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great game but the soldiers AI is a bit far too dumb,for example when they get shot at from a range they can easly shoot back they do NOTHING so then they all die off and I have to create a whole new batch of brainless niblets
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way to glichy, i had a army and they died from one of those ridiculously tough guys that span more, and it said my army was still there so i couldn't train more guys
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I don't believe the monsters were too strong. It was about right, though snipers were innefective. The flying creatures were a little overpowered, though I found the right unit to deal with those (Neutrelizers). All in all decent game, though i didn't like it at first. The map repetitiveness was bothersome. Anyway, its not really a 4 star game, but its better than a 3.0 so I'll give it 4. :)
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I seriously want to like this game. Unfortunately, there are a few key elements that pull it down to a 2 star, for me. The biggest thing is the "ethereal construction" bug, where a building gets built somewhere off-map. This seems to be caused by lag when there are too many mobs. Another issue I have is that there seems to be no way to cancel a training que. This game needs it or a way to pause or prioritize the ques. Otherwise well thought out and I'd really like to give it a 4+, but the bugs gotta go.
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The concept of "ranged weapons" seems to be lost to them. I give them all those nice big guns and position them at tactical spots, but they run right up to the enemies and try to bludgeon them to death. See, that's what you get when you cut education to pump everything into military :P Seriously though, the AI could use some fixing.
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good game but sometimes my building auto choose a place to build and disapear so when i recruit the solfiers doesn't appear this is a terrible and anoying bug it need to be fixed!
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Is there a reason the enemy can pump out 20 or so monsters that take my entire army to even kill one of, and that have the range of 2 floors + AoE from hell?
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ridiculously frustrating unit commanding. Half the time they simply ignore what I'm trying to tell them to do, and die. ><
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you know,all the games that smallfarms make are done by great artist's (including music as well) also they make them challenging (: 4/5
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some sugestions: it would be nice if we could group units.... and if you double click one unit it selects all units of same type...
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About that noob tip.. it says SOME enemies will not attack, but defend their base. Some, as in not all of them, but a portion of them.
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1. The Earth's resources will most likely deplete much earlier than 3087.
2. There is no such thing as a "human race", but a human species.
3. You don't "research" for a planet, you explore.
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It would be great, it it weren't so buggy. Just accidently put the cursor outside the game and I have to redo the whole game...
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I want to get all of the medals... but how do I loss a soldier? I could lose a soldier by having one die... but I have no idea how to loss something. Can anyone help me out?
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Starcraft ripoff... right, I see the similarity, 'cause any other game that has aliens and guys in armored suits with machine guns is a Starcraft rip off. Anyway, back to reality, no ready to really review it yet, but a beginner tip: the first map/wave tip says that the aliens will stay at their base, that's a lie, they will advance and attack. Just a warning...
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A very, very bad Starcraft "homage" (see: ripoff) that plays like a turd and eats more RAM (it's getting up to 550MB) than my PC copy of Half-Life 2.
This is TERRIBLE.
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While the fundamental game play is good, the unresponsive units is incredibly fustrating; unitll these stupid SOB's actuall follow commands consistently (especially when there is nothing attacking them) I can't play this game, however promising it may be.
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I don't particularly care for how you can start building a unit before you can afford it. If you're not paying attention, you end up in debt before you realise it. I suppose it's probably more realistic, but if I wanted realism, I'd have issues with the aliens.
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A good game ruined completely by the fact you can't control your units if their either attacking or under attack. So that nice bunch of soldiers that just happen to be too close to an alien sniper are going to die, nothing you can do about it, which ruins the gameplay.
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It would be nice to know exactly what the upgrades im buying do for me other then seeing that i get more troops from upgrading any specific soldier or turrets and such. I could beat this if i could understand the math behind it all. really good game, hard as hell haha.
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In the second one, you should add a "shop"...yes theres one in-game, but I'm talking when you are choosing a mession. Like that, we can buy the things we want. Exemple: You think that the snipers are not good, and you want to buy bazooka. First, you earn sniper, and after bazooka, but I don't like this, you should make a shop tab with money that you can buy your own troops. Oh, one more thing: Add the troop "flamethrower" :)
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Tried on multiple os's, browsers, and ages of computers. All had issues with commands. Leads me to think it's the game. Even on the newest gaming pc, it lagged a couple times in last couple levels. Would be fun if the controlling of the units wasn't such a pain.
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we will make the second, but not at short time. many people said this game had many bugs, but we make this game like this harder and also different gameplay with others games. we will think again to make better second version for you guys, just give me your feedback to improve this game, not a comments like 'its bugy' or hard like a hell. anyway thanks all you guys for playing this game