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An really nice gam: really neat music and sounds, nice bosses, cool and original special zombies.But i think that the restart price is kinda high and the vip.s AI. is reaaaalll low.they'r like "i know i have a shotgun and ,i dont need to reload, but lol theres a zombie bitting my bac and i dont really care bout it!" it srsly.. its annoying to lose an vip. cuz of that.
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wow come on, I gotto play through it numerous times just to unlock the bosses?? Christmas would be over by that time damn!
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Just kind of complaining here but why on Earth would you add regular zombies to the boss fight? Maybe a mano-a-zombie would be a little easier, and less frustrating
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@wowswgeq2: The restart price is more like a late-game "oops" solution. The logic is that, early on, if you die, it's probably because the difficulty is too high for you and you should be using the checkpoints to start over. Later on, you may die just as a sort of accident, hence the 10k respawn for those who can't be bothered with going back to a checkpoint.
@OmegaDoom: It's a game mechanic that actually encourages micromanaging your "tail". For example, as you pick up items, you should be making micro movements to make your tail stand on top of you. But I get it, the comment's for the comedy effect. At least, I think.
@Zyperior: I don't find the game that hard, but even if it is, isn't the "omg it's too hard, I need to grind" aspect a key feature of games with RPG-elements?
Anyways, 5/5 for me. I love pixel games.
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I don't really get the complaints in the top 5 comments:
@Koitenshin: The normal machine gun's actually quite sufficient in most instances. With sufficient levels in each, Action and Special are basically spammable to back your default weapon. It's really fine unless you have a "let's stick around, pick up everything, and wait for the zombies to flood around us" mentality.
@Hllibsaf: Guns don't get replaced with worse guns. It's the same weapon leveling system as in Raiden. If you have a Machine Gun and get another Machine Gun, you'll have a Machine Gun 2. If you get another Machine Gun, you'll have a Heavy Machine Gun. On the other hand, if you have a Machine Gun 2 and get a Shotgun, you'll have a Shotgun 2. i.e. same => levelup weapon, different => change weapon but same level. That is, you may interpret a Machine Gun as worse than Armor Piercing, but they're considered the same level.
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The weapons constantly need ammo. You get stuck on everything. The upgrades are temporary, and you need to reach a certain level to fight a boss. I unlocked momma's boy, but couldn't fight him, because after I got put back to the first level due to the damn groundhog affect, I could never reach it again. It is way too hard.
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Nice to see a challenging game that doesn't spoon feed people. Nice take on the Zombie format. Keep up the awesome work.
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It'd be nice if, say, Machine Gun 2 and Heavy Machine Gun kills counted toward to achievement to let you buy those weapons. Instead if you want it unlocked you have to run around with the very basic weapon killing zombies.
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whats the point of followers if they dont shoot and stop randomly to die by zombies -.-
and buying more ammo for guns is too expensive. should be able to buy ammo for individual guns
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The money dropped by zombies is one of the main reasons why it is so difficult. THey drop lots of money on a kill, yes, and they aren't hard to kill, but the money disappears after a very short time, too short for anybody to get the money unless you're standing right next to the zombie you killed.
The shotgun also has a very short range but still takes two shots to kill the zombies, which is a problem, really, if it's going to have range that short.
It's a nice concept but I don't think it's a final product. Some tweaking definitely needs to be done to make it more complete.
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@Axellexa in a zombie apocalypse fresh food is diamonds and gold and @crypto quit downing a developer for a missed glitch when you could not make anything near as good and CANT FCKIN ALMOST NOT ENTER THE EXIT is not a sentence in any way , sorry
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dont know if this was always so, but i just learned that if you have a lvl 3 weapon and then you pick up a different weapon, you get the new lvl 3 with full ammo. takes the game from impossible to a blast!
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Fun game. but lots of little glitches that i wouldnt exactly call bugs.
like the level up for health items that tells me i need to buy 20 food items, im at 19 and the progress bar is only filled 45%. It doesnt really affect anything game wise but just seems weird. what does affect the gameplay is collecting a weapon like the laser gun and then picking up a shotgun resulting in having been handed a rocket launcher. it does make sense considering picking up a weaker gun is normally not what one would want to do. on the other hand, it makes it pretty hard ever unlocking the laser and rocket launcher in the shop since you usually try not to run out of ammo (and rarly do), thus making the option of weilding a shotgun or armor piercing weapon a remote one.
actual bugs that i did encounter were: being stuck in walls and the rocket launcher not doing damage to the target hit, if it was too close to your character.
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almost died after farming day 2 cuz you CANT FCKIN ALMOST NOT ENTER THE EXIT. you get stuck on every fkcin pixel near that exit. went from 80% to 5% because of idiotic coding.
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it was fun and not to hard till the boss D: sence i saved all my power boost i did not know wat to hit to use it DX other then that the game rocks 4.5/5
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memory leak ho! It becomes incredibly laggy after playing awhile... i.e. playing through the whole game from start, no cash, to finish, without dying or restarting... Also, I never unlocked HMG or rocket launcher even though I was using level 3 weps exclusively for the last 20-30 days (I replayed the last five like four times trying to get enough survivors) The last boss was a huge dissappointment. He didn't even attack before he died... Also the last comic was lame. Way, way lame, considering how much damage you can actually take before dying.
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Killing survivors off screen, upgrades you can't keep, and the worst offender, no save here, and its not evident until you try to load your game. 1/5
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Lots of things make this annoyingly difficult, but the worst has to be survivor gathering. Zombies should only start attacking Survivors once they're clearly in sight! How am I supposed to know that Michael Jackson is getting gangraped by the Undead on the other side of town while I busy rummaging around in a garbage bin for some spare ammo? Hardly seems fair, now does it?
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Was about to win last battle but then extreme lag occurred and I did not have enough cash to respawn. Thanks for wasting an hour of my life SG. Next time why don't you make the game properly before you release it.
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Not having permanent weapon upgrades, but having permanent enemy upgrades make it very frustrating, i have to clear data to get throught the campaign properly?? Would love some proper gun upgrades, i spend 2000 coins on a gun that goes out when i use 3 mags.. what a dissapointment.
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You know , you should make like you can find weapons on certain level and make an inventory so you can swap them when you want to , even too a certain ammo you can find , you know is too hateful that you buy like , a Laser weapon or Rocket launcher and you search and you just find a simple shotgun and it gets replaced? Oh it would be cool too that you can buy armor and items you can equip to your character