Grim Blade 1
by shimtimultimedia
Grim Blade 1
Tags for Grim Blade 1
Description
Play as the legendary warrior princess Nexa and fight against the goblin hordes invading Alysium.
How to Play
W : Walk Forward
A : Turn Left
S : Walk Backward
D : Turn Right
E : Use Potion
L Shift + W : Run
Space : Jump
L Mouse : Attack
Comments
eadadrofelvador
Aug. 14, 2017
Being able to go sideway instead of turning (which is also very buggy and imposible to fight with). Being able to dodge and circle your enemies is an important factor in combat sims... You also seem to miss at point blank range (there's a cooldown between when monsters can take damage and it's annoying as well). You can take damage from dead enemies, you're unable to by equipment or get any better and more and more goblins keep coming. Since all you can do is hit and take damage, without option for dodging or not missing most of your hits, the game is unplayble and isn't too fun...
Thank You for your input it is greatly appreciated. I was well aware of all of these things before I uploaded. As I update this demo I will add/fix/upgrade all of those issues until I have a working Adventure/RPG. So Stay tuned.....
eadadrofelvador
Aug. 14, 2017
Fun game, but a story line, a start, some selecting options and a tutorial'd be very useful... Also the running combo doesn't work
Thank You, I will put that on my to do list.
Zag24
Aug. 18, 2017
You clearly spent more on images and animation than on, you know, fun and playability. Step 1, stop forgetting that I'm holding a Move button just because I have pressed some other button. I was moving forward, then I swung my sword, perhaps a little early. Don't stop me moving forward! Step 2, upgrades, gear, different enemies, something interesting.
Thank You for the input and you are right about the images and animation. I think the final product is going to be a lot different from what is here now. Right now I am working on the graphics for the menu system but i will definitely keep your suggestions in mind.
petesahooligan
Aug. 18, 2017
Has potential, for sure... and I'm excited about its potential. Observations: 1. The movement and camera controls need refinement. 2. The world-map seems like an unnecessary promise; there are lots of ways this game could go once the combat is optimized for fun and playability... this seems like it's meant to be a combat-grind game.
Thank You for your observations I will put them on my to do list as well. I agree on the combat-grind scenario but I also wanted to add a little exploration in the mix somehow which is something that I am still testing.
totherz
Aug. 17, 2017
couldn't find a way to start playing it on a Macbook Pro
Sorry to hear that but since this is a browser (webGL) game Kongregate has control over how the game is presented on different operating systems. I haven't tested it myself on a Macbook Pro so I couldn't offer you any valuable assistance. Try the Kongregate forums maybe someone will have an answer there.