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I'd try and shrink the tools down a bit, maybe add tooltips rather than seen discriptions, so you can always see both the upgrades, and the dps at the same time. Otherwise, you might add them into a loadable window, like a shop. Also, the dps is hard to read. I'd change it from 100000 to something like 100k, and so on. Fun game, though, I like it.
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You really don't understand what you are doing, huh? You STOLE that code from Cookieclicker by Orteil, the code shows that you even stole the clear names of the upgrades like "Grandmas" which does NOT occur on the page you mentioned. I hope Orteil sues you hefty. I reported that to Kong to. Using stolen code and telling "Done by me"... Thief!
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The dps numbers for Laundromat and Strip Club are reversed in the dps display, but it works functionally. Also prices aren't working either.
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Are you kidding me: http://prntscr.com/3y94pm Cursers, Grandmas... you took those from the cookie clicker. Since you also lie instead of giving in, I reported you to kong and orteil for stealing sourcecode
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Despite "finishing" in under 10 minutes, it was fun while it lasted, so I'll be sure to check back when an update comes out. :)
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for what it is it's well done that said it feels like a game for grade school kids even if theme doesn't quite match as said expand it and hopefully it'll be better when you do
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Decent work, hope you got some decent coding experience from it. The game itself lacks any sort of substance however.
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Honestly? Looks like cookie clicker, with a less developed path, that demeans whores and thugs and laundromats. The graphics need work too. I'd also confidently bet that there is no ending either, it will just keep adding. Games need closure, a goal.
Research game theory or read http://en.wikipedia.org/wiki/Game_theory and plan out the player's progress through the game, to the end.
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i hope you all enjoy this game made by a 15 year old(don't judge me too roughly). please leave any comments,concerns, or ideas about my game