Under rating threshold (hideshow)
well, okay. After traveling to a few worlds , i had to discover, you wont keep previous technologies, like beetles, flamethrower beetle, etc... i thought you will get some insane amount of units by the end,, but i see, it just what the current world has, thats kinda sad,, take a lot away from it for me
Under rating threshold (hideshow)
Before you hade to make strategic choices about when to buy which unit relative to their upgrade, now that twins are retroactive you just spam buy.
I think this makes the game worse and more like all the other idle games that there already is an abundance of.
Under rating threshold (hideshow)
Really confusing gui. Its so hard finding everything. So much white space wasted and the need to sliding around to read and see everything. The drop down menus are useless due to every entry being three dots "..."
Under rating threshold (hideshow)
Retroactive twins removed one level of complexity from the game. Before one needed to be careful and wait for twins before puchasing currently highest tier of units. Now you just buy and will have them at max possible count as if twins always were at max. But I surely like this as my internal completionist will not be upset by that 'low twins waste' anymore.
Under rating threshold (hideshow)
Awesome update for xp. my only concern now goes to twining, As of right now to complete high levels you must hold out on buying nest till you have very high twin numbers x11 or 12 are when i get serious about buying nest. can we get a twin multiplier in experience to help us. Reduce the xp cost of twins and a base upgrade for twins would help greatly. there is no way to do Evolution with level 1000 worlds. The shear number of nest would be overwhelming.
Under rating threshold (hideshow)
I'd like a way to examine the rates of change. I want to especially know how fast my crystal growth is growing. (laser engineers vs university scientist production and other engineers)
Another level of business around machinery would be nice.
Under rating threshold (hideshow)
Not sure what happened, or if it's just me, but every time I finish my world, it disappears, even if I click the "keep" button. :(
Under rating threshold (hideshow)
My....my world disappeared....I was almost up to 100mil experience and I log on just now, and all of my worlds were reset :(
Under rating threshold (hideshow)
i think i broke the game, all research done and i cant travel anymore...already on lvl6, dont think this is intended...i used the 4 hour warp research and was able to research everything after that....the travel window seemed tob bugged for me the first time i traveled, or the first time i played with the min/max buttons...something is wrong there in my opinion.
Under rating threshold (hideshow)
Twin upgrades are really badly thought out.
1) Firstly they don't affect the teamwork bonus rendering them pointless for anything with auto-producing units. Suggest counting them towards the teamwork bonus to make the upgrades worthwhile.
2) For those where the manual purchases are important for resource production, because prices increase very quickly, they can cripple your production early game if you use upgrades and buy units in a slightly different order (geologists for instance). Twin upgrades should be retroactive instead i.e. x2 efficiency for all manual units rather than x2 for only future purchases.
It's extremely dissatisfying in an incremental game to get so far into in and then realise it would be quicker to start again and apply the upgrades or by the units in a different order. The game in general is a good concept but this sort of thing is gamebreaking in my opinion.
Under rating threshold (hideshow)
I'd really kill for a better UI x.x when multiple dropdown menus are open, they don't even work, they skip the last item sometime, which is confusing as fuc if its the middle dropdown menu, cause you think it would show...
Under rating threshold (hideshow)
FEATURE SUGGESTION: Have the game highlight the unit you've got selected on the unit/material/job screen. And put the number of units you actually have in the unit screen. I always want to sort out what kind of percent I'm buying. For example, if I have 10 farmers and I can buy 20 in the unit screen I want that info. The only place I can see that with the ACTUAL numbers I have (Including units produced by some other unit) I need to look at the list. But I need to read through all the other units or memorize the list. But the list changes so that's pretty hard.
Under rating threshold (hideshow)
Developer response from scorzy88
When poisonous plants goes to zero the source is also killed, isn't it working ?
no when loged on game, not working!
Under rating threshold (hideshow)
"Idle ant is a idle/incremental game about ants. If you have any issue try it with Chrome or Chromium", I don't think using a different browser is going to change my opinion about idle games.
Under rating threshold (hideshow)
When I first started playing, my first thought was "This is a rip-off of SwarmSim". That's totally not the case. It's definitely its own game and it is a lot of fun the first couple of runs. However, even though there is some continuity between the various runs (experience which can be used on benefits for the following run...), the game lacks cohesion as a whole. Not that "story" is important for a sim/idle game, but this doesn't really have one.
It's entertaining for a while, but eventually boredom begins to set in. Lots of potential here, but I feel like there is some adjustment needed to make it work better for the long run.
Under rating threshold (hideshow)
From my observations, here's how "Time" works: Time is generated at a rate of 0.1/s per generator. for every 60 Time, you can buy 1 mintue of production. You also get a % bonus to Time generation the more you buy. At L59, I am making 5.9/s +29.5% = 7.6 time /sec. Roughly, for every 8 min I can jump 1 hour. Time Bank increases the max you can hold. Hope this helps.
Under rating threshold (hideshow)
Still don't understand the point of ice. Dev says it creates crystal, but the only options I see are to create ice, or destroy it by drilling or melting, not creating anything. Maybe it only function s in certain conditions?
Under rating threshold (hideshow)
When poisonous plants reach 0 everything pauses and they instantly shoot back up beyond what I can use to travel. Is there a way to prevent the autopause?
Under rating threshold (hideshow)
Science indicator is bugged, it has weird delay and shows that it will gone in a few mins, but after some time that message disappears.
Under rating threshold (hideshow)
Thanks for the xp boost on level 100 worlds. I would still like a customized world where each line had a set xp. for instance each extra bug is worth 100xp. 2x bonus would subtract 10 xp. the level of difficulty would change the required nest of each bug, and multiply the base xp of each bug buy a set amount.
Under rating threshold (hideshow)
cool game, but please spellcheck: "Process poisonus plants!." (same typo: Weedkiller in the Lab), "Advanced Hunting: Equip an ants... "
Under rating threshold (hideshow)
LOVE THE GAME! Though I have to say it has become less challenging since there are no new experience upgrades and I have about 2 billion (legit) experience points unspent. I'm saving them for when the (hopefully) new experience upgrades come.
Under rating threshold (hideshow)
kill all poisonous plants > everything that kills poisonous plants will be turned off > poisonous plants multiply > you need to kill them all again
Who thought this was a remotely good idea?