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comes a point when you barely get past the second or third item on the floor, everything spawns so quickly. to make it more active, you should give points when to grow in lvl, so you can add people or upgrade them during the play. instead of just waiting till they all die, i think it would make it all a bit more interesting!
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@dubesor: if your villagers are far from the town when gathering resources, they will make a new town.. Doing this, I have around 7 towns, and villagers hitting around level 19 with only 25 life.. I can create as many as I like and have them reach a huge level. I've been playing for around 30 minutes, and have over 45k resources and 5k souls
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I've only been able to get them to build a 2x2 square wall (house?) + 2½ tree. Last build was at 800 resources, I'm now at 32k+ resources and 100+ in every stat. Am I doing something wrong?
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Really nice game! i think that if you upgrade it in some ways, it would be a total succes. Here are some of the things that I would like to upgrade: 1 more variated land, with more types of resources 2 choose in what way you want to build new buildings 3 the people must change when you upgrade them 4 why not make more poblations? you should be ally or enemy with them 5 their only problem is to die... haven't they enemies? I think that the game concept is nice. Also i thing that at the ending game goes crazy
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There's something about starting out with something so small, like 1 soul, and raising it to be something greater, like 100 souls, that is satisfying.
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I left them to their fate for one night and when I came back the next morning the land wouldn't produce any resources anymore...
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u guys gotta stick with the game. the resources, they carry the resources to a place, all that stuff they pick up, and they use it, they use it to build stuff. and then they become super happy. u gotta trust me, this game is worth playing.
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I think if you change the white text on the light Grey background this would probably achieve a 5/5 from me 4/5 at the momment
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Perhaps it would be an idea, that at a certain point in the game, they would build a new stash :p It's a fun game for a while :)
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i like it as it is right now
needs to balance speed (faster resources)
sight/land needs to be balanced so the guys can see resources, and have land for more resources as the town grows
life means a higher max level
in terms of a goal, its basically how high level can you make a char by x amount of minutes
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great game-idea!!!
I can't wait to see that game in a later stage.
My Idea: clicking the soul button spawns a person on a random spot / spawn points can be set up.
The game wouldn't be opensource? i would love to see the source-code and maybe work on it a little bit!!
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at first look at this game i said what...the hell then i started playing it and just learned everything from there and learned to love it 5/5 for effort 5/5 for keepin it simple and 5 out of freaking 5 just because.
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Watching the people on the edge of cluster is interesting too, on average they'll achieve a greater level of happiness yet a fair amount will still gravitate back to the center of the population cluster at one point or another, decrease their happiness accumulation. Almost as if gravity itself were a masochistic force.
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Oh and set that against a time line of collected resources, since it correlates to technological adaption increasing resource abundance. Total cultural ecological theory. Society adaptation to environment and effect on society. Greater density is brought about through adaptation causing an increase in resources.
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long life isn't actually a waste- it makes allows your (one, if you re smart) human to get a very high level. though I agree it should be upgraded last.
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If you want this game to be more popular, which may make Siveran update this, then rate up and favorite so people can see this game. PLEAS READ!!!!!-----> Guys, if you notice in the description, Siveran isn't going to put in manual buildings or delete all buttons. Achievements....are doubtful for an idle game. PLEASE FOR THE LOVE OF ALL THAT IS GOOD STOP POSTING "Idea for manual build" "I want manual building" "Manual building would be cool". I myself think it be neat if Siveran would input manual building, but he said he DIDN"T want to do that. I respect his decision and so should you.
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Why do hackers always want to ruin the leaderboards? Is it a kind of sport or something, to ruin the hard earned scores of others? They should be a shame of themselves.
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I like to summon all the souls at once and watch them compete for resources. The one with the highest level gets to come live with me at my kingdom in the sky.
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ok been playing for a wile now 70000 resources and 13000 total souls, and one thing that would make this game a little more interactive, is being able to upgrade the buildings, but it actually costing u resources, for example the next stash could cos 100 resources but it all happened automatically, but then u had an option to change between expansion or upgrades, if u have alot of dead ground then u could switch your guys to expand outwards or if u wanted say the best equipment switch it to upgrade. would just add another element to the game
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Awesome game, IMO.
One thing though, how does backbreaking labor make them happy? I would've liked to see a but more developement than the same building over and over again. Other than that, an endpoint I'm trying to reach would be nice too.
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Has anyone else noticed that the people are twice the size of the buildings? How do they fit in there for church or sleeping? o.o
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One thing that would really improve the game is scaling scroll speed. So when you first start scrolling it's slow then it speeds up bit by bit till it instantly moves across the screen. Once you start owning large chunks of land 1k+ it becomes a hassle to scroll to one end of the screen. Otherwise great game. 4/5