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Olinn, if you're reading this: your message betrays the fact that you missed the point I was trying to make entirely. my problem with this game stems from it's false advertising. if it was labelled 'kindergarden play time easy puzzles for toddlers age 4-6' I wouldnt have a problem with it; but it is called Prizma Puzzle CHALLENGE. yes, on the one hand challenge can mean essentially a dare, but it's assumed to be difficult; so as to pit one mind against another. you don't walk into a grandmaster chess match expecting to play checkers, and you don't play a game with challenge in the title when there are levels that prevent you from losing. i dont give a damn how flashy or cool it looks, a game with 40 levels shouldn't have only 2-3 decent ones. I'm sorry, but this game is all flash and no substance, meant to sell a false premise to gain accolades it doesnt deserve. don't beleive me? I CHALLENGE you to play level 27 and lose on purpose.
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Just a tip for the hard badge- try memorizing the path, or go slow if you need to, but try and complete the level without pausing- it gives a larger multiplier=more points
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I played through the whole game not paying attention to the scores it gave me and had only about 35k points by the time I finished all the levels (and I got all the stars). I was under the assumption that I would be awarded the most points for completing levels in a minimum of moves, as it takes more skill to use less moves. I appear to have been extremely off base... kind of a silly scoring system this game uses.
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This is a great puzzle game with plenty of challenge, but not so complex that it's a pain to figure out. Doesn't get much better. 5/5
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addendum to my previous post: whoever came up with the actual puzzles really needs to step up their ability, some of these were pitiful. they essentially solve themselves, as they prevent the possiblity of even losing. the so-called 'challenge' levels are paradoxically some of the easiest levels in the game, more than a few of which CANNOT BE PLAYED IN ANY WAY OTHER THAN A WINNING PATHWAY!!!. challenge isn't just a word in a dictionary that sounds flashy on a games title, it means something. when you call your game a puzzle challenge, and have levels that actually PREVENT you from losing, YOU HAVE FAILED AS A GAME DESIGNER AND YOU SHOULD BE ASHAMED OF YOURSELF. sorry, but a game this bad shouldn't be a home page winner.
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I really enjoy this game and it's good fun to optimise but I feel as if the puzzles are just too intuitive sometimes making the game a tad too easy.
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I enjoyed this game quite a bit, I have 1 more thing to do then done, my only problem is, I keep getting to the 60 star point, but it refuses to give me my reward. </3
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Very easy. Very linear. The graphics look great but the levels guide you striaght through, took no time at all to complete all with 3 stars first try. Add some challenge and this could be a great game.
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Holy crap this game is like sensory overload. I think the animations are a bit too flashy and the sfx a bit too punchy... Decent concept for a puzzle game but i think you should consider having a stripped-down mode.
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Great game but it crashed three times over the space of about 20 minutes, making it rather frustrating. It seems to slow down and sticks, meaning I have to keep refreshing it. WHat a shame.
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Pathlighter Badge (30 points - 0 awarded)
Score a total score of at least 50,000 points
You acquired this badge on Oct. 05, 2011.
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Um, without repeating any levels, I got the hard badge on level 39 without actually trying to get a good score. on completion of that level, I had 53,525 points. I don't know what colt42 was doing. Easiest hard badge on the site.
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jesus christ, I'll say this much: this game does not suffer from a lack of positive reinforcement. I kept waiting to see the achievement pop up 'player has a heartbeat and is capable of breathing without a respirator, 100 points!'.
I'm almost positive the National Psychiatrists Association should be mandated to prescribe antidepressants to anyone who feels this game doesn't motivate them enough. and they'll need all the motivation they can get, because the game itself is mediocre at best. lame music, graphics that make Flash look advanced, puzzles that a coma patient can get through, and a clear sense that the gamer wasn't even trying to be innovative or take any kind of risk.
all in all, par for the course, but nothing thats going to garner the programmer anything other than the usual 5 year old type of praise.
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BEST (see all) defeater5 Dec. 27, 2011 Love that it's not timed. 5/5 +-(689) GTpianoman Nov. 8, 2011 Excellent! Just enough thinking to still be a fun puzzle game. This isnt about graph theory nor just trial and error. Your able to fall back on simple logic and have have fun doing so. I played the entire game in one go....cant remember the last puzzle game where I did that.... +-(415) BenjiiXXV Jun. 30, 2013 Absolutely brilliant, I love how it's giving me the time to think of the right way to get three stars and not be stressed out with times. 5/5 +-(127) Payneinsane Oct. 3, 2011 Very nice, light puzzle game. I am not here to solve a 10 layered rubix cube or anything and this game invokes the prefrontal cortex without making it sweat too much. Has plenty of different aspects at later levels and is very well done and kept me interested enough to play up to level 15 straight before I came down here to post a comment. Cool game bro. +-(983) DEVELOPER RESPONSE FROM SILENGAMES Many thanks f
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If the developers can’t even figure out how to make separate controls for music and sound effects, they deserve to have their games rated 1/5...