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please. don't be lazy with the instructions off the game by saying explained in-game. just explain it to us in both. because sometimes we might accidently skip the tutorial
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So after the obvious zeroes the numbers become irrelevant? I still haven't found the ruins which has 12 parts but I have no clue where to look and the only place large enough is covered in numbers 5+
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I dislike that there's nothing I can actually do to reduce the threat level of people robbing me while I sleep. So every day, there's more and more likelihood of being mugged, which means I'm essentially going into every day with 3 archeologists and a very expensive security guard armed with a flashlight. I also found out the hard way that there's no reason to have a balanced individual, and if someone doesn't have 5 stars in something (Mostly strength), they're not useless, but it's handicapping yourself for no reason.
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Good and fun game, but far too short
It would be better if you could, after completing a digsite, move to an other area and start digging.
Of course the hole game would have to tweaked, so that you don't have all the upgrades after the first dig or two.
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Good job, scriptwelder! This game is fun and brings real life archaelogy a little bit closer. You've shown that even a "boring" theme as archaelogy can be converted into a funny game. This is gamification at its best! Now to the feedback: The systems seems slightly unbalanced, especially concerning strength (which also gives additional ap!) and catalogueing which works way to easy and fast, if you ask me. Also messaging seems to be quite strong, for low ap. You should consider making a hard difficulty, this would highly increase replayability and maybe even give a realistic feeling and would make players to stay longer.
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Game balance: if starting AP is only STR-dependent (2*STR + 8) then characters with high STR are magically able to do way too much more of everything
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Game is okay but I just exploited a little with 3 guys with 5 strength and 5 charisma (starting gold, digging strength plus high AP) and one guy with 5 intelligence and 5 perception who I used entirely to identify items. Buying the permanent skill up is a waste of resources in only a 14 turn game, the gain does not matter and it's randomised, this was easy to complete.
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Love the game.
There are 4 ruins. One thing to do is to get each team member with full two abilities. Then when AP is left use it to find/search for other ruins (blue 0 on tile). 1) Want more maps and badges too. 2) Yes and start with a number of SP (skill points) and get more SP during the excavation. 3) More interesting excavations sites. All in all a very good concept executed in a wonderful way.
Makes me want to become an archaeologist too!!
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@Muskar: The "penalty" thing means the credibility that will be deducted IF you chose not to respond, and only if. I took a long time to figure that out as well, don't worry. Maybe it could be explained clearer?
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Could the achievements reward a bonus like an extra hint where a ruin is for future games, or perhaps 1 upgrade permenantly unlocked per achievement?
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I don't know what I was thinking, but I thought you got both penalty and rewards if you responded to a message - and nothing if you didn't. Now I actively chose not to respond, even though I had the AP, and just got a penalty. I hope that doesn't setback me enough that I have to restart or something.
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Would be nice if the showel and brush cursors point with their top left pixel, as the arrow one does and as anyone naturally would expect.
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The game is a little too easy.
I had a great time playing it, spending about hour, but... I completed it at first try (finding all discoveries), so i dont have any reason to play it again.
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How do people still break in to the dig when I've set everyone on guard all night? Also, why does it destroy your reputation so terribly when it is so hard to build it up?
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Great game every part of it was spot on in what it needed. My only complaint I that I had so much fun that I wish It was longer. 5/5
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I have to admitt, it's a very nice change to see you making games that are so... unique!
Really, I loved that one for it's chil and for it's simplicity.
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The issues I can see are, one, that rolling up a character is next to useless as it just boils down to twelve stat points being allocated randomly. Re-Rolling just makes this tedious if nothing else, my recommendation is to allow players to assign the points on their own. Also, the stat upgrades are either a necessity or impractical, depending on how many characters have four or more stars to start with.
Two, the night guard is a nigh requirement in game to the point where it either takes all characters taking "turns" to constantly keep watch, this is rather tedious and either should be expanded on by allowing players to hire help, or just be done away with. Losing equipment can turn a good run into an impossible game.
Three, while enjoyable, the game is a bit short. More maps and no time limit would make things a bit better.
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I liked the game. It had a nice balance of exploration and upgrades. One thing I found a bit funny was the training upgrade. Didn't really seem worth it to me. The cost was quite high for a random +1 per person. The job-specific upgrades seemed much better.
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An excellent game. You are a very prolific game developer, mr. Scriptwelder. It's very pleasing to see that your creations also maintain high quality. Now, as for the game, I personally disagree with people saying that it should be longer. I believe that would have went against the style, needlessly stretching an idea too thin. But I generally dislike dozens-of-hours-long-(pseudo)epic-FLASH-games, I like when flash games remain short with good balance between complexity and simplicity. Your games do exactly that, striking what I believe is the perfect balance. Only "complains" are very minor: since we can reroll characters indefinitely, point buy system would have been better and strength influencing AP usage AND base AP seems to much, but balance in SP games isn't that much of an issue anyway. All in all: 5/5
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I was rather very lucky or this game is fairly easy, because I found and fully excavated all 4 ruins without getting robbed on my first try.
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So... I click the inspect thing and click a tile. It gives numbers or ranges over that tile and the surrounding tiles. But what do these numbers mean?
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This game is a bit too easy. On my first try, I got it all cleared in 13 days, and I felt like I wasn't being as efficient as one could've been. (I got robbed several times, and while choosing my team, I had no idea what the stats would do)
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fastest clear possible: day 7(dont grab all fragments from bottom layers saves a lot of AP, you can if you have enough credibilaty save more by digging through unexplored layers. if you want to clear it properly I dont think it can be done before day 8.
my best full time excavation sofar:701 fragments, 1053 credibility, all upgrades except last level of shovels bought, 787 money left so I could have bought them on day 14.
I very much like this game, its original and there are several tagets you can shoot for. though personaly I would like to be able to choose the skill points of my team and then have an achievement for full clear with a random team
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the achievement to clear 2 ruins without buying anything is quite possible, in fact I jut managed to clear all 4 ruins (did get robbed on the last day though because I did't have enough AP lef to guard)
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Really nice game!
But I found an exploit: when cataloguing, you always lose only 2AP, it doesn't matter how many finds you have nor the skill of your cataloguer, you may have to manually clean several items depending on the skill of the cataloguer, but the APs spent will always be 2.
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A very relaxing game, suprisingly fun and interesting. Really like the music, it manage not to bore me or drive me nuts like some other games do. A very nice job dev!
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Only real complaint I had was clicking the tile I wanted. The isometric tilt is either too steep or the cursor needs to made to feel crisper. Hard to explain but loved everything else about it. I'd like to see a stronger incentive to go on multiple expeditions. Perhaps your team starts out very weak and you get stronger and keep gear across expeditions. Might have to tone down how much cash you get or what they cost but It would give it the replay value it's missing. 4/5
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the perfect team has 1 with 5 str and char, one with 5 str and int and two with 5 str and per. Yes you are low in the searching stat department but the 5 str instead of 3 or 1 wich you would have for better site searching would cost you 4 or 8 ap per day