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So I think beside traits coordinators are kinda useless but i think defense coordinates help because they improve your chances of success on defense because its AI.As for offensive coordinators it relays all on you so that doesn't work so maybe as your offensive coordinate levels up you get more freedom to pick and choose between two or three plays. This will give the player more control over the game and make it so the coaches aren't useless. Love the game though
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It would be nice to be able to skip/forfeit a game if you just want to rest all players rather than having to play through it.
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Coordinators with traits (physio, likeable, etc.) do things. Other than that? Maybe they get you better plays more often? I dunno.
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What do coordinators actually do? They're both 5 stars, and if I rest the star players the team is as terrible as if they were 1 star
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found a glitch that appears if you pull the cursor back to run just as you're being sacked. your team appears in the endzone and can't make any plays! took a screenshot the second time it happened.
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I think it would be cool if you win a home game it increases fan % more than an away game, and if you lose you lose more
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Lately every other pass I throw is an interception. I'm actually glad that some of them turn into pick sixes since that adds some realism but something was tweaked way too far in favor of opposing DBs.
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Kicker who took no action all game is somehow injured for 5 games. With a shoulder injury. Really? That doesn't even make sense.
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Suggestion: when you choose to go with another team, maybe we could get the opportunity to sign and bring along a player from the former team who would become a free agent
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It would be nice to have more plays such as making the RB block or both TEs to block. This would make less congestion on the field when almost all the routes on the field meet and cause you to have like 3 receivers all with in a 5 yards radius
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Having opposing DBs run away from my WRs is useful, but maybe not that sensible.
QB sneak is now the easiest yards in the game. I love being able to run with him, and wish I could get a max speed QB, but it might be a little too easy.
Lots of fun though. I just wish it was easier to keep squads together what with my guys demanding 10m more than the better guy in FA.
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If you have 2 Qb's or 2 RB's can you decide who starts? I don't want to experiment with it. I have 3 top OL but get rushed like a MF so I would definitely take backup skill players over them if I could choose game to game who plays.
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Ok, buddy, I want to know how my kicker gets injured when he didn't even kick. I went for 2 pointers the whole game and next thing I know, my KICKER gets injured. I am very confused and can it be fixed
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I like the fact that I have a 5-star offense and defense, and when I go up against a 0-star team every dime I throw either the WR drops it or it is an int.
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I know that TEs got boosted a bit, but the TE1 still doesnt run routes most of the time and the TE2 spot seems to have better/more routes than the TE1! Could you mix things up a bit and have the TE1 run routes out of either spot and whenever possible?
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The QB draw is unstoppable for 6-10 yards every play. Just drop back to pass, wait until a DE breaks free, then just go past. Diving is advised to avoid fumbles.
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I love how the trailing defensive pack turns around backwards after a TD to find an offensive player raising his hands in their collective faces.
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To the Devs-- I see the little bottom bar there-- what a nice nod to current events. Thank you for standing up what you believe in! #BLM
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Love the new update. And nice job on the tip-bar message. I also noticed receivers and defenders can catch the ball, but out of bounds and it'll mark as not caught. Good additions and keep it up
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Well, some plus and some minus. TEs got better, but they also cost more. RBs got better, but they cost more. Training info box showed up. Route congestion was improved (no more having a cluster of three eligible receivers all inside of 10 feet!)
There's a claim that opposing team time management was tweaked, but I haven't seen it.
The biggest thing I've seen is that against a sufficiently poor defense, you can cross the field on one play in about the same amount of time as it takes the other team to do a whole touchdown drive.
Conclusion: High quality TE are in. High quality RB remain top tier. WRs hold value. Defense remains low-value, and clock management is still in the same mess it has been for a while.
Also, kickers being out because of WRIST injuries just makes me laugh. Like, stop kicking the ball with your hand, dude. Or even do your kicking in a cast. Roughing the kicker is a big penalty so other teams don't want to do it.
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Was something done to the injury chance? I have players getting hurt EVERY. SINGLE. GAME. Rehab facilities are maxed and training regimen is set to normal
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Could the audibles be changed to X amount per play rather than per half? Or recharge them over time or per play?
Also, if there is only one receiver on the roster or one tight end, could that be the one that goes long on 4th down or end of game rather than the other no-name receiver or tight end?
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Things to improve the game:
Get rid of the random ball-bounce in dry calm weather. There's enough other difficulty. (Having it for rain or snow would be reasonable though)
More clarity on what coach training regimen does. Even (more XP, X% penalty to stamina) would help. For that matter, clarity on what coaches do. I'm not sure about any benefit a 5* Likeable coach is over a 1* Likeable coach.
More clarity on the benefits of training and rehab facilities. (X pips means each week players gain Y experience, X pips means players regain Y% stamina after a game.)
Time equality. If we lose 15 seconds just getting the ball back after a kickoff, so should our opponents. If it takes at least 30 seconds just to cross the field, the other team shouldn't be able to go from the 10 yard line to scoring in 15 seconds.
There is a difference between "I have to adapt my play to changing circumstances and opportunities" and "Time and physics are literally working against me."
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pls fix some issues like a 4 star defense losing to a half star offense in the colts they scored every drive its broken.
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Addicting game, I'm in my 10th season or so. Once you get up to higher difficulty ratings on the dynamic difficulty setting you start to see some wild secondaries on the defensive side of the ball. I wish my receivers had half the ability to catch or ball awareness of some of these defenses.
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i wish we could control the defense and how come i have a 4 star defense and i was against the colts who were half star and they scored every drive pls get this fixwd
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this game is addicting, but can be ridiculous. I hate it when you throw a pass, and it gets intercepted even though u aimed right at the wide-out. Pls fix this. I about broke me pc raging
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One thing Ive been noticing is that almost every passing play somehow your players all meet at some point at the end of the route or its just me
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It's a little bit annoying when my team bobbles the ball SO MANY TIMES! Yet the other team when it seems like i gave them and int never bobble the ball. Pls do something about the probability of bobbling the ball.
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You seem determined to wreck this game. Every time I get used to it you change it - and not for the better. Do you understand that these games are such that people want to burn time doing the same thing according to predetermined expectations. That's basic. Why can't I punt inside the 50? Is that too tough to code in?Put it back the way it was 3 versions ago. If you want to screw with it leave it alone and call it another name. Go screw with a soccer game.
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I can buy coaching credits on the iPhone version, but I don't know how to get more coaching credits on this version (other than just grind).
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Lots of fun - still trying to get the hang of the passing arc thingy for accuracy. Week 12, and I lead the conference and clinched at least a wild card, and my fan rating went up 4 points to 6% approval because my LB gave blood or some other volunteer event...? quizzically entertaining!!
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okay, with the most recent update if you have a fast-ish qb, you can use him as a running qb and it really expands your options