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You know, whenever you restart a level, there are 3 NEW miners. Those old miners are dead. They're gone forever and they're never coming back. So, you know, be careful.
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Bit of a problem on level 32 - miners vanish into thin air while jumping up onto the ledge if a miner is alread crouching there. Also had issues with controls suddenly not responding when resuming the game.
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number 1: Yes I made it to the exit, your turn number two. -number 2: AAWWW yeah ! i did. -number 1: Good Job man ! that was scary wasn't it , now we just have to wait for number 3 if not we are stuck here forever. - number 1 and 2 : COME 3 !!!! almost there . -number 3: AAAAAAHHHHHHHH!!!! ... .. . . .- number 1 and 2 : -_- ugh..
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There are buttons in this game, yes? So it is man made, yes? So why, Oh why didn't they git rid of the spikes hen they made it?
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+ if when the sign said restarting kills your miner and he's never coming back so be careful...and you just had to restart >:D
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WHY WOULD THEIR BE SPIKES IN A MINE WHAT THE HECK....THAT DOES NOT MAKE ANY SINCE >:(
(this is just a correction of my last comment
)
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good game. the story is good and the signs and intro can be very funny. my only problem is that when you jump onto a gyser it does not have the same affect as jumping from a gyser. this doesnt seem like a big deal but on level 25 if you run and jump before you hit the gyser your miner will simpl hop a foot in the air and fall to his death.
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Bug - On level 32, the geyser frequently launches me into solid rock, locking up the game and freezing the countdown timer until I restart or quit.
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Good game I rated 1000000000000/5 What kind of idiot jumps into a pit just because a sign told him to! XD HAHAHAHAHAHH THAT THE BEST GAME EVER!
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there's a glitch on lvl 32 where sometimes when u ride the geyser u end up vanishing into the wall and have to restart
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Likable game, but it's seriously unpolished in some places. The drop down level select should be a 2d list visible all at once. Levels with unclaimed upgrades should be marked somehow. When crouched, miners visibly "shift" in one direction, but the walkable space on top of their head is the same as while they're standing, so what you see isn't what you can use. Spike hitboxes are rectangles, so you can clear the visible spikes by 20-30 pixels but still be killed. Lots of annoying little things like this. Good game, but it seems rushed.