Under rating threshold (hideshow)
I like the fact that I have a 5-star offense and defense, and when I go up against a 0-star team every dime I throw either the WR drops it or it is an int.
Under rating threshold (hideshow)
I know that TEs got boosted a bit, but the TE1 still doesnt run routes most of the time and the TE2 spot seems to have better/more routes than the TE1! Could you mix things up a bit and have the TE1 run routes out of either spot and whenever possible?
Under rating threshold (hideshow)
The QB draw is unstoppable for 6-10 yards every play. Just drop back to pass, wait until a DE breaks free, then just go past. Diving is advised to avoid fumbles.
Under rating threshold (hideshow)
I love how the trailing defensive pack turns around backwards after a TD to find an offensive player raising his hands in their collective faces.
Under rating threshold (hideshow)
To the Devs-- I see the little bottom bar there-- what a nice nod to current events. Thank you for standing up what you believe in! #BLM
Under rating threshold (hideshow)
Love the new update. And nice job on the tip-bar message. I also noticed receivers and defenders can catch the ball, but out of bounds and it'll mark as not caught. Good additions and keep it up
Under rating threshold (hideshow)
Well, some plus and some minus. TEs got better, but they also cost more. RBs got better, but they cost more. Training info box showed up. Route congestion was improved (no more having a cluster of three eligible receivers all inside of 10 feet!)
There's a claim that opposing team time management was tweaked, but I haven't seen it.
The biggest thing I've seen is that against a sufficiently poor defense, you can cross the field on one play in about the same amount of time as it takes the other team to do a whole touchdown drive.
Conclusion: High quality TE are in. High quality RB remain top tier. WRs hold value. Defense remains low-value, and clock management is still in the same mess it has been for a while.
Also, kickers being out because of WRIST injuries just makes me laugh. Like, stop kicking the ball with your hand, dude. Or even do your kicking in a cast. Roughing the kicker is a big penalty so other teams don't want to do it.
Under rating threshold (hideshow)
Was something done to the injury chance? I have players getting hurt EVERY. SINGLE. GAME. Rehab facilities are maxed and training regimen is set to normal
Under rating threshold (hideshow)
Could the audibles be changed to X amount per play rather than per half? Or recharge them over time or per play?
Also, if there is only one receiver on the roster or one tight end, could that be the one that goes long on 4th down or end of game rather than the other no-name receiver or tight end?
Under rating threshold (hideshow)
Things to improve the game:
Get rid of the random ball-bounce in dry calm weather. There's enough other difficulty. (Having it for rain or snow would be reasonable though)
More clarity on what coach training regimen does. Even (more XP, X% penalty to stamina) would help. For that matter, clarity on what coaches do. I'm not sure about any benefit a 5* Likeable coach is over a 1* Likeable coach.
More clarity on the benefits of training and rehab facilities. (X pips means each week players gain Y experience, X pips means players regain Y% stamina after a game.)
Time equality. If we lose 15 seconds just getting the ball back after a kickoff, so should our opponents. If it takes at least 30 seconds just to cross the field, the other team shouldn't be able to go from the 10 yard line to scoring in 15 seconds.
There is a difference between "I have to adapt my play to changing circumstances and opportunities" and "Time and physics are literally working against me."
Under rating threshold (hideshow)
pls fix some issues like a 4 star defense losing to a half star offense in the colts they scored every drive its broken.
Under rating threshold (hideshow)
Addicting game, I'm in my 10th season or so. Once you get up to higher difficulty ratings on the dynamic difficulty setting you start to see some wild secondaries on the defensive side of the ball. I wish my receivers had half the ability to catch or ball awareness of some of these defenses.
Under rating threshold (hideshow)
i wish we could control the defense and how come i have a 4 star defense and i was against the colts who were half star and they scored every drive pls get this fixwd
Under rating threshold (hideshow)
this game is addicting, but can be ridiculous. I hate it when you throw a pass, and it gets intercepted even though u aimed right at the wide-out. Pls fix this. I about broke me pc raging
Under rating threshold (hideshow)
One thing Ive been noticing is that almost every passing play somehow your players all meet at some point at the end of the route or its just me
Under rating threshold (hideshow)
It's a little bit annoying when my team bobbles the ball SO MANY TIMES! Yet the other team when it seems like i gave them and int never bobble the ball. Pls do something about the probability of bobbling the ball.
