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I'm not sure if I just missed it, but I don't think it ever mentioned that you don't actually have to match all the black cards to complete a level. If I missed it somewhere, I apologize. If not, that's kinda important information there...
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Fun game definitely. The Mr. Black powerup makes the later levels a breeze, since you can just use reveal then match up 4 black cards to come out on top (by 1 life). I sprung for the extra time money first thing, and ended up #6 in scoring. Very nice.
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The game isn't that hard, really. Just be sure to grab the "Suddenly... Mr. Black!" power-up along the way your first time around. The game is 20 levels long, so, by the time you've figured it out, it's almost over... and you can start again with a better idea of what upgrades to buy!
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Very nice game! A simple though very interesting addition to the usual memory game. Didn't find it really hard (or maybe I have a good memory + a good sense of startegy for using my upgrade points accordingly to my way of playing, I don't know...) but one thing is for certain: I enjoyed it until the very end. 5/5
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i found myself wanting the possibility to reset my talent tree, and try a different route. that might be something to implement
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Max out Healbot Legacy and Mr. Red Unbroken as soon as possible, then go for Time is Money and Suddenly Mr. Black. You'll get $10 and 7 life for each red pair, which translates to 105 seconds at $15 a second. That's an incredible $1585 each red pair! Black matches will net 3 life, 15 seconds, and $150, which is $1050. You'll also have a ridiculous amount of time and life with that strategy, making the game a breeze. Though, do remember to get extra max life and keep your life at 7 or 8 below maximum, so you can get the full life boost each time.
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pretty easy to get high profit. just skill greens extra money for time and reds add time cost reduction. at the end of every lvl (prior the last pair) add time till 1 life left, 30s*15$=450$ and 2 lifes lost. regenerating life between lvls cost 300$ for 3 life. 750$ profit for every 6 life you can spend. in addition skill reds life regain and reds ulti to use black to your advantage. green ulti is great too as you have more time=more money, more lifes=more time=more money. blue can increase time gain, better than 2$bonus for a match, even w/o the green skill 1s is worth 5$-15$.
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There's an easily exploited glitch that you may want to fix. If you right click while the tiles are flipped at the beginning, then the game pauses, and you can take as much time to memorize the board as you need.
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So, it seems like the best way to do this is to max out money per second, then grab green ultimate, then max out reduced extra time cost, health per red, 2 points in time per red then red ultimate, then the rest of your points in either green or blue health. 2 health costs 200, but gives you 450 back, so once you've got the money per second and reduced extra time cost, you want to pump all of your health into time at the end of each level, then pay to heal back up. This strategy will get you over 200,000 with a decent memory. The top scores are clearly impossible, though, unless there's something huge I'm missing about this game.
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I do wish that there was enough time to max every skill. Or a free play mode. Anywho, I'm a bit sad that I beat the game already because that was very fun.
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I think there should be a undo button fro Talents, I aciddently bought one because I had no idea what exactly I was doign.
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I finished all twenty levels, and it did not give me the "Because I Can" achievement. And I did retry the twentieth level again, and it still didn't give it to me.
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I liked the game, but I feel it lacks a few buttons...
-An option meny?
-There is no button to stop the sound, just the music.
I feel a button to undo missclicks. No need for a complete reset, since the game is fairly short, just something to make me NOT hate myself for being sloppy and clicking a wrong button on the talent tree.
-Toggle-able "Ready" button at the begining of each level, so you can choose not to miss the first reveal. Some would want it, others would hate it.
-Pause button? Ofcourse if would have to disable view and cancel any current reveals. 1-2 pauses per level?
-Achievements meny, accessable without going back to the main meny first?
Overall a really enjoyable game, some of things mentioned above, made me go "arrgh" but still 5/5
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Great game, 5/5! I just wish there was an infinite mode after you complete the game, so you could max out the upgrades!
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It's a good concept, too quick to get to the end of the game with many level ups left on the board. Gets easy as you go instead of harder.
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Great game. One thing: You should let the player decide if he wants to exit the lvl after clicking all cards but the black ones, so he can get some money from the black.
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Very entertaining. I maxed $/sec first, then went for healbot legacy and the reduced cost for adding time. Ended up with 2nd place monthly. A nice variation on a common game.
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I love what's done with the skill trees, it's not a matter of playstyle, it's a matter of confidence and, um, Concentration. If you've got the chops, load up on green. I haven't hit the higher levels yet (maybe obvious, I guess the pure-green strategy might not work at all later on), but I hadda say something, this is the kind of game that makes Flash gaming worthwhile, refreshing.
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Very good game, really enjoyed it. Would love a sequel; add some badges, more achievements and maybe a bit of a story (give the characters a bit of a back-story maybe?) Good job!
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I got my 125k by maxing money per time 1st, then going for mr black ultimate right away because it heals you, gives 100$ instead of 50 and adds 15 seconds per match which is 225$ per match in time so you get 325$ per black matched (with money per second maxed)! While going after mr black, I max add time hp cost reduction, then get heal buff per red matched. Next is green ult and max heal per green matched, then go for blue heal per matched, ah and don't forget to buy health before each lvl because cost of heal by that point is 300$ and it gives you 3 hp, while 2hp per add time gives you 450$. that means with maxed time per second you buy hp by 100$/hp while getting 150$/hp. And there is no need for adding time buff because if you go hp, you get 30 seconds per match while with maxed time buff you get only 7 seconds. That means by going hp you get 450$ per match instead of 105$. And remember kids, main goal of game is to get most money of those 20 stages.
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Actually, it becomes ridiculously easy if you go for the green path first (time money, to be exact) - even if it costs you 5 lives to get 30 seconds, and that costs 300 credits to recover, and when you start getting time cost upgrade, it is reduced to a mere 2 lives, and since the 30 seconds you get is then worth 450, and upgrading red ones allows you to then spam the oblivion out of this ability, it's quite easy to get to 12.000 by the time black ones start appearing.
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Its so much more than just a game of matching cards. The talent trees (which could have had more depth), the art work, and the bonuses and negatives that each match/reveal gives you all makes a very unique gaming experience. I really enjoyed the game, even though I have a terrible memory. 4/5 stars. I also liked the music, it was creepy yet it was also catchy.
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@CheeryDog: You haven't been reading as you play then. Surviving the 20 rounds is only half the game... the other half is to accumulate as much money as you can. You can't do that without Add Time or talent points. @Everyone: A tip: Use Add Time as much as you're confortable with at the end of every round. Especially, use it till you're down to minimum life at the end of round 20. It'll pad your cash bonus per second.
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Definitely a unique game. A very good exercise for the brain as you have to quickly remember the patterns revealed to you.
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It seems the trick to getting a high score involves maxing the money for time left talent and reducing the cost of the add time ability first. From there just focus on what gives you more lives, buy to max life between levels, and make sure to add as much time as possible before the end of each level. I was able to get almost 150k even though I'd alt-tab to work on other things while playing this way.