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Ahh.. They aren't the same color, it just looks like only Chrome is supported. In Seamonkey all players, both mine and opponents, were a rainbow color. In Chrome I can actually tell the difference between them. This is so much easier now.
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Why are both sides the same color? I can't tell who my players are and who the opponents are. Changing uniforms seems to have no effect.
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A good QB and RB make the best strategy. double click the screen during the planning phase until you get the RB on a wide trajectory past the linemen. pass to the RB as he passes the blue line, you'll get a good 5-20 yards each time.
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it would be nice if where we double clicked on the field mattered in regards to what play comes next. say far to the front would give plays where most players go far into the field while clicking in the rear would optimize for short gain plays (players coming back or moving sideways early on) click on the left have more chance of players going that way . click on scrimmage line random like it is now. Also if in a plan a receiver is going to move back, dont let him abandon that just because he is in the n-zone, let him move back so he can catch the ball
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Reminiscent of Epyx software on the Commodore 64 circa 1985, without having to wait twenty minutes for the game to load. :p This is an awesome game. I'm not much into sports games but this one is a gem. 6/5
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For injury/recovery and realism purposes, it would make sense that if your team has a bye into the second round of the playoffs, an in-game week passes.
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A little pissed about the fact that on mobile you have to pay to play more than 5 games... I'd be fine if there was an ad before every game if it would pay the same amount...
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I really love this game, it's a lot of fun. But rushing is so much worse than passing. Basically, you only need a good WR and QB and will score 3 TDs a game. Also needs a true Hall of Fame, Buster Samia, 30 Rushing Yards per game, is a true hero.
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talent spotter wont add to new players getting into your team. however if you hire a new talent spotter coach those team members that did not benefit from one before DO increase their potential.
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buzzkills: run the ball over the sideline to stop the clock, if the ball ends dead in play the clock keeps ticking a bit just like in the real life game. Its a great way to run out the clock if you are in or near touchdown range but there is enough time left that the other side could still get a touchdown
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Started a Chicago Franchise and intentionally threw picks just to see them bounce off defender hands. 10/10 realism would play again.
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So, not sure if this is a bug or a problem on my end, but all of my game data got wiped after I logged out and came back the next day. I hope that's not designed, because that really lowers the replay value of this game for me, which is otherwise a fantastic game.
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needs a better way yo choose plays, i mean double clicking for 3 minutes straight its not good, also if i miss a pass, keep the same layout in case i want to try again that one
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There's no way I'm starting from scratch... I was on my 9 or 10th RetroBowl. I'm not starting over sorry. The only way I'll start over is if you put the game on steam otherwise sorry and gl.
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Fun idea but the balancing is so whacky atm. There are some teams I crush every time without them scoring, and then other teams I'm better than on paper but who I can't score against, irrespective of how far I strengthen the squad
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Getting tired of the defenders grabbing receivers when the ball is just about to them. I guess the refs in this game are as blind as the ones in the NFL.
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They key is a good QB with a couple of good WR then fill as much up of the rest of the team as possible. Been playing this on my phone and won 10 retro bowls with the Falcons doing this.
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To all that complained about passing : You need to throw to wide opened receivers (meaning there should be some kind of distance between your player and cover). The update seems to make the game easier. RB is more relevant now and seems to run faster, he's like a 3rd WR for me. Strong arm and WRs avoiding tackles seem to happen more often aswell. I'm at the point that i'm not even selecting plays (double click) 90% of the time just to make the game "harder'. QB needs to have high accuracy and str. WRs speed and catching. Coordinators should be the last thing to worry since they don't affect your stars. DF coord should also be prioritized since you play OF and don't really use your non-stars. Also go for experience (new) or talent spotter coordinator, other traits are kinda useless. Trade out your expensive stars for 1st round rookies. 2*+ will yield 2nd pick, 4*+ 1st round. Re-sign all your FA and trade them for picks! (maybe this should be changed so that you cannot abuse it)
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It might be worth putting a delay of some sort on the W and S presses when running the ball, currently you're able to rapidly blast from one sideline to the other and you can easily squeeze 10 - 15 more yards before the players catch up with you