threshold (show) When poisonous plants reach 0 everything pauses and they instantly shoot back up beyond what I can use to travel. Is there a way to prevent the autopause?

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(2)

rrrrex

Oct. 30, 2017

Under rating threshold (show) And another bug, i had to activate flamethrower ants few times to kill old trees.

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(0)

rrrrex

Oct. 30, 2017

Under rating threshold (show) Science indicator is bugged, it has weird delay and shows that it will gone in a few mins, but after some time that message disappears.

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(1)

Developer response from scorzy88

Can you send me a save when it happens ?

nanofarad

Oct. 30, 2017

Under rating threshold (show) Thanks for the xp boost on level 100 worlds. I would still like a customized world where each line had a set xp. for instance each extra bug is worth 100xp. 2x bonus would subtract 10 xp. the level of difficulty would change the required nest of each bug, and multiply the base xp of each bug buy a set amount.

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(0)

absurdynka

Oct. 29, 2017

Under rating threshold (show) cool game, but please spellcheck: "Process poisonus plants!." (same typo: Weedkiller in the Lab), "Advanced Hunting: Equip an ants... "

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(-1)

roxas3000

Oct. 29, 2017

Under rating threshold (show) I lost the plannet i always travelled to, was it a bug or there a limitation?

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(0)

scorzy88

Oct. 29, 2017

Under rating threshold (show) intended, now world reset after travel

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(-1)

Runekiller777

Oct. 29, 2017

Under rating threshold (show) Savegame isn't working. It is coming up with a popup saying savegame not secure and then freezing.

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(1)

arty678

Oct. 29, 2017

Under rating threshold (show) LOVE THE GAME! Though I have to say it has become less challenging since there are no new experience upgrades and I have about 2 billion (legit) experience points unspent. I'm saving them for when the (hopefully) new experience upgrades come.

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(2)

Vartiovuori

Oct. 29, 2017

Under rating threshold (show) kill all poisonous plants > everything that kills poisonous plants will be turned off > poisonous plants multiply > you need to kill them all again Who thought this was a remotely good idea?

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(0)

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