Under rating threshold (hideshow)
You seem determined to wreck this game. Every time I get used to it you change it - and not for the better. Do you understand that these games are such that people want to burn time doing the same thing according to predetermined expectations. That's basic. Why can't I punt inside the 50? Is that too tough to code in?Put it back the way it was 3 versions ago. If you want to screw with it leave it alone and call it another name. Go screw with a soccer game.
Under rating threshold (hideshow)
I can buy coaching credits on the iPhone version, but I don't know how to get more coaching credits on this version (other than just grind).
Under rating threshold (hideshow)
Lots of fun - still trying to get the hang of the passing arc thingy for accuracy. Week 12, and I lead the conference and clinched at least a wild card, and my fan rating went up 4 points to 6% approval because my LB gave blood or some other volunteer event...? quizzically entertaining!!
Under rating threshold (hideshow)
okay, with the most recent update if you have a fast-ish qb, you can use him as a running qb and it really expands your options
Under rating threshold (hideshow)
I dunno if this is a glithc or not, but I signed with chicago, and the moment I joined the team, it was 15-0, so I won the retrobowl is my first year. This is great, but I just wanna check wheter this was on purpose or not.
Under rating threshold (hideshow)
Your team gets cut so quickly it is so hard to save all your players unless you put your salary cap to $200 but even then its hard
Under rating threshold (hideshow)
Ive noticed running backs arent running routes. when you give them the ball they run straight forward toward the line every time instead of sweeping to the outside.
Under rating threshold (hideshow)
Idea for the next update: What if you increased the trade value of a player if they won a reward (Ex: MVP, RotY) or are having a high production?
Under rating threshold (hideshow)
I like the expanded roster option - I feel like fumble / interception rate needs to be nerfed (four fumbles in first two games since update; fast defensive players constantly undercutting my receivers, even when I throw the ball to the inside). My rehab facilities are maxed and I am having trouble getting my WR and RB stamina back after games (usually restores to around 75%)
Under rating threshold (hideshow)
My O-Line got me sacked 11 times and I had a 5 star OL player. Before I got this player, I never got sacked, so it seems like getting a OL is like a major downgrade.
Under rating threshold (hideshow)
Many welcome changes. Pass interference has been dialed back, along with interceptions. Still need a playbook but having a 12 man roster gives more flexibility on plays depending on your drafting. Stamina change i dont mind as thats more realistic to how football is. 100% energy at start of game dwindling down towards the end. The breakaways are nice finally having my recievers being able to outrun linemen. A solid update. But would still REALLY prefer a playbook or play saving ability.
Under rating threshold (hideshow)
2 things I don't like about the brand new updates:
1) the stamina running down as game progresses, it should still be per play, 4th quarter all players are exhausted and can't bust a big play when needed.
2) the running game, the RB always runs straight on his run designs. Hope to see that change back where it was before as well.
Things I like with changes: better defense AI and coverage, more stiffarms, the 12 man roster. Nice additions.
Under rating threshold (hideshow)
Game bug: 5 seconds left in the first half. Given the option of going for yardage or a field goal. Wanted to go for yardage. Ended up throwing the ball away with 2 seconds left to get a shot at a field goal. Was not given opportunity to try to kick a field goal. (Will likely not affect game outcome as I'm still up by 9 in the third quarter and I have the ball.)
Under rating threshold (hideshow)
I can't get the hang of kicking field goals. Also not sure why the kicker needs to take games off and his replacement can't even kick extra points...at least with me 'helping'. I'm enjoying the game so far, though.
Under rating threshold (hideshow)
its great and all that people like it as it is. that isnt the point. Not being able to play call is removing one of the biggest aspects of football. Without play calling this game lacks any real semblance it had to a football game. now its just based on luck and RNG. there isnt any skill involved in being forced into a play. You can like it all you want but its still not how football is played, and if youre going for a football game in the line of Tecmo, them we need playbook/play calling at the very least.