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Good game so far, would be nice if there was a way to stay in a mission area after complete to be able to gather up the remaining drops, cash armor ect.. I think it may be possible but with the mission complete window stuck in your face it is not really doable to fly around without ramming stuff.
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Just when I gave up hope that you would ever return... BUM BUM BA NUUUNNN! This wonder comes straight from heaven! Thank you so much for making this sequel!
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ShurikMur, I got a problem...well an awkward problem, I am still on mission 1 because every 2-4 seconds, the game just freezes, so i need to pause and unpause it, and I don't even know where am i, can you please help me admin? please :c
Already heard about that issue - but can't reproduce to work with it.
Looks like that issue is introduced in the latest version of FP. Can you play the game from chrome? Does it encounters the same problem?
Also: try set flash player's quality setting to 'low'. And please report, if it helps or not. The feedback is very valuable!
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After over 2 hours of getting stuck at the same level, I really think Lvl 11 needs rebalancing.
Enemies spawning behind me (Expected); getting hit by 4 missiles in a row; enemy have access to 35mm cannon and scatter cannon which pretty much 2-4 shot me as there really isn't much space to run given I have to avoid the sentry cannons range; even after killig the 3 pilots for ridiculous amount of times, they still continue to spawn.
"hard instead of boring" means hard, not impossible.
Made some adjustments to M11 and 12. They may be still hard, but now offers a bit more options to the player.
Also - double pressing 'W' now activates afterburner.
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There are two options to beat any hard level:
1. Proper selection of modules on the ship for a specific mission. Some shields (they are stackable) and an emerg. repair can help;
2. While in a mission, type "MSLS" - for 20 missiles. Type again for another 20 :)
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I feel as if this game could have been much better if there was a clear story and objective. It felt apparent that maybe I needed to play the first one to find out the story. The tooltips were not helpful and the aiming system was not explained properly. I applaud the effort with the graphics however using flash, but unity would have made the game feel more smooth. I feel as if the blocky graphics are boring, and the color scheme was bland. I know it is space, but the simple red for enemy and black atmosphere didn't feel appropriate. The pickups were not obvious enough, and needed to stick out from the rest of the scenery.
Please don't rate this comment down because of criticism :/
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mission 11 is too hard. even the walkthrough suggest grabbing sniper-railgun, running away from everything and patently sniping enemies as they approach.. its not right the cannons are too powerfull, and why cant we restart with rockets ?
Hi, 10 and 11 missions was redone several times and finally I ended up making something hard instead of boring =)
The lost of a missiles is the only "punishment" for being killed. But the player keeps all the money and stuff.
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Tbh I haven't really played much, just the first 3 levels and I am just stunned by what you have created here. Never mind whether I enjoy the game or not, you've done some amazing work with this one.
Truly, great job!!!
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update, if in a frozen mission I select menu and continue, the mission again runs for a second or so before freezing.
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Looks like copy of Oolite, which is a copy of 80's game "Elite". Can't fault for imitating one of the best games of all time. Hard to play though; my mouse control keeps getting lost.
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I rate this game 5/5. Has 3d space without unity 3d, good difficulty on hardcore and is lagless, variety of weapons, upgrades and other stuff. I didn't find any reason why to vote less than 5.