Cyber Chaser
by SilenGames
Cyber Chaser
Tags for Cyber Chaser
Description
Run, jump, duck and shoot in this super addictive runner. Complete missions, unlock weapons and purchase an array of upgrades.
The game combines the exciting gameplay of Joyride Jetpack and insane old-school action of Contra. Unlimited fun is waiting for you!
How to Play
Press UP or CLICK to jump
Press UP or CLICK in midair to double jump
Press DOWN or SPACE to slide
Press DOWN or SPACE in midair to stomp attack
Developer Updates
v1.2.2
- You can use Rocket launcher as primary weapon
- โGet Readyโ screen have a โBackโ button
- โLevel Upโ screen is speed upped
- Weapon equip bug is fixed
- Other minor bugs is fixed
Comments
takahmasak
Oct. 12, 2013
If you make a sequel, remove the boss' ridiculous explosion duration. We've seen it once, and in survival it's impossible to find yourself let alone know if you're falling into a pit/spikes. One small explosion, and a large 1000 or whatever coin would suffice.
Germanicvs
Sep. 27, 2013
Great game, but eventually the greatest challenge becomes not being able to see your character or the surroundings because of all the coins/gems...
warm0nger
Sep. 28, 2013
Nice game. But the endgame is very cluttered. I've played 21K ft in suvival and I did not know what I was doing. When fighting bosses I was constantly pressing up, unabled to collect weapons/keys/support items, because I did not know where I was.
Please add an option to hide fuel, gems and cash. That would help alot.
pinguin333
Sep. 28, 2013
This quickly turns from a fun side-scroller into a there's-so-much-stuff-on-my-screen-I-can't-see-what-I'm-doing-and-it's-making-me-lag-like-crazy trainwreck. Quality toggle and gem/coin/fuel transparency or smaller icons please.
Thanks for feedback. Coins became smaller in version 1.2. Unfortunately quality toggle does not work, because all graphics in bitmap, not vector.
knewred
Oct. 01, 2018
This game is the perfect example of why visual design is important in a game. After a while the game becomes impossible to see, as other people have mentioned- even in early stages, the excessive effects make it hard to keep track of what's going on. The artist for this game was a good sculptor but really needs to learn a bit of colour theory: when everything's saturated and glowing, it makes nothing stand out or look important. The coin-and-gem problem wouldn't actually be so bad if the colours weren't so bright and didn't clash so much- as it is, the player has nowhere for their eyes to rest: it feels sort of like walking into a bright room after sitting in darkness for a while, and has the same sort of effect on your perceptive ability. I've got the badges, and now I'm going to have a break from the computer until my eyes stop hurting. I'd really like this game if it wasn't for the visual bombardment, but unfortunately the issue is bad enough that I really don't want to continue.