Under rating threshold (hideshow)
id like to have more to do in game more tab that are actually something todo/chose to do. CARDS re great example of what i need, WORKERS with those upgrade chips are very fun. EXPSHOP. i think there should be some more options. PRESTIGE should gie u something moe to spen on upgrades. I think there should be manufactures/workshops/or somethng prducting buildings. TECHNOLOGY should have some kind of tree, that u can chose what bonus u actually want. So im big fun, but pls add more posibilities/upgrades/achivments. Mayby late game some kind of chalenges. sorry for long post.
Under rating threshold (hideshow)
Prestige:Your current experience multiplier is: 38.8 Your next experience multiplier will be: 1.63
I try to find out where it wil multiply and not find any
EXP gain are all same in every prestige level
and at the time you press prestige button exp amount you have is same between before and after prestige
so multiplier is only lie and make me really disappoint
Under rating threshold (hideshow)
"Enemy level is too low. Gain experience from lv. 2 every time you defeat enemies of max level (3)."
Actual quote from the game. The enemies are level 2.
Under rating threshold (hideshow)
I have no idea what's going on. Have no idea what to do. everything is set to auto. It is doing whatever it's doing. ran out of things to fight. don't know how to search. there is a lot going on with absolutely no explanation.
Under rating threshold (hideshow)
Late game seems impossible. It takes literal years to research any tech. Shield damage reduction is so high that it's impossible to penetrate even while stacking multiple upgraded anti-shield weapons. All damage reduction needs to be nerfed, while late-game tech should be reachable. The difficulty ramps up way too hard sometime in the 80's wave numbers. Enemies are using invincible dreadnoughts while the tech needed to counter them is literal years away.
The only viable strategy seems to be very actively spamming as many prestiges as possible, but even then it isn't enough since it's only a linear progression against an absurdly exponential late-game system.
Under rating threshold (hideshow)
After a prestige, if you don't turn off miners first, I keep running into a full lock-up bug. And a suggestion as a side note, the storage buildings need a way to upgrade similar to the production buildings. There are never enough nukes...and having a battery that holds 1.e6 when your production is 1.e15 is barely a drop in the bucket.
Under rating threshold (hideshow)
Hi everyone, in the next updates, after fixing bugs and qol, i'm going to change enemy scaling dramatically. Exponential scaling will be removed and level 100+ will be easier. Probably i will change exp gains, dark matter gains and cards gains accordingly.
Under rating threshold (hideshow)
I'm not understanding the Sprawl option in Enemies... Does it have some other effect I'm not seeing other then making travel time between cells longer?
Under rating threshold (hideshow)
All technologies stuck at level 1 after prestige. Replicator seems to do absolutely nothing when you assign workers except consume resources. A wiki for this game is desparately needed.
1) can you provide some tips for reproducing the tech bug?
2) check "Components" on drones cards, components are reserved based on priorities
3) i'm expanding the in-game info section
Under rating threshold (hideshow)
Like the game so far one prestige in, but the fleet distribution needs some love, when uesing 5 fleets i don't want to type 20% on every fleet and the ship design
Under rating threshold (hideshow)
Game starts with a wall of text. If your idle clicker is so complicated that it needs a tutorial, you're doing something wrong. Here, it starts with a Star Wars crawl that doesn't even have fun stuff about Luke.
Under rating threshold (hideshow)
not sure if I read my battle reports correctly, but it seems my tank ships aren't getting targeted despite having massively more threat. http://prntscr.com/tnrps7
Under rating threshold (hideshow)
Problem I am finding is that the UI is really messy. I liked the way Idle Space 1 did it for me. While I find this somewhat of an improvement over IS1 it is naturally slightly more flawed than it's previous counterpart. I can't rightly give this a star rating as of yet since this isn't fully fleshed out and I'll be waiting til then to put a star rating up. Keep at it though and make sure this is all you want it to be.
Under rating threshold (hideshow)
I adore your games, Scorzy. I just wish you would stop abandoning them. Ants 1 and 2 were amazing fun, and both felt they had so much more.. Medieval was absolutely great, built on the mechanics of the Ants series, but felt like it was an unfinished beta. First space got a lot farther, and definitely felt finished but like you'd planned on adding more and stopped (in the prestige/rebirth way that is) short... you have a great mind. I just wish you could find a way to stay focused.
That said that's something I wish for myself too so maybe I'm just projecting.
Under rating threshold (hideshow)
I keep running to battles where I don't lose units but it never finishes not sure if it's freezing up .. there should be something message wise if I can't do damage for some reason.
Under rating threshold (hideshow)
Ditto Doodiiidoo's a lot of the auto stuff seems to stop working some time into the game even after a prestige (I had to manually buy my 9 miners and 9 technitions to get my scientist's)
Under rating threshold (hideshow)
My fleets keep getting stuck on certain cells and will no longer battle. They arent being destroyed, they just stop moving. 100% strength. My 1st fleet got stuck on Cell 2, so I moved my ships to 2nd fleet and that got stuck on Cell 43...
Under rating threshold (hideshow)
The Battle sometimes stops and can't be restarted without refreshing page. For me it happens only if i have Cruiser or Battlecruiser in my fleet.
Under rating threshold (hideshow)
can we have auto increase search option? after a prestige, it's not fun to redo one by one, also max search option doesnt seem to work
Under rating threshold (hideshow)
I cannot say that there is no info. But it is rarely placed where it should be. Also inconvenient UI. Tree and priorities are separated - very bad solution
Under rating threshold (hideshow)
There is am issue where everything stops the moment your energy drops too low, and I don't mean your total energy, I mean your produced amount. Even if I have 1.4mil stored it will shut everything down without using it up...
Under rating threshold (hideshow)
Batteries have to be the most useless things in this game.
Taking up habitat space for no benefit at all once you've got the game going.
Under rating threshold (hideshow)
About lack of resources: you can adjust % of working drones (less % = less consumption = less production)
about components: till you have production buildings that aren't full - components will try to fill 'em up at the cost 10 components per drone
but you can upgrade your building (expensive/economic) to decrease "components per drone" requiring
to start a battle, you must have some ships (drone, corvete e.t.c.) and set their design (drone with 0 dmg is useless, right?),
search for enemy in "Enemies" section (you must unlock "searching first")
and go to the "battle" section, where you can automate it