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what a joke the survival mode is......i mean what is the point if you get no money and sit and watch yourself lose......at least make it some what challenging, but to not get any gold coins for 8 rounds is beyond ridiculous.
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Awesome game! Suggestion for the mobile version: Use the same currency value as used in this version of the game (to prevent to much grinding), and although this may sound extreme, you should add in at least 1 more branch of damage towers. Otherwise, both editions are fantastic! Keep up the good work, SJabberwocky.
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screen freeze is ruining the game.... during the game, and worst when successfully finishing rounds and can't take rewards... fix this, and maybe take time to message the players... couse I'm not playing this until fixed. TY
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SURVIVAL should have at least wave pause until one wave is finished, whit all upgrades is still way too hard. Maybe more gold coins in survival would help...
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1/5, would be 4/5 but the game is unplayable, I haven't been able to finish any survival in a while since it's impossible to play 30 minutes without a screen freeze. Fix it!
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All enemies in Survival have 2x their original health. As such, no player can get far in Survival and it really doesn't matter how many upgrades (s)he researched. That's far from being fun. --- Replaying any level previously done with 3 stars results in lower chance that enemies will drop gold coins. Since these coins are changed for pink diamonds after victory, you are currently forced to waste much time grinding easier levels. It's as if reducing the Bonus amount of diamonds for victory wasn't enough.
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I play this on the PC. Good game. But ... cannot save level, also when clicking on upgrades does not let you know what special powers these will have, nor is it clear on how to unlock towers!
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Remove ALL manual collecting! Somehow allow us to see the whole screen cause scrolling to collect money is buggy and no fun.
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The "Project 320" upgrade seems to occationally make your energy dome (energy doom) stop completely. Pretty random though.
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This game has excellent replay value, and an enhanced version on mobile due to flash player limitations.
Some tips for you all:
-Towers cover the most path area when placed on or near corners.
-Avoid selling towers to avoid losing some of the money you put in.
-Placing a single block/barrier right in front of your base can help protect the door, and therefore your no-damage bonus.
-Sell factories at the end of a level to gain more gold for a bigger bonus.
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how do you upgrade the towers that are off-screen? i try to drag them and they bounce back so that you can't access the last towers on the right.
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manual collection maybe standard on mobile, but i would recommend to include an automatic option or uprgrade for pc. till then 4/5 nice style
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really liked the game but for some reason really lags hard for me i still gave it 4 stars for creativity and originality
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Would be nice if there was another option to increase game speed by x4 like many other TD games. Other than that, pretty decent so far c:
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5/15 stages beat. Game looks good, I particularly like the upgrade system. Many TD games have "automatic" upgrades, and by the time you are through or almost through, you usually have everything. This doesnt seem the case here. One thing thou, and many games fail at this. If you add achievements, there should be a reward for completing them. Otherwise, who cares if I killed 1000 or whatever. Gemcraft does this right, a ton of achievements ingame, each adding 1 skillpoint. Thank you.
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Selecting towers is extremely buggy. Sometimes the ability to select towers goes away completely, and other times the hitbox for the tower moves to a completely random part of the screen. For example, I have mysteriously clicked the "play" button by clicking on the opposite side of the screen trying to select a tower. Very frustrating. Map scrolling sometimes get locked and trying to place a tower means fighting against the map scrolling as you move the tower.
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I think the manual collecting is fine, it makes mouse movement more hectic in a fast-paced TD where you don't get breaks between waves. I also like how short the tutorial is; we're all familiar with this type of TD now and you cut right to the chase, I like that. Tower/factory selection is a bit wonky at times, hard to select the right one when you have two structures adjacent to each other. All in all a good TD, 3/5 for the shortage of levels.