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Interesting idea, but the puzzle and platforming elements were not effectively combined, leading to a frustrating gaming experience.
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The game gets unresponsive if you mouseover a gate in your inventory while Ping is standing next to a gate he can interact with ( so that the blue targeting reticle is active)
ALSO, SPIKES SUCK. Not fun to have to restart a level due to being a tiny bit off on a jump. Other than that, game is really great.
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Concept is great. Controls are lousy and unforgiving. Lack of a partial-level save is infuriating when the poor controls cause you to walk into a spike. 3/5 overall.
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Weather forcast for today:
A fiery ragestorm of anger and hate
Nobody thought it could happen...
until i got to level 8.
And yes, this did just turn into a poem.
And no, I'm not a pokemon from Hoenn.
And I know those don't actually rhyme
But I dont have the time
to rhyme
even for a dime
I'll give you a lemon
for a lime
But I don't have the time
to rhyme
But seriously, level 8 is too hard.
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Got the same issue on level 6, i was able to jump onto the lightbarrier without dying once after dying four times, then died trying to go back up. This game is bugged i guess.
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I'm stuck on level six. According to the walkthrough, I'm supposed to jump onto the beam thing and walk across it, but I keep messing up and dying instead. How do you control whether you walk on it or die?
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I almost finished the level, then I died. Now I'm back at THE START OF THE LEVEL!!! ARRRRRRRRRRRGH!!!!! (rage quits).
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In Climbing rootkit takes a normal gate but in the chase he drops a inverter, you should have to undo your changes and place the normal gate to send the positive signal to the exit.
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Should I understand how the multiplexer in level 14 works?
especially when there are switching inputs?
Why don't just make an explanation sign like in every other level too? O_o
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Cool concept but it really dies out in later levels. What was a good thinking puzzle game became an annoying platformer in level 8 and once I started having to outrun the enemy, an annoying problem became deadly. I found myself often having to hit "space" multiple times to actually take or place a plug, which is obviously deadly at later levels. That needs to be fixed.
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avatar for groxcomandergroxcomander
Sep. 29, 2013
bug: level 2 makes me invisible and outof interactions
He's Right kept me invisible too. Do not Rate down , its important for developers to know their game's Bugs and glitches
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how to fix any control bugs: say your character starts to go left, and doesn't stop for no reason. press the left key and he should stop. works for most games and has saved me lots of time!
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Loved the concept from the start until the worm (though I was worried when the spikes turned up), then level eight happened and I realised that this was aimed entirely at either thoughtful people nor platformers and you had to have both... well I don't do platformers that require split-second timing and pixel-accuracy but I thought this one was going to be a brain-teaser given the intro... I was so wrong (why the heck would the system be built with spikes at all anyway? Worms and virii, fair enough but the spikes and the mixed messages about target audience just drop this down into the category of sucky... it's a shame as I'm sure that either element foregrounded would have been a much better game in either genre... a lesson for next time (I can see why this is the worst rated of your games).
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Would be nice if you could skip levels. I gave up on 8 because every time i tried to get from one elevator to the next, I just hit the spikes because the elevator is too slow to break my fall 3/5 for the nice concept
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I literally took one step out of an elevator and fell all the way down to the spikes on level 8 before it even slowed down
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I can like puzzle games, and I can like action games, but they're kind of different things for me; as in, they serve a different purpose. When I play puzzle games I want to relax and use my brain, whereas when I play action games I just want to shut down my brain and take out my frustration on zombies or whatever. This game doesn't seem to be dificult as a puzzle; nevertheless, it doesn't allow me to just go into automatic mode like I would in, say, a shooter. It also doesn't allow me to relax (maybe I could if I was better at platformers, but as it is it takes effort to get past the action parts). I'm giving up on level 5; the worm is just too annoying.
I suppose this is a game aimed at people who are experienced enough with platform games to be comfortable with the action elements so it doesn't spoil their focus on the puzzles.
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This game makes the mistake of assuming that computer geeks also have good reflexes. I really want to play with all the logic gates but damn it a platformer with such bad controls is impossible to play for me.