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Just a quick heads up for everyone who wants to play this: Everytime you think you're about to beat a level, you're not.
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Ok. They're connectors for all colors - you can use them to cross lines over each other basically.
Also, you get 5/5 because your walkthrough is just a list of jpgs, not another stupid flash thing I have to open and sit through ads to see.
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Ahaha.. i found a very interesting bug in your game.. all levelsets use same savefile. So you can solve all levels in the easy levelset, then load hard levelset. Game with hard levelset will load save from easy levelset. All levels will be marked as solved. So this hard achievement is easy because of this bug. I'm asking you to fix that :) Because this game is nice and it is not interesting to cheat.
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Oh, what a nice present ... after the normal set, I just loaded the hard set and immediately received the second hard badge. But now I will solve the levels and truely earn the badge. :-)
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Hey guys, funny bug: saves from Linx and Linx: Hard are mixed together. Levels completed in easy set are marked as completed in the hard set.
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Also, I think level 26 is going to be the end of me. Currently, I'm working on preventing myself from going on a murderous rampage.
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I just got the hard badge by starting the game. I think because I beat the normal set, it thinks I beat the had and easy sets, too.
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tip for lvl 6: connect the red, black, and white links first. Once you figure out how black and white work, the self-connections will be obvious.
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Why does the new "next level" button take me to the last level I haven't done yet? The old one took to the next level in numerical order. I want to re-play it from level one but it keeps going to level 43 (haven't done it yet) when I want the next numerical level.
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Also, don't forget not to cover the path starter blocks' exits with lines of other colors, or you will never be able to complete the level. Use this to eliminate possibilities.
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If you want help beating the game WITHOUT looking at a walkthrough, here's some tips: If you're stuck, there are generally some places only certain blocks will go. Sometimes, clearing is helpful in that you don't get confused and look at the same possiblities over and over. Consider the paths lines which cut the board in two. The only way to get through them is to go around them, or cut straight through them. Think about what will happen when you make certain paths, and you can eliminate possibilities. + this please if it's helpful.
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You should let us skip ahead a couple levels, especially in a game this hard, otherwise getting stuck on a level basically prevents you from playing the game at all. Still awesome though :D
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So I go into this, thinking this is going to be a piece of cake. I figure, "Hey, I did the other levels without a problem, this should be a snap!". Then I get blasted with a "NOPE" to the face with Level 1.
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I like that the path limit is not always optimal. Gives a nice divide between "optimization" levels, where you have to struggle desperately just to shave off that last path, and "pathfinding" levels, where the real puzzle is just figuring out any way to link the colors, regardless of length.
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As a trainning for this game I'd suggest playing first 3d-Logic and 3d-Logic 2. After beating those, this becomes sort of a piece of cake.
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Am I the only one experiencing crazy lag when playing this even though the computer's brand new and I have a high-speed internet connection?