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it's actually on this very website that we're all on now. I'm not saying it's a copy or a rip-off just similar http://www.kongregate.com/games/Spelgrim/paws
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this seems remarkably similar to another wolf-based platform browser game I played recently called 'paws'. Not big into platformers but the other one had a really classy look that this one doesn't quite achieve...
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liked it and finished it .... 4/5 repetitive though a few more features in the landscape wouldn't go astray, easier controls after getting hit instead of rolling around (if your in a corner it kills you straight away). Stampy is a bit of a puzzle though.......
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Pretty good, gets a bit monomous, but otherwise pretty good, reminds me of a mix between William and Sly and Sonic. 4/5. :3
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So many improvements needed. 1) Jumping needs more control, and less affected by a slope. 2) turning needs no lag. 3) SHORT INVINCIBILITY AFTER BEING HIT. I died soo many times because after one hit, I'd just be stun-locked and unable to move out of the way. 4) Gliding (since you can't fly) needs to be more responsive, as now it is useless to save yourself from a bad jump. 5) Stampy? Any reason for him? Because it's just a VERY slow walk with zero danger. There's others, but work on that and we'll talk =)
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pretty game, but the jumping is floating and awkward, and after falling out of the floating area 5 or times and having to run all the way back, i gave up. just put a platform at the bottom!
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I love the graphics, but theres just one thing bugging me. I seems so much like William and Sly. There's flying, the map looks alike. I might be completely wrong, but you know. 4/5.
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While they had a specific, simple style I liked the graphics, especially on the white wolf, a lot of the actually felt very fluent which is also a big plus. There were a few downsides however, first off, I found the music to be somewhat obtrusive and the jumping sound was somewhat annoying and didn't fit well with the rest of the game. Secondly, and this is a major one, the jumping felt off, the wolf would sometimes jump at strange angles and controlling him in the air was an experience in futility, similarly I found it hard to figure the collision patterns on some of the enemies (wasps in particular), this made places like the cloud level extremely frustrating, particularly since I had to restart every time a misaimed bounce sent me plummeting downwards. Resetting all the mana and enemies on a level also resulted in it being easier to just go back and forth between levels rather than try to reach some of the "hard to get" points.